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Character Builds & Optimization
Loss of Innate Spellcasting (or 'How Dragons Build Lairs')
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<blockquote data-quote="infax" data-source="post: 3984633" data-attributes="member: 12784"><p><strong>"Add in a few levels of wizard"</strong></p><p></p><p>While I don't <strong>need</strong> my dragons to be spellcasters out-of-the-box, I wonder at the number of people defending it will be simple to give them levels of wizard.</p><p></p><p>Of the few things that have been said about monsters is that they will follow completely different rules than those of PCs. I can see how that can be useful for development (3E interlocking rules were a mess to deal with when creating or modifying creatures). I can also see how this will greatly help WotC sell more books (which isn't a bad thing). However, I can imagine how hard this may be to change monsters in any way that will leave you vaguely aware of what are the implications.</p><p></p><p>I'm sure some people remember how 2E was and adding levels of Magic User to a Minotaur was no easy task. Of course you could wave it and simply have your wise, elderly minotaur shaman casting a couple of spells in a scene or a wild orc shaman calling upon some nasty disruptive or damaging magic in the middle of a combat without bothering to know too much about any of their stats (and I did! I also did it in 3E, by the way).</p><p></p><p>"Giving it some levels of wizard" however, isn't, necessarily, something easy to do. Or even feasable at all. We got used to being able to add any kind of class to mostly any kind of creature in 3e and that is a characteristic that has most definetely not been assured to appear in 4e.</p><p></p><p></p><p>As an appart: it seems that adding levels of skirmisher, brute or artillery will be easy enough in 4e (or, at least, that has been the stated intention).</p></blockquote><p></p>
[QUOTE="infax, post: 3984633, member: 12784"] [b]"Add in a few levels of wizard"[/b] While I don't [B]need[/B] my dragons to be spellcasters out-of-the-box, I wonder at the number of people defending it will be simple to give them levels of wizard. Of the few things that have been said about monsters is that they will follow completely different rules than those of PCs. I can see how that can be useful for development (3E interlocking rules were a mess to deal with when creating or modifying creatures). I can also see how this will greatly help WotC sell more books (which isn't a bad thing). However, I can imagine how hard this may be to change monsters in any way that will leave you vaguely aware of what are the implications. I'm sure some people remember how 2E was and adding levels of Magic User to a Minotaur was no easy task. Of course you could wave it and simply have your wise, elderly minotaur shaman casting a couple of spells in a scene or a wild orc shaman calling upon some nasty disruptive or damaging magic in the middle of a combat without bothering to know too much about any of their stats (and I did! I also did it in 3E, by the way). "Giving it some levels of wizard" however, isn't, necessarily, something easy to do. Or even feasable at all. We got used to being able to add any kind of class to mostly any kind of creature in 3e and that is a characteristic that has most definetely not been assured to appear in 4e. As an appart: it seems that adding levels of skirmisher, brute or artillery will be easy enough in 4e (or, at least, that has been the stated intention). [/QUOTE]
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Loss of Innate Spellcasting (or 'How Dragons Build Lairs')
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