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Lord of the Rings 5E Is Coming Next Month
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<blockquote data-quote="occam" data-source="post: 8991419" data-attributes="member: 39815"><p>Beyond 10th level, there's an optional system to acquire a new feature (equivalent to a feat, but those don't exist by that name in either AiME or LotRR) with every 10,000 XP gained. However, the game as a whole is pitched at lower levels. For instance, while AiME has several creature or NPC stat blocks of CR 6, with others going up to CR 9 (olog-hai captain) or even 21 (for an ancient dragon), the highest CR so far in LotRR is 3 (for a barrow-wight), not counting the Nameless Thing pseudo-template. Of course, LotRR only has two books out so far, with one focused on the low-CR environment of the Shire.</p><p></p><p>As for the Journey rules, they clearly share a common heritage: same Journey roles, similar Journey Event tables, etc. Some differences in LotRR compared to AiME:</p><ul> <li data-xf-list-type="ul">There are three new skills of specific use on Journeys: Wis (Explore), Wis (Hunting), and Wis (Travel).<ul> <li data-xf-list-type="ul">As an aside, LotRR does not add the Int (Shadow-lore) and Int (Traditions) skills, and has Int (Old Lore) instead of Int (Lore).</li> </ul></li> <li data-xf-list-type="ul">No terrain types (e.g. Daunting, Severe), but some regions have a Peril Rating. The effects of this are applied during travel through the Perilous Area, rather than to the Journey as a whole as in AiME.</li> <li data-xf-list-type="ul">No Embarkation check, just Pathfinding checks along the way, typically using Wis (Travel).</li> <li data-xf-list-type="ul">Checks for Journey Events are determined by who encounters the Events (Wis (Hunting) for Hunters, Wis (Perception) for Look-outs, Wis (Explore) for Scouts) rather than by the nature of the Events.</li> <li data-xf-list-type="ul">Journey Events seem more negative, on average, than in AiME.</li> <li data-xf-list-type="ul">Journey Events are simpler to execute, but less interesting, IMO.<ul> <li data-xf-list-type="ul">As an example, I like how The Wonders of Middle-earth event in AiME can be interpreted either negatively or positively by a Player-hero (leading to gaining or recovering exhaustion), representing how the character's mood can impact their reaction to a common experience. The equivalent Joyful Sight event in LotRR sees either everyone in the Company gain inspiration, or have no effect.</li> </ul></li> <li data-xf-list-type="ul">It doesn't have the multitude of region-specific Journey Event tables that AiME had, at least not yet.</li> <li data-xf-list-type="ul">No Arrival check. One fatigue saving throw is made at the end of the Journey to see if a level of exhaustion is gained.</li> </ul></blockquote><p></p>
[QUOTE="occam, post: 8991419, member: 39815"] Beyond 10th level, there's an optional system to acquire a new feature (equivalent to a feat, but those don't exist by that name in either AiME or LotRR) with every 10,000 XP gained. However, the game as a whole is pitched at lower levels. For instance, while AiME has several creature or NPC stat blocks of CR 6, with others going up to CR 9 (olog-hai captain) or even 21 (for an ancient dragon), the highest CR so far in LotRR is 3 (for a barrow-wight), not counting the Nameless Thing pseudo-template. Of course, LotRR only has two books out so far, with one focused on the low-CR environment of the Shire. As for the Journey rules, they clearly share a common heritage: same Journey roles, similar Journey Event tables, etc. Some differences in LotRR compared to AiME: [LIST] [*]There are three new skills of specific use on Journeys: Wis (Explore), Wis (Hunting), and Wis (Travel). [LIST] [*]As an aside, LotRR does not add the Int (Shadow-lore) and Int (Traditions) skills, and has Int (Old Lore) instead of Int (Lore). [/LIST] [*]No terrain types (e.g. Daunting, Severe), but some regions have a Peril Rating. The effects of this are applied during travel through the Perilous Area, rather than to the Journey as a whole as in AiME. [*]No Embarkation check, just Pathfinding checks along the way, typically using Wis (Travel). [*]Checks for Journey Events are determined by who encounters the Events (Wis (Hunting) for Hunters, Wis (Perception) for Look-outs, Wis (Explore) for Scouts) rather than by the nature of the Events. [*]Journey Events seem more negative, on average, than in AiME. [*]Journey Events are simpler to execute, but less interesting, IMO. [LIST] [*]As an example, I like how The Wonders of Middle-earth event in AiME can be interpreted either negatively or positively by a Player-hero (leading to gaining or recovering exhaustion), representing how the character's mood can impact their reaction to a common experience. The equivalent Joyful Sight event in LotRR sees either everyone in the Company gain inspiration, or have no effect. [/LIST] [*]It doesn't have the multitude of region-specific Journey Event tables that AiME had, at least not yet. [*]No Arrival check. One fatigue saving throw is made at the end of the Journey to see if a level of exhaustion is gained. [/LIST] [/QUOTE]
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