Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
Character Builds & Optimization
Loss of Innate Spellcasting (or 'How Dragons Build Lairs')
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cryptos" data-source="post: 3984882" data-attributes="member: 58439"><p>It doesn't seem like much of a problem for me.</p><p></p><p>I could see dragons passing down ancient knowledge in the form of rituals, if someone wanted that in a campaign, and simply giving them the rituals with no major effect on the degree of challenge they present in combat.</p><p></p><p>What I really can't see is an ancient race with powerful natural attributes that improve over time (to the point where they can strip magical protection you could get from any spell off a person) spending any amount of time learning how to cast magic missile when they can just turn their head and cough to make a village burn. It sounds like their natural abilities outstrip the effectiveness of any single spell in combat.</p><p></p><p>Even if the Dragon can cast 8th level spells, the fact that they have studied arcane magic would imply that they had to spend a considerable amount of time learning the lower rungs of arcane spells... and that doesn't really feel right to me. "So, dad, I've been practicing these magic missile spells since I was hatched. Why don't I just grow old and breathe on things?"</p><p></p><p>What has been revealed doesn't seem to stop me from giving rituals to any NPC I feel should have them. Or artifacts. Or cults. That is the stuff that would give them the power to be major players in the world, really. They're basically defining ritual as a very extended spell that you need to prepare in order to do anything that affects the campaign world - teleportation, resurrection, etc. They're the one type of magic that it seems you can still learn independent of level (you can learn as many rituals as you can discover, much as a 1-3e wizard could learn all spells for his level) so it would seem to me that if you felt it necessary, you could give them to just about any NPC you want to throw at the PCs.</p><p></p><p>The "natural abilities" of dragons are what scream "dragon" for me. Spellcasting isn't the first, second, or fifth thing I think of.</p></blockquote><p></p>
[QUOTE="Cryptos, post: 3984882, member: 58439"] It doesn't seem like much of a problem for me. I could see dragons passing down ancient knowledge in the form of rituals, if someone wanted that in a campaign, and simply giving them the rituals with no major effect on the degree of challenge they present in combat. What I really can't see is an ancient race with powerful natural attributes that improve over time (to the point where they can strip magical protection you could get from any spell off a person) spending any amount of time learning how to cast magic missile when they can just turn their head and cough to make a village burn. It sounds like their natural abilities outstrip the effectiveness of any single spell in combat. Even if the Dragon can cast 8th level spells, the fact that they have studied arcane magic would imply that they had to spend a considerable amount of time learning the lower rungs of arcane spells... and that doesn't really feel right to me. "So, dad, I've been practicing these magic missile spells since I was hatched. Why don't I just grow old and breathe on things?" What has been revealed doesn't seem to stop me from giving rituals to any NPC I feel should have them. Or artifacts. Or cults. That is the stuff that would give them the power to be major players in the world, really. They're basically defining ritual as a very extended spell that you need to prepare in order to do anything that affects the campaign world - teleportation, resurrection, etc. They're the one type of magic that it seems you can still learn independent of level (you can learn as many rituals as you can discover, much as a 1-3e wizard could learn all spells for his level) so it would seem to me that if you felt it necessary, you could give them to just about any NPC you want to throw at the PCs. The "natural abilities" of dragons are what scream "dragon" for me. Spellcasting isn't the first, second, or fifth thing I think of. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
Loss of Innate Spellcasting (or 'How Dragons Build Lairs')
Top