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Lost Conquistador Mine (D&D/Boot Hill hybrid)
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<blockquote data-quote="Silver Moon" data-source="post: 4711143" data-attributes="member: 8530"><p><strong>Lost Conquistador Mine – Game Four Summary</strong></p><p></p><p><em>DM’s Note: After game three the schedules for my daughter and her friends became chaotic and we were never able to find a time to pick things up again. In early December my family was hosting an ENWorld Gameday, where Emily, Jake and Morgan’s players were going to attend, so we managed to get in a session the night before the Gameday. Ander, Cathleen, Colleen and Ginnie’s players were also able to attend that night and El Rohir became Scholar’s player.</em></p><p></p><p><strong>Chapter Seventeen, “The Map”, Saturday, December 2nd, 1882:</strong></p><p></p><p>Hearing the gunshots, Jake finishes his current round of poker and then heads out to make sure that the teenagers who are supposedly under his charge are not involved. He spots Ginnie over by the saloon and heads through the gathering crowd in that direction. Ginnie is outside and just inside are Colleen, Cathleen, Thock and a dead prospector. Colleen’s player comments how it is probably a good thing that Jack is dead, since the names Jake and Jack are so similar it would get confusing.</p><p></p><p>Jake has Ginnie bring the others outside. “Now what did you do?” Jake asks Ginnie. “Nothing,” Ginnie says. He replies, “Then what’s with the scruffy looking dead guy?” Cathleen says, “Well, he had a map….” Jake immediately places his hand over he lips before she can say anything further in public about it, given the number of people currently looking for this map. Cathleen adds “Thock has it.” Thock starts to pull out the map and then finds it gone, Jake’s slight of hand having appropriated it. </p><p></p><p>A couple of folks from inside the saloon carry out the dead prospector. Jake casually asks the half-elf Samuel. “Do you know this guy?” “Yeah, it’s Dutch Jack,” the man replies. “Who’s that? Jake asks innocently. Samuel replies, “A prospector, comes into town every couple of weeks to get drunk.” “Who shot him?” Jake asks. “I don’t know, ask your big friend, he’s the one who brought him in,” Samuel replies. Jake says “He didn’t shoot him, he doesn’t have a gun.”</p><p></p><p>Samuel asks Thock, “Who shot him?” “I don’t know,” the ogre replies. Colleen says, “That Mendoza guy shot him.” They look over to where Mendoza last held by the Hold Person. The spell had ended several minutes ago and he is now long gone. Jake hands Samuel a gold coin worth ten dollars saying “I was lucky at the table and this guy was out of luck, so why don’t you use this to pay to bury him.” Samuel thanks Jake.</p><p></p><p>They head back to the High Pass hotel to the privacy of one of the rooms to look over the map. Jake goes last to make sure that nobody is paying particular attention to them going upstairs. Two men do ask when he’ll be coming back to the gambling table. Jake hands them some coins and says, “Can’t say, but the next round is on me.” That satisfies them.</p><p></p><p>Once they are all in the room Jake removes the map saying “What in bloody hell is this?” Looking at the writing on the map he asks, “Does anybody speak German?” “I thought he was Dutch?” Colleen comments. Ginnie points out that for some unknown reason Germans are often referred to as Ducthmen. It is not one of the many languages that Ginnie is proficient in. Many dwarves know the German language but El Rohir isn’t one of them. </p><p></p><p>The group has a short debate as to whether to include their guide Miguel in the finding of the map. Based upon the fact that they recognize none of the landmarks listed on the map some of them suggest that his assistance would be important. Emily points out a graveyard near the end of the map makes reference to Mendoza. “A graveyard? Kind of ironic since a Mendoza killed the mapmaker,” El Rohir comments. </p><p></p><p>They look over the other details of the map and are unable to determine much as there is no scale of any sort marked out. They debate when to act on the map, that is, when to leave town. El Rohir suggests starting a fire somewhere in town as a distraction. Jake points out that following up on that plan could get them all arrested, so it is just best to leave without being seen. Cathleen suggests that they use the cannon to destroy the outhouse as a distraction. Emily