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<blockquote data-quote="Dog Moon" data-source="post: 2855678" data-attributes="member: 23023"><p><strong>Feats/Skills</strong></p><p></p><p>[SBLOCK]</p><p>1. Characters have weapon groups from the Unearthed Arcana.</p><p></p><p>2. No favored classes or penalties for having two classes apart in level.</p><p></p><p>3. No Use Magic Device skill.</p><p></p><p>4. There is no Improved Toughness feat. Instead, Toughness grants +1 hp/HD [it does not have the Fort save prerequisite and can be taken multiple times].</p><p></p><p>5. Regional Feats are limited as per normal rules. Each nation I have has it's own set of normal Regional Feats.</p><p></p><p>6. Spell Focus increases the DC of spells by +1. Greater increases it to a total of +3.</p><p></p><p>7. Common does not exist anymore. There is no universal human language. Each nation has their own language. Other monsters languages are normal.</p><p></p><p>8. Dodge gives a flat +1 dodge bonus to Armor Class instead of a single target.</p><p></p><p>9. Characters gain an additional 2 skill points at each level (8 at first level) which can be used in only the following ways:</p><p></p><p>Each group of people [nation or race] has a number of skills of which most people know or are familiar with. Half must be spent in any of these skills [4 points at first level and 1 each following level] though the points don't all have to be in one skill. The nations have generally around four choosable skills and the races around two. If you think of a choice more appropriate than one of the ones listed or come up with an interesting idea I should incorporate into the race, speak with me and there is a chance I will modify the race if it doesn't completely go against the ideas of the race.</p><p></p><p>The other half can be spent in any other Craft, Knowledge, Perform, or Profession skill of the player's choice.</p><p></p><p>10. The character gains a feat at each level. However, at 1st level and every 3rd level after, this feat must be chosen from the character’s racial and regional feats. Feats for organizations and deities may also be created.</p><p></p><p>11. Knowledge (local) applies only to a single nation.</p><p></p><p>However, for every five ranks in that nation, he gains a +1 circumstance bonus which stacks with itself to Knowledge (local) of all other nations. For those other Knowledge (local) skills he has ranks in, he instead gains a +1 circumstance bonus for every four ranks. Thus a character with 20 ranks in Knowledge (Chigo) and say 1 rank in Knowledge (Fareral) would gain +5 in Knowledge (Fareral) and +4 in all other Knowledges. </p><p>This is applied only once however. So a character with 20 ranks in two Knowledges would not gain +8 in all other knowledges. </p><p>This has to do with the fact that nations interact with each other and that people travel and move to different nations.</p><p></p><p>12. Skill Focus [Concentration] replaces Combat Casting in all occurrences, like Prerequisites, for example, of either other feats or PrCs.</p><p>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="Dog Moon, post: 2855678, member: 23023"] [b]Feats/Skills[/b] [SBLOCK] 1. Characters have weapon groups from the Unearthed Arcana. 2. No favored classes or penalties for having two classes apart in level. 3. No Use Magic Device skill. 4. There is no Improved Toughness feat. Instead, Toughness grants +1 hp/HD [it does not have the Fort save prerequisite and can be taken multiple times]. 5. Regional Feats are limited as per normal rules. Each nation I have has it's own set of normal Regional Feats. 6. Spell Focus increases the DC of spells by +1. Greater increases it to a total of +3. 7. Common does not exist anymore. There is no universal human language. Each nation has their own language. Other monsters languages are normal. 8. Dodge gives a flat +1 dodge bonus to Armor Class instead of a single target. 9. Characters gain an additional 2 skill points at each level (8 at first level) which can be used in only the following ways: Each group of people [nation or race] has a number of skills of which most people know or are familiar with. Half must be spent in any of these skills [4 points at first level and 1 each following level] though the points don't all have to be in one skill. The nations have generally around four choosable skills and the races around two. If you think of a choice more appropriate than one of the ones listed or come up with an interesting idea I should incorporate into the race, speak with me and there is a chance I will modify the race if it doesn't completely go against the ideas of the race. The other half can be spent in any other Craft, Knowledge, Perform, or Profession skill of the player's choice. 10. The character gains a feat at each level. However, at 1st level and every 3rd level after, this feat must be chosen from the character’s racial and regional feats. Feats for organizations and deities may also be created. 11. Knowledge (local) applies only to a single nation. However, for every five ranks in that nation, he gains a +1 circumstance bonus which stacks with itself to Knowledge (local) of all other nations. For those other Knowledge (local) skills he has ranks in, he instead gains a +1 circumstance bonus for every four ranks. Thus a character with 20 ranks in Knowledge (Chigo) and say 1 rank in Knowledge (Fareral) would gain +5 in Knowledge (Fareral) and +4 in all other Knowledges. This is applied only once however. So a character with 20 ranks in two Knowledges would not gain +8 in all other knowledges. This has to do with the fact that nations interact with each other and that people travel and move to different nations. 12. Skill Focus [Concentration] replaces Combat Casting in all occurrences, like Prerequisites, for example, of either other feats or PrCs. [/SBLOCK] [/QUOTE]
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