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<blockquote data-quote="pathfinderq1" data-source="post: 4636501" data-attributes="member: 48394"><p><strong>Elven melee rogue</strong></p><p></p><p><strong>Jaeda Brightfeather</strong></p><p>[sblock]</p><p> </p><p> <span style="color: DarkOrchid">Catch me if you can! No? I didn't think so...</span></p><p> </p><p>Female Khorvaire elf Rogue (Artful dodger/aerialist)</p><p> <strong>Initiative</strong> +4; <strong>Senses</strong> Low-light Vision; Passive Insight 12, Passive Perception 19</p><p> <strong>HP</strong> 24; <strong>Bloodied</strong> 12; <strong>Healing Surge</strong> 6; <strong>Surges Per Day</strong> 7</p><p> <strong>AC</strong> 16; <strong>Fort</strong> 11, <strong>Ref</strong> 16, <strong>Will</strong> 12</p><p> <strong>Speed</strong> 7</p><p> <strong>Action Points</strong> 1</p><p>-----------------------------------------------------------------</p><p> <img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /><span style="color: #44aa44"><u><strong>Short sword</strong> (standard; at-will) ✦ <strong>Weapon</strong></u></span></p><p>+4 vs AC; 1d6+1 damage.</p><p> <span style="color: #44aa44"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /><u><strong>Shuriken</strong> (standard; at-will) ✦ <strong>Weapon</strong></u></span></p><p>+7 vs AC; 1d6+4 damage. </p><p> </p><p> <span style="color: #44aa44"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Piercing strike</strong></u></span> <span style="color: Green">(standard, at-will) Martial, Weapon</span></p><p>Melee weapon, must be wielding a light blade; +7 vs. Reflex; 1d6+4 damage</p><p> <span style="color: #44aa44"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Sly flourish (standard, at-will) Martial, Weapon</strong></u></span></p><p><span style="color: #44aa44"><u><strong></strong></u><span style="color: White">Melee or ranged weapon; Attack +7 vs. AC; damage 1d6+6</span></span></p><p><span style="color: #44aa44"><span style="color: White"></span></span></p><p><span style="color: #44aa44"><span style="color: White"></span></span> <span style="color: Red"><u><strong>Elven accuracy</strong></u> (free action, encounter): <span style="color: White">Reroll one attack roll; use the new result, even if it is worse </span></span></p><p> <span style="color: red"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Positioning strike</strong></u></span> <strong><span style="color: Red">(Standard, encounter) Martial, Weapon</span></strong></p><p>Melee weapon; +7 vs. Will; damage 1d6+4, and you slide the target 2 squares</p><p> <span style="color: DimGray"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><strong>Handspring Assault (Standard, daily) Martial, Reliable, Weapon</strong></span></p><p><span style="color: DimGray"><strong></strong><span style="color: White">Melee weapon, must be trained in Acrobatics; +7 vs. AC; damage 3d6+4, and you can shift 2 squares; when charging, this can be used in place of a melee basic attack</span></span></p><p><span style="color: DimGray"><span style="color: White"></span> </span></p><p><span style="color: DimGray"></span> <u><strong>Elven weapon proficiency:</strong></u> Proficient with long bow and short bow</p><p><u><strong> Fey origin: </strong></u>Considered a fey creature</p><p><u><strong> Group awareness:</strong></u> Non-elf allies within 5 squares gain +1 racial bonus to Perception rolls</p><p><u><strong> Wild step:</strong></u> Ignore difficult terrain when shifting<u><strong></strong></u></p><p><u><strong>Elven accuracy:</strong></u> Racial (Encounter) power</p><p><u><strong> </strong></u></p><p><u><strong>First strike:</strong></u> At the start of an encounter, you have Combat Advantage over creatures that have not acted yet</p><p><u><strong> Rogue tactics:</strong></u> Artful dodger (+2 AC vs. OAs)</p><p><u><strong> Rogue weapon talent:</strong></u> +1 to hit with daggers, shuriken damage increases 1 step (to 1d6)</p><p><u><strong> Sneak attack:</strong></u> +2d6 damage, once per round, to a target that you have Combat Advantage