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<blockquote data-quote="Redclaw" data-source="post: 4639301" data-attributes="member: 53791"><p>Stellan Scarhide--Longtooth Shifter Warden</p><p></p><p>[sblock=CS]</p><p><span style="font-size: 12px"><strong><span style="color: SeaGreen">Stellan Scarhide</span></strong></span></p><p></p><p><span style="color: SeaGreen">You'll not touch my charges, but you're welcome to try. It's been too long since my teeth have punctured skin.</span></p><p></p><p>Male Longtooth Shifter Warden</p><p><strong>Initiative</strong> +1; <strong>Senses</strong> Low-light Vision; Passive Insight 15, Passive Perception 21</p><p><strong>HP</strong> 44; <strong>Bloodied</strong> 22; <strong>Healing Surge</strong> 11; <strong>Surges Per Day</strong> 10</p><p><strong>AC</strong> 19; <strong>Fort</strong> 16, <strong>Ref</strong> 12, <strong>Will</strong> 16</p><p><strong>Speed</strong> 6</p><p><strong>Action Points</strong> 1</p><p>-----------------------------------------------------------------</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /><span style="color: #44AA44"><u><strong>Battleaxe</strong> (standard; at-will) ✦ <strong>Weapon</strong></u></span></p><p>+9 vs AC; 1d10+5 damage.</p><p><span style="color: #44AA44"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /><u><strong>Handaxe</strong> (standard; at-will) ✦ <strong>Weapon</strong></u></span></p><p>+8 vs AC; 1d6+4 damage. </p><p><span style="color: #44AA44"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Warden's Fury</strong> (immediate interrupt; at-will) ✦ <strong>Primal, Weapon</strong></u></span></p><p>Trigger: An enemy marked by you makes an attack that does not include you as a target.</p><p>+9 vs. AC; 1d10+5 damage, and the target grants combat advantage to you and your allies until the end of your next turn.</p><p><span style="color: #44AA44"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /><u><strong>Warden's Grasp</strong> (immediate reaction; at-will) ✦ <strong>Primal</strong></u></span> Burst 5</p><p>Trigger: An enemy marked by you and within 5 squares of you makes an attack that does not include you as a target.</p><p>Effect: You slide the target 1 square. The target is slowed and cannot shift until the end of its turn.</p><p><span style="color: #44AA44"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Thorn Strike</strong> (standard; at-will) ✦ <strong>Primal, Weapon</strong></u></span> Melee 2</p><p>+9 vs. AC; 1d10+5 damage, and you pull the target 1 square.</p><p><span style="color: #44AA44"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Earth Shield Strike</strong> (standard; at-will) ✦ <strong>Primal, Weapon</strong></u></span></p><p>+9 vs. AC; 1d10+4 damage, and you gain a +1 power bonus to AC until the end of your next turn.</p><p><span style="color: Red"><u><strong>Longtooth Shifting</strong> (minor; encounter) ✦ <strong>Healing</strong></u></span></p><p>Special: You must be bloodied to use this power.</p><p>Effect: Until the end of the encounter, or until rendered unconscious, you gain a +2 bonus to damage rolls. In addition, for as long as you are bloodied, you gain regeneration 2.</p><p><span style="color: red"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Wildblood Fury</strong> (standard; encounter) ✦ <strong>Primal, Weapon</strong></u></span> </p><p>+9 vs. AC; 1d10+5 damage</p><p>Effect: Make the attack one more time, against the same target or a different one.</p><p><span style="color: red"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Predatory Guardian</strong>(standard; encounter) ✦ <strong>Primal, Weapon</strong></u></span></p><p>+9 vs. AC; 2d10+5 damage, if the target shifts before your next turn, shift 5 squares as an immediate reaction.