Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
Lost-Eberron-4E Style
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Redclaw" data-source="post: 4636436" data-attributes="member: 53791"><p>[sblock=Stellan]<span style="font-size: 12px"><strong><span style="color: SeaGreen">Stellan Scarhide</span></strong></span></p><p></p><p><span style="color: SeaGreen">You'll not touch my charges, but you're welcome to try. It's been too long since my teeth have punctured skin.</span></p><p></p><p>Male Longtooth Shifter Warden</p><p><strong>Initiative</strong> +0; <strong>Senses</strong> Low-light Vision; Passive Insight 10, Passive Perception 15</p><p><strong>HP</strong> 30; <strong>Bloodied</strong> 15; <strong>Healing Surge</strong> 7; <strong>Surges Per Day</strong> 10</p><p><strong>AC</strong> 18; <strong>Fort</strong> 15, <strong>Ref</strong> 11, <strong>Will</strong> 15</p><p><strong>Speed</strong> 6</p><p><strong>Action Points</strong> 1</p><p>-----------------------------------------------------------------</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /><span style="color: #44AA44"><u><strong>Battleaxe</strong> (standard; at-will) ✦ <strong>Weapon</strong></u></span></p><p>+6 vs AC; 1d8+4 damage.</p><p><span style="color: #44AA44"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /><u><strong>Handaxe</strong> (standard; at-will) ✦ <strong>Weapon</strong></u></span></p><p>+6 vs AC; 1d6+4 damage. </p><p><span style="color: #44AA44"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Warden's Fury</strong> (immediate interrupt; at-will) ✦ <strong>Primal, Weapon</strong></u></span></p><p>Trigger: An enemy marked by you makes an attack that does not include you as a target.</p><p>+6 vs. AC; 1d8+4 damage, and the target grants combat advantage to you and your allies until the end of your next turn.</p><p><span style="color: #44AA44"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /><u><strong>Warden's Grasp</strong> (immediate reaction; at-will) ✦ <strong>Primal</strong></u></span> Burst 5</p><p>Trigger: An enemy marked by you and within 5 squares of you makes an attack that does not include you as a target.</p><p>Effect: You slide the target 1 square. The target is slowed and cannot shift until the end of its turn.</p><p><span style="color: #44AA44"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Thorn Strike</strong> (standard; at-will) ✦ <strong>Primal, Weapon</strong></u></span> Melee 2</p><p>+6 vs. AC; 1d8+4 damage, and you pull the target 1 square.</p><p><span style="color: #44AA44"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Earth Shield Strike</strong> (standard; at-will) ✦ <strong>Primal, Weapon</strong></u></span></p><p>+6 vs. AC; 1d8+4 damage, and you gain a +1 power bonus to AC until the end of your next turn.</p><p><span style="color: Red"><u><strong>Longtooth Shifting</strong> (minor; encounter) ✦ <strong>Healing</strong></u></span></p><p>Special: You must be bloodied to use this power.</p><p>Effect: Until the end of the encounter, or until rendered unconscious, you gain a +2 bonus to damage rolls. In addition, for as long as you are bloodied, you gain regeneration 2.</p><p><span style="color: red"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Wildblood Fury</strong> (standard; encounter) ✦ <strong>Primal, Weapon</strong></u></span> </p><p>+6 vs. AC; 1d8+8 damage</p><p>Effect: Make the attack one more time, against the same target or a different one.</p><p><span style="color: DimGray"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Form of the Relentless Panther</strong> (minor; daily) ✦ <strong>Polymorph, Primal</strong> </u></span><u> Personal</u></p><p><u>Effect: You assume the guardian form of the relentless panther until the end of the encounter. In this form you gain a +2 bonus to reflex, and a +1 bonus to attack rolls against enemies marked by you. In addition, you can shift two squares as a move action. </u></p><p><u>Once during this encounter you can make the following weapon attack while you are in this form:</u></p><p><u>(standard) ✦ <strong>Weapon</strong></u></p><p><u>Effect: Before the attack, shift your speed.</u></p><p><u>+6 vs. AC; 2d8+4, and ongoing 5 (saves ends).</u></p><p><u>Miss: Half damage and ongoing 2 (save ends).</u></p><p><u></u></p><p><u><u><strong>Font of Life</strong></u></u></p><p><u>At the start of your turn you can make a saving throw against one effect that a saving throw can end. On a successful save, the effect immediately ends, preventing it from affecting you this turn.