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Lost-Eberron-4E RG
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<blockquote data-quote="Atanatotatos" data-source="post: 4638953" data-attributes="member: 46957"><p><strong>Thormir Brassbeard, Dwarf Warlock 3</strong></p><p>[sblock=stats]Thormir Brassbeard, Dwarf Infernal Warlock 3 </p><p></p><p>(22pb)</p><p>Str 10 </p><p>Dex 11</p><p>Con 20 (+2 race)</p><p>Int 14</p><p>Wis 12 (+2 race) </p><p>Cha 8 </p><p></p><p>Init:+1</p><p>Senses:Low-light vision, Perception 12, Insight 17</p><p>Speed:5 </p><p></p><p>AC: 15 </p><p>For: 17 </p><p>Ref: 15</p><p>Will:14</p><p></p><p>HP: 42 </p><p>Healing surge: 10 </p><p>Surges/day: 11 </p><p></p><p>Saves:+5 against poison</p><p></p><p>Skills (*trained; °armor penalty):</p><p>Acrobatics° +1</p><p>Arcana* +8</p><p>Athletics° +1</p><p>Bluff* +5 </p><p>Diplomacy +0</p><p>Dungeoneering +4</p><p>Endurance° +8 </p><p>Heal +2</p><p>History +3</p><p>Insight* +7</p><p>Intimidate* +5</p><p>Nature +2</p><p>Perception +2</p><p>Religion +3</p><p>Stealth° +1</p><p>Streetwise +0</p><p>Thievery° +1</p><p></p><p>Languages: Common, Dwarven </p><p>Alignment: Unaligned</p><p></p><p>Racial Features: </p><p>+2 Dungeoneering and Endurance</p><p>Cast-iron stomach</p><p>Dwarven resilience</p><p>Dwarven weapon proficiency</p><p>Encumbered speed</p><p>Stand your ground</p><p></p><p>Class features: </p><p>Eldritch Pact (infernal)</p><p>Prime Shot</p><p>Shadow Walk</p><p>Warlock's Curse (1d6)</p><p></p><p>Feats (*bonus): </p><p>Implement expertise(rod)</p><p>Rune-scribed soul</p><p></p><p>Basic attack: Melee: warhammer +3 vs Ac, 1d10+1 dmg </p><p> Ranged: Eldritch blast +7 vs Ref, 1d10+7 dmg, rng 10</p><p></p><p>Powers:</p><p>-will:</p><p>Eldritch Blast </p><p>Hellish Rebuke </p><p></p><p>-encounter: </p><p>Vampiric embrace</p><p>Fey bargain*</p><p>Fiery bolt</p><p></p><p>-daily:</p><p>Flames of Phlegetos </p><p>Cape of the Mountebank°</p><p></p><p>Equipment: </p><p>Adventurer's kit 15gps</p><p>Leather armor 25gps</p><p>Warhammer 15gps</p><p>Dagger 1gp</p><p>44 gps</p><p>-Cape of the Mountebank +1</p><p>-Bracers of the perfect shot (+2)[/sblock]</p><p>[sblock=background]Thormir was once simply the young first son of a rich and influent dwarven merchant family from the Mror Holds. His father, richest of his clan, had many investments in mines, caravans, all kinds of markets. And Thormir learned well the things he needed to to earn money. He was clever, and smart, quite a good talker for a dwarf, and most important of all, appropriately greedy.</p><p>But one day, his future, already drawn before his eyes, changed. His clan had to hire a group of adventurers to get rid of a bunch of particularly persistent orc marauders which were harassing the business in the area. The job went smoothly, as the adventurers easily got rid of the threat and gloriously entered the high walls of the dwarven city. But the point is, they were rich. Not just "rich", they were awfully Rich!</p><p>They were luxuriously clothed, even going to battle. They spent and gave away gold pieces like it was nothing. They nonchalantly wielded spectacular and incredibly rare magic items... in brief, Thormir choice was swiftly made. Raiding catacombs, fighting orc warlords, adventuring in other wordls... apparently, they were not only an exotic way to kill time, but a veritable business, and a highly profitable one, at that!</p><p>Problem was, Thormir was too slow and not strong enough to be a good warrior. He tried the magicks, but dwarves aren't particularly talented arcanists, and Thormir couldn't even learn the simplest tricks. His faith appropriately resided in Moradin, like it should be for a good dwarf, but it was not that overwhelming.</p><p>The solution came to him when he remebered the sorcerous mercenary he drunk under the table declare that what was needed to use powers like his own, was "toughness". "For Kol Korran's beard", thought Thormir,"the guy was lying half-uncounscious on my stone floor and I was all right, or I'll be damn'd!!"</p><p>Thormir spent years, and most of his small personal fortune to pursue knowldge on that suitable power, and in the end, he was able to bind infernal powers by contract.</p><p>Now, a more mature dwarf, about 50 years old, Thormir is still experimenting his new... possibilities, departing from home, promising to return greatly enriched and glorified...</p><p></p><p>Two months later, Thormir was putting his hands on a chest full of gold, to be divided with two companions... and the next moment he was on a beach... without the gold!! YEARGH!!![/sblock]</p><p>[sblock=ministats]Thormir Brassbeard, Dwarf Warlock 3</p><p>Init:+1 Speed:5 Insight:17 Perception:12, low-light vision</p><p>AC:15 For:17 Ref:15 Will:14</p><p>Hp:42/42 Surge:8 Surges/d:7/11</p><p>SW:1/1 AP:1 Item Power:1</p><p>Basic attack(ranged): eldritch blast +6 vs Ref,1d10+7 dmg, rng10</p><p>Basic/opportunity attack(melee): warhammer +3 vs AC, 1d10+1 dmg</p><p>Powers: <span style="color: Lime">Eldritch Blast, Hellish Rebuke</span></p><p><span style="color: Red">Vampiric embrace, Fey Bargain*, Fiery bolt</span></p><p><span style="color: DarkSlateGray">Flames of Phlegetos, Cape of the mountebank</span>[/sblock]</p><p>[sblock=wishlist]</p><p>7-?