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LOST CITADEL 5E RPG Coming From Green Ronin
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<blockquote data-quote="Jer" data-source="post: 7707772" data-attributes="member: 19857"><p>I think it's more that in 2000 there was a pent up supply of crunch from people who saw the OGL as a way to get into the RPG publishing game. There were lots of crunchy products not necessarily because demand for crunchy products was huge but because the OGL was new, anyone who had an idea for rules crunch was able to put it out there, and the edition encouraged people to think of mechanical bits and bobs to play with. Add to that the fact that the market was untested so no one had any idea what people actually wanted and there was no brake to put on until it became very obvious that rules crunch wasn't selling at the level needed to support all of the different products being put out there. At which point it was too late to brake so we got a crash instead.</p><p></p><p>This edition's de-emphasis on crunch compared to 3e probably colors things as well. The third party crunch 3e books on my shelf tend to be monster collections and some books of spells. The monsters are pretty easy to port to 5th if I feel the need (though I find this is rare - it's usually just as good to find a creature that is close enough and reskin it), and my players just haven't had the need to go looking for more spells yet. And as far as complete rules systems go - I just don't think there was ever a huge demand for things like a completely new psionics system or a completely different magic system or whatever, especially not at the levels that these kinds of products got cranked out for 3e. A small demand, yes, but not as many variants as we got. </p><p></p><p>I suspect that what we're seeing is that the publishers have just learned that the d20 OGL well isn't as deep as everyone thought it was back in 2000. And that's fine - the d20 glut wasn't a good thing for anyone in the long term as far as I can tell.</p></blockquote><p></p>
[QUOTE="Jer, post: 7707772, member: 19857"] I think it's more that in 2000 there was a pent up supply of crunch from people who saw the OGL as a way to get into the RPG publishing game. There were lots of crunchy products not necessarily because demand for crunchy products was huge but because the OGL was new, anyone who had an idea for rules crunch was able to put it out there, and the edition encouraged people to think of mechanical bits and bobs to play with. Add to that the fact that the market was untested so no one had any idea what people actually wanted and there was no brake to put on until it became very obvious that rules crunch wasn't selling at the level needed to support all of the different products being put out there. At which point it was too late to brake so we got a crash instead. This edition's de-emphasis on crunch compared to 3e probably colors things as well. The third party crunch 3e books on my shelf tend to be monster collections and some books of spells. The monsters are pretty easy to port to 5th if I feel the need (though I find this is rare - it's usually just as good to find a creature that is close enough and reskin it), and my players just haven't had the need to go looking for more spells yet. And as far as complete rules systems go - I just don't think there was ever a huge demand for things like a completely new psionics system or a completely different magic system or whatever, especially not at the levels that these kinds of products got cranked out for 3e. A small demand, yes, but not as many variants as we got. I suspect that what we're seeing is that the publishers have just learned that the d20 OGL well isn't as deep as everyone thought it was back in 2000. And that's fine - the d20 glut wasn't a good thing for anyone in the long term as far as I can tell. [/QUOTE]
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