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<blockquote data-quote="chriton227" data-source="post: 5962556" data-attributes="member: 33263"><p>If this was a case of John Doe writing JDRPG in their spare time I would agree with you 100%, but because this D&D I have to respectfully disagree. As soon as they announced that they were working on a new edition, the clock started ticking. There is going to be a certain portion of the customer base that is going to reduce or stop their 4e purchases due to the impending obsolescence of the edition, and I expect that portion to grow as time passes. I also expect there to be internal pressure to slow down investment in further 4e release due to their percieved shorter shelf life (and resulting lower ROI). These two factors will serve to lower the revenue of the D&D brand. </p><p></p><p>At the same time, money is being spent on the development of the new edition, and this investment won't generate any revenue until the new edition is released. Hasbro in the past has demonstrated that they focus heavily on brand revenue when determining what brands to keep active and which ones to mothball, so the people heading up D&D Next should be very aware that if revenues drop too far between now and when DDN is released, there might not be a DDN at all, and the longer they take in getting the new DDN in production and that new revenue flowing in, the worse their odds will be. In the 1e/2e switch they helped cover the transition with products that were billed as compatible with both editions, but from what we have seen of DDN so far it diverges from 4e enough that cross compatible products may be difficult to do.</p><p></p><p>With that said I don't want the design rushed to the detriment of quality, a bad edition could be worse for them than no edition; but I don't think a leisurely pace would be a good idea either. They should be focusing on making progress as quickly as possible without sacrificing quality, and currently they have a resource in the form of a legion of willing and eager playtesters that is increasingly idle. I would like to think that they could make better use of that resource. I would also rather see a good edition of DDN than lament over a perfect edition on DDN that never was because Hasbro killed it before it was ready.</p></blockquote><p></p>
[QUOTE="chriton227, post: 5962556, member: 33263"] If this was a case of John Doe writing JDRPG in their spare time I would agree with you 100%, but because this D&D I have to respectfully disagree. As soon as they announced that they were working on a new edition, the clock started ticking. There is going to be a certain portion of the customer base that is going to reduce or stop their 4e purchases due to the impending obsolescence of the edition, and I expect that portion to grow as time passes. I also expect there to be internal pressure to slow down investment in further 4e release due to their percieved shorter shelf life (and resulting lower ROI). These two factors will serve to lower the revenue of the D&D brand. At the same time, money is being spent on the development of the new edition, and this investment won't generate any revenue until the new edition is released. Hasbro in the past has demonstrated that they focus heavily on brand revenue when determining what brands to keep active and which ones to mothball, so the people heading up D&D Next should be very aware that if revenues drop too far between now and when DDN is released, there might not be a DDN at all, and the longer they take in getting the new DDN in production and that new revenue flowing in, the worse their odds will be. In the 1e/2e switch they helped cover the transition with products that were billed as compatible with both editions, but from what we have seen of DDN so far it diverges from 4e enough that cross compatible products may be difficult to do. With that said I don't want the design rushed to the detriment of quality, a bad edition could be worse for them than no edition; but I don't think a leisurely pace would be a good idea either. They should be focusing on making progress as quickly as possible without sacrificing quality, and currently they have a resource in the form of a legion of willing and eager playtesters that is increasingly idle. I would like to think that they could make better use of that resource. I would also rather see a good edition of DDN than lament over a perfect edition on DDN that never was because Hasbro killed it before it was ready. [/QUOTE]
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