over</p><p> </p><p>-----------------------------------------------------------------</p><p> <strong>Alignment</strong> Unaligned; <strong>Languages</strong> Common, Elven</p><p> <strong>Str</strong> 13 (+1) <strong>Dex</strong> 18 (+4) <strong>Wis</strong> 15 (+2)</p><p> <strong>Con</strong> 12 (+1) <strong>Int</strong> 8 (-1) <strong>Cha</strong> 14 (+2)</p><p> <strong>Acrobatics</strong> +10*, <strong>Athletics</strong> +6*, <strong>Bluff</strong> +7*, <strong>Perception</strong> +9*, <strong>Stealth</strong> +10*, <strong>Thievery</strong> +9*, <strong>Insight</strong> +2, <strong>Nature</strong> +4, <strong>Streetwise</strong> +2</p><p>* Trained Skill</p><p> <strong></strong></p><p><strong>Feats:</strong> Light step</p><p></p><p> <strong>Gear</strong>:</p><p>Short sword (10 gp; 2 lbs; light blade)</p><p>Leather armor (25 gp; 15 lbs; light armor)</p><p>Shuriken (x20)(4 gp; 2 lbs; light blade, light thrown)</p><p>Dagger (x2)(2 gp; 2 lbs; light blade, light thrown)</p><p>Thieves tools (20 gp; 1 lb)</p><p>Normal clothing (2 sets; 2 gp; 8 lbs)</p><p>Adventurer's kit (23.1 gp; 24.5 lbs)</p><p>>Backpack</p><p>>Bedroll</p><p>>Flint and Steel</p><p>>Belt pouch</p><p>>Trail rations (6 days)</p><p>>Waterskin</p><p>>Rope (50 feet, silk)</p><p>>Sunrods (x2)</p><p>Hammer (5 sp; 2 lbs)</p><p>Pitons (x8; 4 sp; 4 lbs)</p><p></p><p>Spare cash: 13 gp (<1 lb)</p><p> Load: 60.5 lbs with pack</p><p> <strong>Background</strong></p><p><strong></strong>For longer than anyone can remember, the traveling caravans of House Phiarlan have brought entertainment and wonder to the people of Khorvaire. Few folk really believe the rumors that speak of secret assasins and spies using those caravans as a cover- their ture magica nd power lies in their ability to amaze royalty and common folk alike with their talent and grace. Even during the depths of the great war, the caravans rolled on all but unhindered. For some folk, and some villages, those caravans might be the only bright spot in a bleak and terrible life, and the entertainers might be the only non-hostile outsiders a border town could expect. Jaeda was born in one such caravan- her mother had retired after a successful career as and adventurer, while her father was a bit of a scoundrel at heart, but had always been a loyal (if unmarked) member of the House. Jaeda was raised on the road, and while she saw some of the terrors of the war up close, she also saw all kinds of new places, and as many wonders as there were terrors. Even at an early age, her talents were impressive, and some of those highly placed in the House took notice of her. When she became interested in seeing what lay beyond the caravan's gaudy tents, a House Scion offered to train her for a "more interesting" career- not long after that she found herself on the road to Sharn. While children down through the ages have dreamed of running away from a dreary home to join the circus, Jaeda became one of the few to run away FROM the circus. As she traveled with Torvald D'Phiarlan, she learned some of the secrets of the House- namely, that they did employ special agents for anumber of covert tasks, and that the years of war had badly thinned the ranks of such agents. She was offered a place among her House's elite, if she could complete the training. One of her first serious lessons involved a night-time chase through the streets and towers of Sharn- more than anything it was to serve as a true assessment of what skills she had, and what she must learn. Unfortunately, one of the shadowy doorways high atop the towers of Sharn led to an entirely unexpected destination- but was this part of the test?</p><p></p><p><strong>Personality and Appearance</strong></p><p>Jaeda is a quintessential tomboy- she is brash and aggressive, and highly confident in her own physical skills. She tends to operate more on instinct than on planning, and is only slowly beginning to develop the thoughtful and reserved nature that most people associate with the elven folk. </p><p> </p><p>5’2”; 120 lbs; short and slender, with the wiry build of a dancer or gymnast; Jaeda is a young elven woman of striking grace and agility. She has skin the color of warm honey, shimmering green eyes, and dark auburn hair that falls to the middle of her back in a single thick braid. She wears close-fitting clothing in a harlequin pattern of black and dark green, with boots and a fitted vest of black leather. A heavy fighting knife hangs at her belt, and a short sword is slung across her back- she carries no other visible weaponry. She favors jewelry and ornaments with a feather motif, often pinning her hair back with a feather-bedecked clasp for instance.