</u></p><p><u>If you fail the saving throw, you still make a saving throw as normal at the end of your turn.</u></p><p><u><u><strong>Wildblood</strong></u></u></p><p><u>While you are not wearing heavy armor, you can use your wisdom modifier instead of your dexterity or intelligence modifier to determine you AC.</u></p><p><u>In addition, when you take the second wind action, each enemy marked by you takes an additional penalty to their attacks that don't include you as a target. This penalty is equal to your wisdom modifier and lasts until the end of your next turn.</u></p><p><u><u><strong>Nature's Wrath</strong></u></u></p><p><u>Once during each of your turns you can mark each adjacent enemy as a free action.</u></p><p><u>In addition you gain the Warden's Fury and Warden's Grasp powers. </u></p><p><u><u><strong>Longtooth Shifting</strong></u></u></p><p><u>You can use Longtooth Shifting as an encounter power.</u></p><p><u></u></p><p><u>-----------------------------------------------------------------</u></p><p><u><strong>Alignment</strong> Good; <strong>Languages</strong> Common</u></p><p><u><strong>Str</strong> 18 (+4) <strong>Dex</strong> 10 (+0) <strong>Wis</strong> 18 (+4)</u></p><p><u><strong>Con</strong> 13 (+1) <strong>Int</strong> 11 (+0) <strong>Cha</strong> 8 (-1)</u></p><p><u><strong>Athletics</strong> +10*, <strong>Endurance</strong> +7*, <strong>Nature</strong> +5*, <strong>Perception</strong> +5*</u></p><p><u>* Trained Skill</u></p><p><u><strong>Feats:</strong> Power Attack</u></p><p><u><strong>Gear</strong> Battleaxe</u></p><p><u>Light Shield</u></p><p><u>Hide Armor</u></p><p><u>Standard Adventurer's Kit</u></p><p><u>2 Handaxes</u></p><p><u>25 gp </u></p><p><u></u></p><p><u><strong>Background</strong></u></p><p><u>Stellan lived a life of retreat as a cub. His family was constantly on the move, pushed further into the forests of the Eldeen Reaches as Aundair's protection faded and the forces of Karnaath and the Lhazaar Principalities took what was no longer guarded. As he grew to adulthood he heard the call of his inner nature and knew it was time to fight back. Using the very strength of the forest around him, and inspired by its great predators, Stellan learned to shelter those weaker than himself. It was this calling that led him to join the forces fielded by the Wardens of the Wood to drive the bandits from his home.</u></p><p><u></u></p><p><u><strong>Personality and Appearance</strong></u></p><p><u>Stellan is very focused on his duty, and takes his responsibility as a defender seriously. He smiles rarely, but is appreciative of proven companions. He does not possess much subtlety, and often feels that the direct, strong-armed approach is the best. He will, however, bow to logic that will keep his charges safer.</u></p><p><u></u></p><p><u>He is still young for a shifter, but his skin shows multiple scars from various battles, the source of his name. His fur is tawny and short, and his eyes are green, suggesting a tie to the cougar whose likeness he takes on in the height of battle.</u></p><p><u></u></p><p><u><strong>Quirks</strong></u></p><p><u>[/sblock]</u></p></blockquote><p></p>
[QUOTE="Redclaw, post: 4636436, member: 53791"] [sblock=Stellan][size=3][b][COLOR="SeaGreen"]Stellan Scarhide[/COLOR][/b][/size] [color="SeaGreen"]You'll not touch my charges, but you're welcome to try. It's been too long since my teeth have punctured skin.[/color] Male Longtooth Shifter Warden [b]Initiative[/b] +0; [b]Senses[/b] Low-light Vision; Passive Insight 10, Passive Perception 15 [b]HP[/b] 30; [b]Bloodied[/b] 15; [b]Healing Surge[/b] 7; [b]Surges Per Day[/b] 10 [b]AC[/b] 18; [b]Fort[/b] 15, [b]Ref[/b] 11, [b]Will[/b] 15 [b]Speed[/b] 6 [b]Action Points[/b] 1 ----------------------------------------------------------------- :bmelee:[color=#44AA44][u][b]Battleaxe[/b] (standard; at-will) ✦ [b]Weapon[/b][/u][/color] +6 vs AC; 1d8+4 damage. [color=#44AA44]:ranged:[u][b]Handaxe[/b] (standard; at-will) ✦ [b]Weapon[/b][/u][/color] +6 vs AC; 1d6+4 damage. [color=#44AA44]:melee:[u][b]Warden's Fury[/b] (immediate interrupt; at-will) ✦ [b]Primal, Weapon[/b][/u][/color] Trigger: An enemy marked by you makes an attack that does not include you as a target. +6 vs. AC; 1d8+4 damage, and the target grants combat advantage to you and your allies until the end of your next turn. [color=#44AA44]:close:[u][b]Warden's Grasp[/b] (immediate reaction; at-will) ✦ [b]Primal[/b][/u][/color] Burst 5 Trigger: An enemy marked by you