replies, “You just want to shoot the cannon.” “Yeah!” Cathleen exclaims. </p><p></p><p>Jake points out both the advantages and disadvantages of sneaking out of town (something he has had lots of experience with in the past). Jake concludes that causing a commotion could draw attention of people not paying attention to them anyway, so it is best to not do anything unusual. Since most of the prospectors are heading out of town to look for the mine as well they could do the same without drawing undue attention. </p><p></p><p>It is now Saturday night, so Jake questions when the best time to leave would be. Emily suggests dawn, as getting the horses and buggies alone will attract attention. As they have been going out each morning anyway this wouldn’t look unusual. The consensus is that dawn might be best. They also decide that they need something for Thock to travel on, but since the specially bread Ogremount is not available they need to purchase some sort of wagon.</p><p></p><p>They also suggest writing down some of the German phrases and having Ginnie check with the newspaperman or others to get translation. She returns in a half-hour having found out that the El Dondo wagon trail mentioned on the map started at the west end of town, so the western road is that aspect on the map, giving them a starting point. </p><p></p><p>Jake decides to go acquire a wagon. Somebody implies that he is going to steal one. Jake replies, “My sleight of hand is pretty good but I am not able to put a wagon in my pocket.” Jake manages to purchase a large heavy wagon with a pair of oxen for a reasonable price of $190.00 from people who used the wagon to get to Dead Mule but now need to sell it to buy supplies and pay for daily living expenses. They purchase other supplies, including a dozen sticks of dynamite, a telescope, and other supplies. Due to the higher number of folks purchasing things these items now selling for four times their previous prices. </p><p></p><p>They debate again whether to hire the guide Miguel again. Emily thinks that they can probably figure it out on their own, especially since they now know the starting place. Jake has some concerns about being out in the desert without a guide until he discovers that three of the teenagers are druids. Despite the ruckus and rowdiness from the Saturday night in town, everyone turns in early to get a good night’s sleep, anticipating a long day to follow.</p></blockquote><p></p>
[QUOTE="Silver Moon, post: 4711143, member: 8530"] [b]Lost Conquistador Mine – Game Four Summary[/b] [I]DM’s Note: After game three the schedules for my daughter and her friends became chaotic and we were never able to find a time to pick things up again. In early December my family was hosting an ENWorld Gameday, where Emily, Jake and Morgan’s players were going to attend, so we managed to get in a session the night before the Gameday. Ander, Cathleen, Colleen and Ginnie’s players were also able to attend that night and El Rohir became Scholar’s player.[/I] [B]Chapter Seventeen, “The Map”, Saturday, December 2nd, 1882:[/B] Hearing the gunshots, Jake finishes his current round of poker and then heads out to make sure that the teenagers who are supposedly under his charge are not involved. He spots Ginnie over by the saloon and heads through the gathering crowd in that direction. Ginnie is outside and just inside are Colleen, Cathleen, Thock and a dead prospector. Colleen’s player comments how it is probably a good thing that Jack is dead, since the names Jake and Jack are so similar it would get confusing. Jake has Ginnie bring the others outside. “Now what did you do?” Jake asks Ginnie. “Nothing,” Ginnie says. He replies, “Then what’s with the scruffy looking dead guy?” Cathleen says, “Well, he had a map….” Jake immediately places his hand over he lips before she can say anything further in public about it, given the number of people currently looking for this map. Cathleen adds “Thock has it.” Thock starts to pull out the map and then finds it gone, Jake’s slight of hand having appropriated it. A couple of folks from inside the saloon carry out the dead prospector. Jake casually asks the half-elf Samuel. “Do you know this guy?” “Yeah, it’s Dutch Jack,” the man replies. “Who’s that? Jake asks innocently. Samuel replies, “A prospector, comes into town every couple of weeks to get drunk.” “Who shot him?” Jake asks. “I don’t know, ask your big friend, he’s the one who brought him in,” Samuel replies. Jake says “He didn’t shoot