</p><p></p><p><strong>What happened:</strong></p><p>The cobble-laid streets were slick with rain and who-knows-what else, and even to keen elven eyes, the few scattered light globes were barely helpful. Jaeda turned another sloping corner, and just caught sight of her quarry's bright blue scarf vanishing through a doorway just at the next corner. She put on a burst of speed, trusting to her years of training and sheer momentum to keep her upright as she skidded through her own turn. She hit the wall, harder than she would have liked, and bounced, hurtling down the new path. It was narrow, and dark as night- but at least it was dry. She ducked her head to avoid the top of the archway, and felt a brief clinging sensation, as if she had passed through a curtain of cobwebs.</p><p> And then she was all but blind, as the lightless passage exploded into bright sunlight. She closed her eyes reflexively, and stumbled as the stone tiles turned into mush beneath her feet... Her first thought was that some spell had come into play, but somehow she kept her feet and skidded to a halt. Still glare-blind, she reached over her shoulder to draw her sword, while her other hand clawed outwards, searching for the wall that had been right there- if she could just get something solid at her back she would have a chance... No wall, and her keen ears were picking out sounds that had no relation to where she had just been- that sounded like the surf...</p><p> She opened one eye, just a slit- even that was dazzling- but it showed a scene that was certainly nowhere in Sharn. She cursed albeit quietly. The ground beneath her feet was loose white sand, and the nearest solid cover was screen of trees twenty feet over- this couldn't be! Unless, somehow, this was part of the test. House Phiarlan had some powerful illusionists at their disposal, after all. Yes, that had to be it. One eye fully open now, she scanned the beach warily- what would the next part of the illusion hold? There, in the distance- another figure. She squinted, but even her keen elven sight had not adapted to the change in lighting- the glare off the sheer white sand washed all color from whoever it was (or whatever the illusion crafted). With the grace of a cat, Jaeda stepped up towards the tree line, and cover- if it was a real foe, she knew where her advantages lay...</p><p> </p><p> <strong>Wishlist:</strong></p><p><strong>Level 1: Magic +1 short sword</strong></p><p><strong>Level 2: Acrobat boots</strong></p><p><strong>Level 3: Safewing amulet</strong></p><p><strong>Level 4: Darkleaf leather +1</strong></p><p><strong>Level 5: Bag of holding</strong></p><p><strong></strong>[/sblock]</p></blockquote><p></p>
[QUOTE="pathfinderq1, post: 4636501, member: 48394"] [b]Elven melee rogue[/b] [B]Jaeda Brightfeather[/B] [sblock] [COLOR=DarkOrchid]Catch me if you can! No? I didn't think so...[/COLOR] Female Khorvaire elf Rogue (Artful dodger/aerialist) [B]Initiative[/B] +4; [B]Senses[/B] Low-light Vision; Passive Insight 12, Passive Perception 19 [B]HP[/B] 24; [B]Bloodied[/B] 12; [B]Healing Surge[/B] 6; [B]Surges Per Day[/B] 7 [B]AC[/B] 16; [B]Fort[/B] 11, [B]Ref[/B] 16, [B]Will[/B] 12 [B]Speed[/B] 7 [B]Action Points[/B] 1 ----------------------------------------------------------------- :bmelee:[COLOR=#44aa44][U][B]Short sword[/B] (standard; at-will) ✦ [B]Weapon[/B][/U][/COLOR] +4 vs AC; 1d6+1 damage. [COLOR=#44aa44]:ranged:[U][B]Shuriken[/B] (standard; at-will) ✦ [B]Weapon[/B][/U][/COLOR] +7 vs AC; 1d6+4 damage. [COLOR=#44aa44]:melee:[U][B]Piercing strike[/B][/U][/COLOR] [COLOR=Green](standard, at-will) Martial, Weapon[/COLOR] Melee weapon, must be wielding a light blade; +7 vs. Reflex; 