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Lord Soth in canon
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<blockquote data-quote="humble minion" data-source="post: 9016586" data-attributes="member: 5948"><p>That's the sort of angle I'm looking to take. Soth as semi-antagonist who doesn't necessarily want to flat-out murder the PCs. Take some ideas from the old Ravenloft module, where he stews over his past continually, and a PC with a connection to his past would allow him to do that. Plus, if he and the PCs have some sort of truce, I can give him back his old Shadow Walk ability and use that to move PCs around Ansalon quickly without having to give them a teleportation item or making them trek everywhere on foot. It kinda depends on the PCs though - I can't really take this angle if I end up with a party of dwarves, kender, gnomes, and Plainspeople with a minotaur for flavour.</p><p></p><p></p><p></p><p>Honestly, the last couple of chapters of SotDQ do nothing at all for me, and I'll probably chop out Kansaldi and the City of Lost Names completely in favour of sending the PCs off into the wider world, most likely using Nezrah and her egg to get them involved with DL9, perhaps with a stop-off at Wayreth on the way. But if I remove the City of Lost Names then I need a reason for Soth to show up in Kalaman (or be involved in the story at all), hence this thread.</p><p></p><p></p><p></p><p>This is probably very good advice, but 'run a game your players would enjoy' is kinda the #1 rule of DMing and so trumps it in this case. One of my prospective players is a big fan of the novel characters and so I want to respect novel canon to that degree for their sake. </p><p></p><p></p><p></p><p>Which entirely makes sense, but leaves us with the unanswered question about, if the banshees were rotten people when they were alive, and then they turned into undead which probably didn't improve them much, why is Leedara helping the PCs now? I mean, just being vindictive and wanting to foil and frustrate Soth is one angle I could go with, but it seems a bit one-dimensional and doesn't really fit with her portrayal in the module. Mind you, there's a big plot hole right at the start of SotDQ where Leedara shows up at Ispin's funeral for no apparent reason. How on earth did she know Ispin? I suppose I could tie those two plots together by saying that at some time in the past Ispin took a shortcut across Dargaard lands in the course of one of his adventures, and encountered Leedara, and perhaps challenged her to a singing contest (my Ispin is a bard) in exchange for his life, and they ended up talking and singing duets until dawn, and this was the catalyst for some sort of steps towards redemption on her part. Though I'd kinda intended to save Leedara for a doomed love story if one of the players was interested in such a thing for their PC.</p><p></p><p>Although an alternate interpretation I read elsewhere was that Ispin was in fact an avatar of Paladine like Fizban, and that his 'death' was intended to get the PCs into the right place at the right time to fulfill their destinies in the War of the Lance, a bit like his various interventions alongside Tanis and Tasslehof et al..</p></blockquote><p></p>
[QUOTE="humble minion, post: 9016586, member: 5948"] That's the sort of angle I'm looking to take. Soth as semi-antagonist who doesn't necessarily want to flat-out murder the PCs. Take some ideas from the old Ravenloft module, where he stews over his past continually, and a PC with a connection to his past would allow him to do that. Plus, if he and the PCs have some sort of truce, I can give him back his old Shadow Walk ability and use that to move PCs around Ansalon quickly without having to give them a teleportation item or making them trek everywhere on foot. It kinda depends on the PCs though - I can't really take this angle if I end up with a party of dwarves, kender, gnomes, and Plainspeople with a minotaur for flavour. Honestly, the last couple of chapters of SotDQ do nothing at all for me, and I'll probably chop out Kansaldi and the City of Lost Names completely in favour of sending the PCs off into the wider world, most likely using Nezrah and her egg to get them involved with DL9, perhaps with a stop-off at Wayreth on the way. But if I remove the City of Lost Names then I need a reason for Soth to show up in Kalaman (or be involved in the story at all), hence this thread. This is probably very good advice, but 'run a game your players would enjoy' is kinda the #1 rule of DMing and so trumps it in this case. One of my prospective players is a big fan of the novel characters and so I want to respect novel canon to that degree for their sake. Which entirely makes sense, but leaves us with the unanswered question about, if the banshees were rotten people when they were alive, and then they turned into undead which probably didn't improve them much, why is Leedara helping the PCs now? I mean, just being vindictive and wanting to foil and frustrate Soth is one angle I could go with, but it seems a bit one-dimensional and doesn't really fit with her portrayal in the module. Mind you, there's a big plot hole right at the start of SotDQ where Leedara shows up at Ispin's funeral for no apparent reason. How on earth did she know Ispin? I suppose I could tie those two plots together by saying that at some time in the past Ispin took a shortcut across Dargaard lands in the course of one of his adventures, and encountered Leedara, and perhaps challenged her to a singing contest (my Ispin is a bard) in exchange for his life, and they ended up talking and singing duets until dawn, and this was the catalyst for some sort of steps towards redemption on her part. Though I'd kinda intended to save Leedara for a doomed love story if one of the players was interested in such a thing for their PC. Although an alternate interpretation I read elsewhere was that Ispin was in fact an avatar of Paladine like Fizban, and that his 'death' was intended to get the PCs into the right place at the right time to fulfill their destinies in the War of the Lance, a bit like his various interventions alongside Tanis and Tasslehof et al.. [/QUOTE]
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