</p><p><span style="color: DimGray"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Form of the Relentless Panther</strong> (minor; daily) ✦ <strong>Polymorph, Primal</strong> </u></span> Personal</p><p>Effect: You assume the guardian form of the relentless panther until the end of the encounter. In this form you gain a +2 bonus to reflex, and a +1 bonus to attack rolls against enemies marked by you. In addition, you can shift two squares as a move action. </p><p>Once during this encounter you can make the following weapon attack while you are in this form:</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" />(standard) ✦ <strong>Weapon</strong></p><p>Effect: Before the attack, shift your speed.</p><p>+9 vs. AC; 2d10+5, and ongoing 5 (saves ends).</p><p>Miss: Half damage and ongoing 2 (save ends).</p><p><span style="color: red"><strong><u>Mountain Lion Step</u></strong><u> (Minor; Encounter)</u></span> ✦ <strong>Primal</strong> Personal</p><p><strong>Effect:</strong> You ignore difficult terrain until the end of your next turn.</p><p><span style="color: darkorange"><strong><u>Wounding +1 Battleaxe</u></strong><u> (Free; Daily)</u></span> </p><p>Use this power when you hit with your battleaxe. The target also takes ongoing 5 damage (save ends).</p><p></p><p><u><strong>Font of Life</strong></u></p><p>At the start of your turn you can make a saving throw against one effect that a saving throw can end. On a successful save, the effect immediately ends, preventing it from affecting you this turn.</p><p>If you fail the saving throw, you still make a saving throw as normal at the end of your turn.</p><p><u><strong>Wildblood</strong></u></p><p>While you are not wearing heavy armor, you can use your wisdom modifier instead of your dexterity or intelligence modifier to determine you AC.</p><p>In addition, when you take the second wind action, each enemy marked by you takes an additional penalty to their attacks that don't include you as a target. This penalty is equal to your wisdom modifier and lasts until the end of your next turn.</p><p><u><strong>Nature's Wrath</strong></u></p><p>Once during each of your turns you can mark each adjacent enemy as a free action.</p><p>In addition you gain the Warden's Fury and Warden's Grasp powers. </p><p><u><strong>Longtooth Shifting</strong></u></p><p>You can use Longtooth Shifting as an encounter power.</p><p></p><p>-----------------------------------------------------------------</p><p><strong>Alignment</strong> Good; <strong>Languages</strong> Common</p><p><strong>Str</strong> 18 (+4) <strong>Dex</strong> 10 (+0) <strong>Wis</strong> 18 (+4)</p><p><strong>Con</strong> 13 (+1) <strong>Int</strong> 11 (+0) <strong>Cha</strong> 8 (-1)</p><p><strong>Athletics</strong> +11*, <strong>Endurance</strong> +8*, <strong>Nature</strong> +10*, <strong>Perception</strong> +11*</p><p>* Trained Skill</p><p><strong>Feats:</strong> Power Attack, Weapon Expertise (Axes)</p><p><strong>Gear</strong> Wounding +1 Battleaxe</p><p>Light Shield</p><p>Hide Armor</p><p>Standard Adventurer's Kit</p><p>2 Handaxes</p><p>Headband of Perception</p><p>25 gp </p><p></p><p><strong>Background</strong></p><p>Stellan lived a life of retreat as a cub. His family was constantly on the move, pushed further into the forests of the Eldeen Reaches as Aundair's protection faded and the forces of Karnaath and the Lhazaar Principalities took what was no longer guarded. As he grew to adulthood he heard the call of his inner nature and knew it was time to fight back. Using the very strength of the forest around him, and inspired by its great predators, Stellan learned to shelter those weaker than himself. It was this calling that led him to join the forces fielded by the Wardens of the Wood to drive the bandits from his home.