1d6+4 damage [COLOR=#44aa44]:melee:[U][B]Sly flourish (standard, at-will) Martial, Weapon [/B][/U][COLOR=White]Melee or ranged weapon; Attack +7 vs. AC; damage 1d6+6 [/COLOR][/COLOR] [COLOR=Red][U][B]Elven accuracy[/B][/U] (free action, encounter): [COLOR=White]Reroll one attack roll; use the new result, even if it is worse [/COLOR][/COLOR] [COLOR=red]:melee:[U][B]Positioning strike[/B][/U][/COLOR] [B][COLOR=Red](Standard, encounter) Martial, Weapon[/COLOR][/B] Melee weapon; +7 vs. Will; damage 1d6+4, and you slide the target 2 squares [COLOR=DimGray]:melee:[B]Handspring Assault (Standard, daily) Martial, Reliable, Weapon [/B][COLOR=White]Melee weapon, must be trained in Acrobatics; +7 vs. AC; damage 3d6+4, and you can shift 2 squares; when charging, this can be used in place of a melee basic attack [/COLOR] [/COLOR] [U][B]Elven weapon proficiency:[/B][/U] Proficient with long bow and short bow [U][B] Fey origin: [/B][/U]Considered a fey creature [U][B] Group awareness:[/B][/U] Non-elf allies within 5 squares gain +1 racial bonus to Perception rolls [U][B] Wild step:[/B][/U] Ignore difficult terrain when shifting[U][B] Elven accuracy:[/B][/U] Racial (Encounter) power [U][B] First strike:[/B][/U] At the start of an encounter, you have Combat Advantage over creatures that have not acted yet [U][B] Rogue tactics:[/B][/U] Artful dodger (+2 AC vs. OAs) [U][B] Rogue weapon talent:[/B][/U] +1 to hit with daggers, shuriken damage increases 1 step (to 1d6) [U][B] Sneak attack:[/B][/U] +2d6 damage, once per round, to a target that you have Combat Advantage over ----------------------------------------------------------------- [B]Alignment[/B] Unaligned; [B]Languages[/B] Common, Elven [B]Str[/B] 13 (+1) [B]Dex[/B] 18 (+4) [B]Wis[/B] 15 (+2) [B]Con[/B] 12 (+1) [B]Int[/B] 8 (-1) [B]Cha[/B] 14 (+2) [B]Acrobatics[/B] +10*, [B]Athletics[/B] +6*, [B]Bluff[/B] +7*, [B]Perception[/B] +9*, [B]Stealth[/B] +10*, [B]Thievery[/B] +9*, [B]Insight[/B] +2, [B]Nature[/B] +4, [B]Streetwise[/B] +2 * Trained Skill [B] Feats:[/B] Light step [B]Gear[/B]: Short sword (10 gp; 2 lbs; light blade) Leather armor (25 gp; 15 lbs; light armor) Shuriken (x20)(4 gp; 2 lbs; light blade, light thrown) Dagger (x2)(2 gp; 2 lbs; light blade, light thrown) Thieves tools (20 gp; 1 lb) Normal clothing (2 sets; 2 gp; 8 lbs) Adventurer's kit (23.1 gp; 24.5 lbs) >Backpack >Bedroll >Flint and Steel >Belt pouch >Trail rations (6 days) >Waterskin >Rope (50 feet, silk) >Sunrods (x2) Hammer (5 sp; 2 lbs) Pitons (x8; 4 sp; 4 lbs) Spare cash: 13 gp (<1 lb) Load: 60.5 lbs with pack [B]Background [/B]For longer than anyone can remember, the traveling caravans of House Phiarlan have brought entertainment and wonder to the people of Khorvaire. Few folk really believe the rumors that speak of secret assasins and spies using those caravans as a cover- their ture magica nd power lies in their ability to amaze royalty and common folk alike with their talent and grace. Even during the depths of the great war, the caravans rolled on all but unhindered. For some folk, and some villages, those caravans might be the only bright spot in a bleak and terrible life, and the entertainers might be the only non-hostile outsiders a border town could expect. Jaeda was born in one such caravan- her mother had retired after a successful career as and adventurer, while her father was a bit of a scoundrel at heart, but had always been a loyal (if unmarked) member of the House. Jaeda was raised on the road, and while she saw some of the terrors of the war up close, she also saw all kinds of new places, and as many wonders as there were terrors. Even at an early age, her talents were impressive, and some of those highly placed in the House took notice of her. When she became interested in seeing what lay beyond the caravan's gaudy tents, a House Scion offered to train her for a "more interesting" career- not long after that she found herself on the road to Sharn. While children down through the ages have dreamed of running away from a dreary home to join the circus, Jaeda became one of the few to run away FROM the circus. As she traveled with Torvald