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<blockquote data-quote="chriton227" data-source="post: 5961072" data-attributes="member: 33263"><p>Not all software development is code to spec, a lot of what I've been involved in is more of a case of a group of users having a problem they need help solving or an idea they need help implementing, and it is a very iterative approach with lots of proof of concept work and testing out different ideas until the end goal is accomplished.</p><p></p><p>They are a lot more than 5 weeks in. They hired Monte Cook back in September 2011 to work on 5e (by his own admission in a Fear the Boot podcast interview), the Friends and Family playtest was going on back in January 2012, and the first big public preview took place at D&D Experience at the end of January 2012. By my count, they are between 6 and 9 months into development, maybe more if they were already working on 5e before they rehired Monte (the 5e Info page here indicates they started thinking about it in 2010). </p><p></p><p>I would have bought that they were still in the phase of pitching ideas and concepts back during DDXP, but that was 5 months ago and they should be well past that point in development now, at least as far as the core rules go. If they are thinking about trying for a GenCon 2013 release (and I don't know that they are), I would hope that the rules would be getting a final polish within the next few months to give time for the development of any supporting products, particularly any software or online tools; having the game rules still in flux while trying to develop those tools could easily lead to a repeat of the 4e online tools SNAFU (we're still waiting on the final release of some of the tools promised in the core 4e books 4 years ago).</p></blockquote><p></p>
[QUOTE="chriton227, post: 5961072, member: 33263"] Not all software development is code to spec, a lot of what I've been involved in is more of a case of a group of users having a problem they need help solving or an idea they need help implementing, and it is a very iterative approach with lots of proof of concept work and testing out different ideas until the end goal is accomplished. They are a lot more than 5 weeks in. They hired Monte Cook back in September 2011 to work on 5e (by his own admission in a Fear the Boot podcast interview), the Friends and Family playtest was going on back in January 2012, and the first big public preview took place at D&D Experience at the end of January 2012. By my count, they are between 6 and 9 months into development, maybe more if they were already working on 5e before they rehired Monte (the 5e Info page here indicates they started thinking about it in 2010). I would have bought that they were still in the phase of pitching ideas and concepts back during DDXP, but that was 5 months ago and they should be well past that point in development now, at least as far as the core rules go. If they are thinking about trying for a GenCon 2013 release (and I don't know that they are), I would hope that the rules would be getting a final polish within the next few months to give time for the development of any supporting products, particularly any software or online tools; having the game rules still in flux while trying to develop those tools could easily lead to a repeat of the 4e online tools SNAFU (we're still waiting on the final release of some of the tools promised in the core 4e books 4 years ago). [/QUOTE]
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