</p><p></p><p><strong>Personality and Appearance</strong></p><p>Stellan is very focused on his duty, and takes his responsibility as a defender seriously. He smiles rarely, but is appreciative of proven companions. He does not possess much subtlety, and often feels that the direct, strong-armed approach is the best. He will, however, bow to logic that will keep his charges safer.</p><p></p><p>He is still young for a shifter, but his skin shows multiple scars from various battles, the source of his name. His fur is tawny and short, and his eyes are green, suggesting a tie to the cougar whose likeness he takes on in the height of battle.</p><p></p><p><strong>Quirks</strong></p><p>[/sblock]</p><p></p><p>[sblock=background]Stellan stood atop the hill, his eyes taking in the progress of the battle during a brief moment of respite. The Lhazaarian bandits were starting to retreat, but it was far from the rout the Wardens had hoped for. All thoughts of the overall battle fled his consciousness as he saw a squad of razortooth archers being set upon by a group of the pirates. With a shout to his companions, Stellan charged down the hill, his battleaxe leading the way.</p><p></p><p>Moments later, he drew his axe back for another pass at the grinning human in front of him. Two of the bandit's comrades had already fallen to its blade, but this one was too stupid to realize what that meant. Stellan's lips curled back in a feral snarl as he swung down, knowing that the human couldn't stand against his strength for long. The sharp pain in his back caught him entirely by surprise, and gave his opponent a moment's reprieve. Stellan, enraged by the wound, felt the primal fire in his blood come roaring to the surface as his teeth lengthened and his muscles bulged. He spun to the side and hammered his axe through the bandit's guard then shoved the human at the startled foe who still had the shifter's blood dripping from his dagger. Both humans fell to the ground, and Stellan quickly made sure neither got back up. Already feeling the wound in his back start to close, the longtooth turned to find a new enemy. <span style="color: SeaGreen">Stand strong,</span> he called out to the archers. <span style="color: SeaGreen">Funnel them my way.</span></p><p></p><p>As he helped a razorclaw finish off the last of that particular group of bandits he spared a moment to look over the battle once again. He cursed as he realized what was happening. The enemy had regrouped; the surprise assault hadn't been enough to scatter them. That would make things more difficult. With a resigned grunt, he started moving toward the lines that were forming on the field.</p><p></p><p>He stared across the muddy, gore-splattered field, waiting for the Lhazaarites to build up enough courage to charge. Finally, as if possessed of only a single mind, the rabble broke into a mad sprint. Stellan shared a quick nod with the longtooth on his right, then settled his mind for the coming clash. It was as he turned back from that quick nod to focus on the enemy that something...<em>shifted</em>. He no longer saw the battlefield, or the Lhazaarites. He saw a long expanse of white sand and a collection of decrepit, broken ships. The gentle sound of the surf crashing against the rocks was suddenly shattered by a howl of pure frustration and anger.</p><p></p><p>[/sblock]</p><p></p><p>[sblock=wishlist]</p><p>1-- Headband of Perception (AV)</p><p>2-- +1 Amulet of Physical Resolve (AV)</p><p>3-- +1 Leather Armor of Cleansing (AV)</p><p>4-- +1 Wounding Battleaxe (AV)</p><p>5-- Direbeast Light Shield (AV)</p><p>[/sblock]</p><p>[sblock=Current Summary]====== Created Using Wizards of the Coast D&DI Character Builder ======</p><p>Stellan Scarhide, level 3</p><p>Shifter, Longtooth, Warden</p><p>Build: Wild Warden</p><p>Guardian Might: Wildblood</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 18, Con 13, Dex 10, Int 11, Wis 18, Cha 8.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 16, Con 13, Dex 10, Int 11, Wis 16, Cha 8.