D'Phiarlan, she learned some of the secrets of the House- namely, that they did employ special agents for anumber of covert tasks, and that the years of war had badly thinned the ranks of such agents. She was offered a place among her House's elite, if she could complete the training. One of her first serious lessons involved a night-time chase through the streets and towers of Sharn- more than anything it was to serve as a true assessment of what skills she had, and what she must learn. Unfortunately, one of the shadowy doorways high atop the towers of Sharn led to an entirely unexpected destination- but was this part of the test? [B]Personality and Appearance[/B] Jaeda is a quintessential tomboy- she is brash and aggressive, and highly confident in her own physical skills. She tends to operate more on instinct than on planning, and is only slowly beginning to develop the thoughtful and reserved nature that most people associate with the elven folk. 5’2”; 120 lbs; short and slender, with the wiry build of a dancer or gymnast; Jaeda is a young elven woman of striking grace and agility. She has skin the color of warm honey, shimmering green eyes, and dark auburn hair that falls to the middle of her back in a single thick braid. She wears close-fitting clothing in a harlequin pattern of black and dark green, with boots and a fitted vest of black leather. A heavy fighting knife hangs at her belt, and a short sword is slung across her back- she carries no other visible weaponry. She favors jewelry and ornaments with a feather motif, often pinning her hair back with a feather-bedecked clasp for instance. [B]What happened:[/B] The cobble-laid streets were slick with rain and who-knows-what else, and even to keen elven eyes, the few scattered light globes were barely helpful. Jaeda turned another sloping corner, and just caught sight of her quarry's bright blue scarf vanishing through a doorway just at the next corner. She put on a burst of speed, trusting to her years of training and sheer momentum to keep her upright as she skidded through her own turn. She hit the wall, harder than she would have liked, and bounced, hurtling down the new path. It was narrow, and dark as night- but at least it was dry. She ducked her head to avoid the top of the archway, and felt a brief clinging sensation, as if she had passed through a curtain of cobwebs. And then she was all but blind, as the lightless passage exploded into bright sunlight. She closed her eyes reflexively, and stumbled as the stone tiles turned into mush beneath her feet... Her first thought was that some spell had come into play, but somehow she kept her feet and skidded to a halt. Still glare-blind, she reached over her shoulder to draw her sword, while her other hand clawed outwards, searching for the wall that had been right there- if she could just get something solid at her back she would have a chance... No wall, and her keen ears were picking out sounds that had no relation to where she had just been- that sounded like the surf... She opened one eye, just a slit- even that was dazzling- but it showed a scene that was certainly nowhere in Sharn. She cursed albeit quietly. The ground beneath her feet was loose white sand, and the nearest solid cover was screen of trees twenty feet over- this couldn't be! Unless, somehow, this was part of the test. House Phiarlan had some powerful illusionists at their disposal, after all. Yes, that had to be it. One eye fully open now, she scanned the beach warily- what would the next part of the illusion hold? There, in the distance- another figure. She squinted, but even her keen elven sight had not adapted to the change in lighting- the glare off the sheer white sand washed all color from whoever it was (or whatever the illusion crafted). With the grace of a cat, Jaeda stepped up towards the tree line, and cover- if it was a real foe, she knew where her advantages lay... [B]Wishlist: Level 1: Magic +1 short sword Level 2: Acrobat boots Level 3: Safewing amulet Level 4: Darkleaf leather +1 Level 5: Bag of holding [/B][/sblock] [/QUOTE]
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