him, he doesn’t have a gun.” Samuel asks Thock, “Who shot him?” “I don’t know,” the ogre replies. Colleen says, “That Mendoza guy shot him.” They look over to where Mendoza last held by the Hold Person. The spell had ended several minutes ago and he is now long gone. Jake hands Samuel a gold coin worth ten dollars saying “I was lucky at the table and this guy was out of luck, so why don’t you use this to pay to bury him.” Samuel thanks Jake. They head back to the High Pass hotel to the privacy of one of the rooms to look over the map. Jake goes last to make sure that nobody is paying particular attention to them going upstairs. Two men do ask when he’ll be coming back to the gambling table. Jake hands them some coins and says, “Can’t say, but the next round is on me.” That satisfies them. Once they are all in the room Jake removes the map saying “What in bloody hell is this?” Looking at the writing on the map he asks, “Does anybody speak German?” “I thought he was Dutch?” Colleen comments. Ginnie points out that for some unknown reason Germans are often referred to as Ducthmen. It is not one of the many languages that Ginnie is proficient in. Many dwarves know the German language but El Rohir isn’t one of them. The group has a short debate as to whether to include their guide Miguel in the finding of the map. Based upon the fact that they recognize none of the landmarks listed on the map some of them suggest that his assistance would be important. Emily points out a graveyard near the end of the map makes reference to Mendoza. “A graveyard? Kind of ironic since a Mendoza killed the mapmaker,” El Rohir comments. They look over the other details of the map and are unable to determine much as there is no scale of any sort marked out. They debate when to act on the map, that is, when to leave town. El Rohir suggests starting a fire somewhere in town as a distraction. Jake points out that following up on that plan could get them all arrested, so it is just best to leave without being seen. Cathleen suggests that they use the cannon to destroy the outhouse as a distraction. Emily replies, “You just want to shoot the cannon.” “Yeah!” Cathleen exclaims. Jake points out both the advantages and disadvantages of sneaking out of town (something he has had lots of experience with in the past). Jake concludes that causing a commotion could draw attention of people not paying attention to them anyway, so it is best to not do anything unusual. Since most of the prospectors are heading out of town to look for the mine as well they could do the same without drawing undue attention. It is now Saturday night, so Jake questions when the best time to leave would be. Emily suggests dawn, as getting the horses and buggies alone will attract attention. As they have been going out each morning anyway this wouldn’t look unusual. The consensus is that dawn might be best. They also decide that they need something for Thock to travel on, but since the specially bread Ogremount is not available they need to purchase some sort of wagon. They also suggest writing down some of the German phrases and having Ginnie check with the newspaperman or others to get translation. She returns in a half-hour having found out that the El Dondo wagon trail mentioned on the map started at the west end of town, so the western road is that aspect on the map, giving them a starting point. Jake decides to go acquire a wagon. Somebody implies that he is going to steal one. Jake replies, “My sleight of hand is pretty good but I am not able to put a wagon in my pocket.” Jake manages to purchase a large heavy wagon with a pair of oxen for a reasonable price of $190.00 from people who used the wagon to get to Dead Mule but now need to sell it to buy supplies and pay for daily living expenses. They purchase other supplies, including a dozen sticks of dynamite, a telescope, and other supplies. Due to the higher number of folks purchasing things these items now selling for four times their previous prices. They debate again whether to hire the guide Miguel again. Emily thinks that they can probably figure it out on their own, especially since they now know the starting place. Jake has some concerns about being out in the desert without a guide until he discovers that three of the teenagers are druids. Despite the ruckus and rowdiness from the Saturday night in town, everyone turns in early to get a good night’s sleep, anticipating a long day to follow. 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