</p><p></p><p></p><p>AC: 19 Fort: 16 Reflex: 12 Will: 16</p><p>HP: 44 Surges: 10 Surge Value: 11</p><p></p><p>TRAINED SKILLS</p><p>Nature +10, Perception +11, Endurance +8, Athletics +11</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics, Arcana +1, Bluff, Diplomacy, Dungeoneering +5, Heal +5, History +1, Insight +5, Intimidate, Religion +1, Stealth, Streetwise, Thievery</p><p></p><p>FEATS</p><p>Level 1: Power Attack</p><p>Level 2: Weapon Expertise (Axe)</p><p></p><p>POWERS</p><p>Warden at-will 1: Earth Shield Strike</p><p>Warden at-will 1: Thorn Strike</p><p>Warden encounter 1: Wildblood Frenzy</p><p>Warden daily 1: Form of the Relentless Panther</p><p>Warden utility 2: Mountain Lion Step</p><p>Warden encounter 3: Predatory Guardian</p><p></p><p>ITEMS</p><p>Hide Armor, Light Shield, Battleaxe, Adventurer's Kit, Handaxe (2), Wounding Battleaxe +1, Headband of Perception (heroic tier)</p><p>====== Created Using Wizards of the Coast D&DI Character Builder ======</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Redclaw, post: 4639301, member: 53791"] Stellan Scarhide--Longtooth Shifter Warden [sblock=CS] [size=3][b][COLOR="SeaGreen"]Stellan Scarhide[/COLOR][/b][/size] [color="SeaGreen"]You'll not touch my charges, but you're welcome to try. It's been too long since my teeth have punctured skin.[/color] Male Longtooth Shifter Warden [b]Initiative[/b] +1; [b]Senses[/b] Low-light Vision; Passive Insight 15, Passive Perception 21 [b]HP[/b] 44; [b]Bloodied[/b] 22; [b]Healing Surge[/b] 11; [b]Surges Per Day[/b] 10 [b]AC[/b] 19; [b]Fort[/b] 16, [b]Ref[/b] 12, [b]Will[/b] 16 [b]Speed[/b] 6 [b]Action Points[/b] 1 ----------------------------------------------------------------- :bmelee:[color=#44AA44][u][b]Battleaxe[/b] (standard; at-will) ✦ [b]Weapon[/b][/u][/color] +9 vs AC; 1d10+5 damage. [color=#44AA44]:ranged:[u][b]Handaxe[/b] (standard; at-will) ✦ [b]Weapon[/b][/u][/color] +8 vs AC; 1d6+4 damage. [color=#44AA44]:melee:[u][b]Warden's Fury[/b] (immediate interrupt; at-will) ✦ [b]Primal, Weapon[/b][/u][/color] Trigger: An enemy marked by you makes an attack that does not include you as a target. +9 vs. AC; 1d10+5 damage, and the target grants combat advantage to you and your allies until the end of your next turn. [color=#44AA44]:close:[u][b]Warden's Grasp[/b] (immediate reaction; at-will) ✦ [b]Primal[/b][/u][/color] Burst 5 Trigger: An enemy marked by you and within 5 squares of you makes an attack that does not include you as a target. Effect: You slide the target 1 square. The target is slowed and cannot shift until the end of its turn. [color=#44AA44]:melee:[u][b]Thorn Strike[/b] (standard; at-will) ✦ [b]Primal, Weapon[/b][/u][/color] Melee 2 +9 vs. AC; 1d10+5 damage, and you pull the target 1 square. [color=#44AA44]:melee:[u][b]Earth Shield Strike[/b] (standard; at-will) ✦ [b]Primal, Weapon[/b][/u][/color] +9 vs. AC; 1d10+4 damage, and you gain a +1 power bonus to AC until the end of your next turn. [COLOR="Red"][u][B]Longtooth Shifting[/B] (minor; encounter) ✦ [b]Healing[/b][/u][/color] Special: You must be bloodied to use this power. Effect: Until the end of the encounter, or until rendered unconscious, you gain a +2 bonus to damage rolls. In addition, for as long as you are bloodied, you gain regeneration 2. [COLOR="red"]:melee:[u][B]Wildblood Fury[/B] (standard; encounter) ✦ [b]Primal, Weapon[/b][/u][/COLOR] +9 vs. AC; 1d10+5 damage Effect: Make the attack one more time, against the same target or a different one. [color="red"]:melee:[u][b]Predatory Guardian[/b](standard; encounter) ✦ [b]Primal, Weapon[/b][/u][/color] +9 vs. AC; 2d10+5 damage, if the target shifts before your next turn, shift 5 squares as an immediate reaction. [COLOR="DimGray"]:melee:[u][B]Form of the Relentless Panther[/B] (minor; daily) ✦ [b]Polymorph, Primal[/b] [/u][/COLOR][u][/u] Personal Effect: You assume the guardian form of the relentless panther until the end of the encounter. In this form you gain a +2 bonus to reflex, and a +1 bonus to attack rolls against enemies marked by you. In addition, you can shift two squares as a move action. Once during this encounter you can make the following weapon attack while you are in this form: :melee:(standard) ✦ [b]Weapon[/b] Effect: Before the attack, shift your speed. +9 vs. AC; 2d10+5, and ongoing 5 (saves ends). Miss: Half damage and ongoing 2 (save ends). [color="red"][b][u]Mountain Lion Step[/u][/b][u] (Minor; Encounter)[/u][/color] ✦ [b]Primal[/b] Personal [b]Effect:[/b] You ignore difficult terrain until the end of your next turn. [color="darkorange"][b][u]Wounding +1 Battleaxe[/u][/b][u] (Free; Daily)[/u][/color] Use this power when you hit with your battleaxe. The target also takes ongoing 5 damage (save ends). [u][b]Font of Life[/b][/u] At the start of your turn you can make a saving throw against one effect that a saving throw can end. On a successful save, the effect immediately ends, preventing it from affecting you this turn. If you fail the saving throw, you still make a saving throw as normal at the end of your turn. [u][b]Wildblood[/b][/u] While you are not wearing heavy armor, you can use your wisdom modifier instead of your dexterity or intelligence modifier to determine you AC. In addition, when you take the second wind action, each enemy marked by you takes an additional penalty to their attacks that don't include you as a target. This penalty is equal to your wisdom modifier and lasts until the end of your next turn. [u][b]Nature's Wrath[/b][/u] Once during each of your turns you can mark each adjacent enemy as a free action. In addition you gain the Warden's Fury and Warden's Grasp powers. [u][b]Longtooth Shifting[/b][/u] You can use Longtooth Shifting as an encounter power. ----------------------------------------------------------------- [b]Alignment[/b] Good; [b]Languages[/b] Common [b]Str[/b] 18 (+4) [b]Dex[/b] 10 (+0) [b]Wis[/b] 18 (+4) [b]Con[/b] 13 (+1) [b]Int[/b] 11 (+0) [b]Cha[/b] 8 (-1) [b]Athletics[/b] +11*, [b]Endurance[/b] +8*, [b]Nature[/b] +10*, [B]Perception[/B] +11* * Trained Skill [b]Feats:[/b] Power Attack, Weapon Expertise (Axes) [b]Gear[/b] Wounding +1 Battleaxe Light Shield Hide Armor Standard Adventurer's Kit 2 Handaxes Headband of Perception 25 gp [b]Background[/b] Stellan lived a life of retreat as a cub. His family was constantly on the move, pushed further into the forests of the Eldeen Reaches as Aundair's protection faded and the forces of Karnaath and the Lhazaar Principalities took what was no longer guarded. As he grew to adulthood he heard the call of his inner nature and knew it was time to fight back. Using the very strength of the forest around him, and inspired by its great predators, Stellan learned to shelter those weaker than himself. It was this calling that led him to join the forces fielded by the Wardens of the Wood to drive the bandits from his home. [b]Personality and Appearance[/b] Stellan is very focused on his duty, and takes his responsibility as a defender seriously. He smiles rarely, but is appreciative of proven companions. He does not possess much subtlety, and often feels that the direct, strong-armed approach is the best. He will, however, bow to logic that will keep his charges safer. He is still young for a shifter, but his skin shows multiple scars from various battles, the source of his name. His fur is tawny and short, and his eyes are green, suggesting a tie to the cougar whose likeness he takes on in the height of battle. [b]Quirks[/b] [/sblock] [sblock=background]Stellan stood atop the hill, his eyes taking in the progress of the battle during a brief moment of respite. The Lhazaarian bandits were starting to retreat, but it was far from the rout