and within 5 squares of you makes an attack that does not include you as a target. Effect: You slide the target 1 square. The target is slowed and cannot shift until the end of its turn. [color=#44AA44]:melee:[u][b]Thorn Strike[/b] (standard; at-will) ✦ [b]Primal, Weapon[/b][/u][/color] Melee 2 +6 vs. AC; 1d8+4 damage, and you pull the target 1 square. [color=#44AA44]:melee:[u][b]Earth Shield Strike[/b] (standard; at-will) ✦ [b]Primal, Weapon[/b][/u][/color] +6 vs. AC; 1d8+4 damage, and you gain a +1 power bonus to AC until the end of your next turn. [COLOR="Red"][u][B]Longtooth Shifting[/B] (minor; encounter) ✦ [b]Healing[/b][/u][/color] Special: You must be bloodied to use this power. Effect: Until the end of the encounter, or until rendered unconscious, you gain a +2 bonus to damage rolls. In addition, for as long as you are bloodied, you gain regeneration 2. [COLOR="red"]:melee:[u][B]Wildblood Fury[/B] (standard; encounter) ✦ [b]Primal, Weapon[/b][/u][/COLOR] +6 vs. AC; 1d8+8 damage Effect: Make the attack one more time, against the same target or a different one. [COLOR="DimGray"]:melee:[u][B]Form of the Relentless Panther[/B] (minor; daily) ✦ [b]Polymorph, Primal[/b] [/u][/COLOR][u] Personal Effect: You assume the guardian form of the relentless panther until the end of the encounter. In this form you gain a +2 bonus to reflex, and a +1 bonus to attack rolls against enemies marked by you. In addition, you can shift two squares as a move action. Once during this encounter you can make the following weapon attack while you are in this form: (standard) ✦ [b]Weapon[/b] Effect: Before the attack, shift your speed. +6 vs. AC; 2d8+4, and ongoing 5 (saves ends). Miss: Half damage and ongoing 2 (save ends). [u][b]Font of Life[/b][/u] At the start of your turn you can make a saving throw against one effect that a saving throw can end. On a successful save, the effect immediately ends, preventing it from affecting you this turn. If you fail the saving throw, you still make a saving throw as normal at the end of your turn. [u][b]Wildblood[/b][/u] While you are not wearing heavy armor, you can use your wisdom modifier instead of your dexterity or intelligence modifier to determine you AC. In addition, when you take the second wind action, each enemy marked by you takes an additional penalty to their attacks that don't include you as a target. This penalty is equal to your wisdom modifier and lasts until the end of your next turn. [u][b]Nature's Wrath[/b][/u] Once during each of your turns you can mark each adjacent enemy as a free action. In addition you gain the Warden's Fury and Warden's Grasp powers. [u][b]Longtooth Shifting[/b][/u] You can use Longtooth Shifting as an encounter power. ----------------------------------------------------------------- [b]Alignment[/b] Good; [b]Languages[/b] Common [b]Str[/b] 18 (+4) [b]Dex[/b] 10 (+0) [b]Wis[/b] 18 (+4) [b]Con[/b] 13 (+1) [b]Int[/b] 11 (+0) [b]Cha[/b] 8 (-1) [b]Athletics[/b] +10*, [b]Endurance[/b] +7*, [b]Nature[/b] +5*, [B]Perception[/B] +5* * Trained Skill [b]Feats:[/b] Power Attack [b]Gear[/b] Battleaxe Light Shield Hide Armor Standard Adventurer's Kit 2 Handaxes 25 gp [b]Background[/b] Stellan lived a life of retreat as a cub. His family was constantly on the move, pushed further into the forests of the Eldeen Reaches as Aundair's protection faded and the forces of Karnaath and the Lhazaar Principalities took what was no longer guarded. As he grew to adulthood he heard the call of his inner nature and knew it was time to fight back. Using the very strength of the forest around him, and inspired by its great predators, Stellan learned to shelter those weaker than himself. It was this calling that led him to join the forces fielded by the Wardens of the Wood to drive the bandits from his home. [b]Personality and Appearance[/b] Stellan is very focused on his duty, and takes his responsibility as a defender seriously. He smiles rarely, but is appreciative of proven companions. He does not possess much subtlety, and often feels that the direct, strong-armed approach is the best. He will, however, bow to logic that will keep his charges safer. He is still young for a shifter, but his skin shows multiple scars from various battles, the source of his name. His fur is tawny and short, and his eyes are green, suggesting a tie to the cougar whose likeness he takes on in the height of battle. [b]Quirks[/b] [/sblock][/u] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Lost-Eberron-4E Style
Top