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<blockquote data-quote="filthgrinder" data-source="post: 5960682" data-attributes="member: 64984"><p>What you are after is what modern video games do with their open "beta" tests, an early demo.</p><p></p><p>Wotc didn't release a demo, they released a playtest package. They provided directions, "play this game, and let us know if it feels like D&D". They prefaced it with, "this is really early, let's get your feedback now, so we don't have fundamental issues with the core of the game".</p><p></p><p>I'm a 4E fan (Eberron game starts back up on Thursday), but 4E at it's core has some features that turn off players who prefer specific playstyles. To them, 4E doesn't feel like D&D. That's important to realize early in the process. That didn't happen in 4E, so they are specifically trying to avoid it with 5E. The goal of the first playtest package is "does this feel like d&d".</p><p></p><p>The goal isn't to start the marketing cycle. The goal isn't a demo. While those are side effects, it's not the intended test.</p><p></p><p>If they released polished character creation rules, 20 levels of advancement rules, 37 background, 20 themes, and 10 character classes... It's not so much of a playtest, then a demo. </p><p></p><p>We'd all go down the rabbit hole of, "feat x combined with skill y, and item z is over powered compared to..." And the test of, "does this feel like D&D" is lost.</p><p></p><p>I mean, look at the bickering threads about what HPs represent. </p><p></p><p>The test came out, and they got an early feel of what the community reaction was, and they know where they need to go.</p></blockquote><p></p>
[QUOTE="filthgrinder, post: 5960682, member: 64984"] What you are after is what modern video games do with their open "beta" tests, an early demo. Wotc didn't release a demo, they released a playtest package. They provided directions, "play this game, and let us know if it feels like D&D". They prefaced it with, "this is really early, let's get your feedback now, so we don't have fundamental issues with the core of the game". I'm a 4E fan (Eberron game starts back up on Thursday), but 4E at it's core has some features that turn off players who prefer specific playstyles. To them, 4E doesn't feel like D&D. That's important to realize early in the process. That didn't happen in 4E, so they are specifically trying to avoid it with 5E. The goal of the first playtest package is "does this feel like d&d". The goal isn't to start the marketing cycle. The goal isn't a demo. While those are side effects, it's not the intended test. If they released polished character creation rules, 20 levels of advancement rules, 37 background, 20 themes, and 10 character classes... It's not so much of a playtest, then a demo. We'd all go down the rabbit hole of, "feat x combined with skill y, and item z is over powered compared to..." And the test of, "does this feel like D&D" is lost. I mean, look at the bickering threads about what HPs represent. The test came out, and they got an early feel of what the community reaction was, and they know where they need to go. [/QUOTE]
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