</p><p>6-?</p><p><s>5-Cape of the Mountebank</s></p><p><s>4-Bracers of the perfect shot</s></p><p>3-Vicious rod</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Atanatotatos, post: 4638953, member: 46957"] [B]Thormir Brassbeard, Dwarf Warlock 3[/B] [sblock=stats]Thormir Brassbeard, Dwarf Infernal Warlock 3 (22pb) Str 10 Dex 11 Con 20 (+2 race) Int 14 Wis 12 (+2 race) Cha 8 Init:+1 Senses:Low-light vision, Perception 12, Insight 17 Speed:5 AC: 15 For: 17 Ref: 15 Will:14 HP: 42 Healing surge: 10 Surges/day: 11 Saves:+5 against poison Skills (*trained; °armor penalty): Acrobatics° +1 Arcana* +8 Athletics° +1 Bluff* +5 Diplomacy +0 Dungeoneering +4 Endurance° +8 Heal +2 History +3 Insight* +7 Intimidate* +5 Nature +2 Perception +2 Religion +3 Stealth° +1 Streetwise +0 Thievery° +1 Languages: Common, Dwarven Alignment: Unaligned Racial Features: +2 Dungeoneering and Endurance Cast-iron stomach Dwarven resilience Dwarven weapon proficiency Encumbered speed Stand your ground Class features: Eldritch Pact (infernal) Prime Shot Shadow Walk Warlock's Curse (1d6) Feats (*bonus): Implement expertise(rod) Rune-scribed soul Basic attack: Melee: warhammer +3 vs Ac, 1d10+1 dmg Ranged: Eldritch blast +7 vs Ref, 1d10+7 dmg, rng 10 Powers: -will: Eldritch Blast Hellish Rebuke -encounter: Vampiric embrace Fey bargain* Fiery bolt -daily: Flames of Phlegetos Cape of the Mountebank° Equipment: Adventurer's kit 15gps Leather armor 25gps Warhammer 15gps Dagger 1gp 44 gps -Cape of the Mountebank +1 -Bracers of the perfect shot (+2)[/sblock] [sblock=background]Thormir was once simply the young first son of a rich and influent dwarven merchant family from the Mror Holds. His father, richest of his clan, had many investments in mines, caravans, all kinds of markets. And Thormir learned well the things he needed to to earn money. He was clever, and smart, quite a good talker for a dwarf, and most important of all, appropriately greedy. But one day, his future, already drawn before his eyes, changed. His clan had to hire a group of adventurers to get rid of a bunch of particularly persistent orc marauders which were harassing the business in the area. The job went smoothly, as the adventurers easily got rid of the threat and gloriously entered the high walls of the dwarven city. But the point is, they were rich. Not just "rich", they were awfully Rich! They were luxuriously clothed, even going to battle. They spent and gave away gold pieces like it was nothing. They nonchalantly wielded spectacular and incredibly rare magic items... in brief, Thormir choice was swiftly made. Raiding catacombs, fighting orc warlords, adventuring in other wordls... apparently, they were not only an exotic way to kill time, but a veritable business, and a highly profitable one, at that! Problem was, Thormir was too slow and not strong enough to be a good warrior. He tried the magicks, but dwarves aren't particularly talented arcanists, and Thormir couldn't even learn the simplest tricks. His faith appropriately resided in Moradin, like it should be for a good dwarf, but it was not that overwhelming. The solution came to him when he remebered the sorcerous mercenary he drunk under the table declare that what was needed to use powers like his own, was "toughness". "For Kol Korran's beard", thought Thormir,"the guy was lying half-uncounscious on my stone floor and I was all right, or I'll be damn'd!!" Thormir spent years, and most of his small personal fortune to pursue knowldge on that suitable power, and in the end, he was able to bind infernal powers by contract. Now, a more mature dwarf, about 50 years old, Thormir is still experimenting his new... possibilities, departing from home, promising to return greatly enriched and glorified... Two months later, Thormir was putting his hands on a chest full of gold, to be divided with two companions... and the next moment he was on a beach... without the gold!! YEARGH!!![/sblock] [sblock=ministats]Thormir Brassbeard, Dwarf Warlock 3 Init:+1 Speed:5 Insight:17 Perception:12, low-light vision AC:15 For:17 Ref:15 Will:14 Hp:42/42 Surge:8 Surges/d:7/11 SW:1/1 AP:1 Item Power:1 Basic attack(ranged): eldritch blast +6 vs Ref,1d10+7 dmg, rng10 Basic/opportunity attack(melee): warhammer +3 vs AC, 1d10+1 dmg Powers: [COLOR="Lime"]Eldritch Blast, Hellish Rebuke[/COLOR] [COLOR="Red"]Vampiric embrace, Fey Bargain*, Fiery bolt[/COLOR] [COLOR="DarkSlateGray"]Flames of Phlegetos, Cape of the mountebank[/COLOR][/sblock] [sblock=wishlist] 7-? 6-? [s]5-Cape of the Mountebank[/s] [s]4-Bracers of the perfect shot[/s] 3-Vicious rod [/sblock] [/QUOTE]
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