the Wardens had hoped for. All thoughts of the overall battle fled his consciousness as he saw a squad of razortooth archers being set upon by a group of the pirates. With a shout to his companions, Stellan charged down the hill, his battleaxe leading the way. Moments later, he drew his axe back for another pass at the grinning human in front of him. Two of the bandit's comrades had already fallen to its blade, but this one was too stupid to realize what that meant. Stellan's lips curled back in a feral snarl as he swung down, knowing that the human couldn't stand against his strength for long. The sharp pain in his back caught him entirely by surprise, and gave his opponent a moment's reprieve. Stellan, enraged by the wound, felt the primal fire in his blood come roaring to the surface as his teeth lengthened and his muscles bulged. He spun to the side and hammered his axe through the bandit's guard then shoved the human at the startled foe who still had the shifter's blood dripping from his dagger. Both humans fell to the ground, and Stellan quickly made sure neither got back up. Already feeling the wound in his back start to close, the longtooth turned to find a new enemy. [COLOR="SeaGreen"]Stand strong,[/COLOR] he called out to the archers. [COLOR="SeaGreen"]Funnel them my way.[/COLOR] As he helped a razorclaw finish off the last of that particular group of bandits he spared a moment to look over the battle once again. He cursed as he realized what was happening. The enemy had regrouped; the surprise assault hadn't been enough to scatter them. That would make things more difficult. With a resigned grunt, he started moving toward the lines that were forming on the field. He stared across the muddy, gore-splattered field, waiting for the Lhazaarites to build up enough courage to charge. Finally, as if possessed of only a single mind, the rabble broke into a mad sprint. Stellan shared a quick nod with the longtooth on his right, then settled his mind for the coming clash. It was as he turned back from that quick nod to focus on the enemy that something...[I]shifted[/I]. He no longer saw the battlefield, or the Lhazaarites. He saw a long expanse of white sand and a collection of decrepit, broken ships. The gentle sound of the surf crashing against the rocks was suddenly shattered by a howl of pure frustration and anger. [/sblock] [sblock=wishlist] 1-- Headband of Perception (AV) 2-- +1 Amulet of Physical Resolve (AV) 3-- +1 Leather Armor of Cleansing (AV) 4-- +1 Wounding Battleaxe (AV) 5-- Direbeast Light Shield (AV) [/sblock] [sblock=Current Summary]====== Created Using Wizards of the Coast D&DI Character Builder ====== Stellan Scarhide, level 3 Shifter, Longtooth, Warden Build: Wild Warden Guardian Might: Wildblood FINAL ABILITY SCORES Str 18, Con 13, Dex 10, Int 11, Wis 18, Cha 8. STARTING ABILITY SCORES Str 16, Con 13, Dex 10, Int 11, Wis 16, Cha 8. AC: 19 Fort: 16 Reflex: 12 Will: 16 HP: 44 Surges: 10 Surge Value: 11 TRAINED SKILLS Nature +10, Perception +11, Endurance +8, Athletics +11 UNTRAINED SKILLS Acrobatics, Arcana +1, Bluff, Diplomacy, Dungeoneering +5, Heal +5, History +1, Insight +5, Intimidate, Religion +1, Stealth, Streetwise, Thievery FEATS Level 1: Power Attack Level 2: Weapon Expertise (Axe) POWERS Warden at-will 1: Earth Shield Strike Warden at-will 1: Thorn Strike Warden encounter 1: Wildblood Frenzy Warden daily 1: Form of the Relentless Panther Warden utility 2: Mountain Lion Step Warden encounter 3: Predatory Guardian ITEMS Hide Armor, Light Shield, Battleaxe, Adventurer's Kit, Handaxe (2), Wounding Battleaxe +1, Headband of Perception (heroic tier) ====== Created Using Wizards of the Coast D&DI Character Builder ====== [/sblock] [/QUOTE]
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Lost-Eberron-4E RG
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