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<blockquote data-quote="Dog Moon" data-source="post: 2855684" data-attributes="member: 23023"><p><strong>Spells</strong></p><p></p><p>[SBLOCK]</p><p>1. No Find the Path.</p><p></p><p>2. Although Speak with the Dead contacts the body, a character with a Caster Level of 9th level or higher can actually contact the spirit of the dead instead of merely the body.</p><p></p><p>3. Spells which have a save or Death do not exist in my campaign. I dislike using them as a DM and I dislike anything dying simply because they roll bad once.</p><p></p><p>4. Because there is no Shadow Plane, Ethereal Plane, or Astral Plane, spells which require the existence of any of the above do not exist. Therefore, Blink, Teleport, Shadow Walk, etc. do not exist in my world.</p><p></p><p>5. There is no True Resurrection. Raise Dead is a 6th level spell, and Resurrection is a 9th level spell. Reincarnate remains as a 4th level spell, but can only be cast by the Chosen of Webyrd. However, the target always receives some sort of additional physical alteration as well as the normal penalties of coming back from the dead.</p><p></p><p>6. Necromantic spells hurt to cast. Whenever a spell from the Necromantic school is cast, the caster suffers nonlethal damage [subdual] damage equal to twice the spell level of the spell.</p><p></p><p>7. Spells which increase a stat (Bull's Strength, Bear's Endurance, etc) do not exist.</p><p></p><p>8. Summoning spells are not cast because there is a chance of an Infernal [Demons or Devils, essentially] will come in place of the target creature summoned. It is not guaranteed, but it is thought that the more powerful the summoning spell, the more powerful the Infernal and the higher the chance of it appear instead of the target creature.</p><p></p><p>Note: Demons or Devils cannot be summoned normally through a Summoning spell.</p><p></p><p>Note: the Infernals are not controlled by the caster as normal. Summon Nature's Ally, however, does not work the same way. It instead brings a creature from one place to another, drawing on the essences in the surrounding areas to create an animal, although the animal can only be of a kind normally found in the natural surroundings. Once the creature is destroyed or the spell ends, the essences break apart and disperse back into the nature. Casters of Summon Nature's Ally do not have to worry about Infernals hopping a ride on their spell.</p><p></p><p>All Summon spells only take a Standard action to cast. However, the creatures do not appear until the next round when the caster goes, but the Summoned creature can then attack as normal.</p><p></p><p>9. Because alignment does not exist in my campaign, spells requiring alignment do not exist. Thus spells such as Protection From Evil, Detect Good, Holy Word, etc. do not exist in my world.</p><p></p><p>10. Spells dealing with portals and other planes are less common than normal. Portal magic is difficult to find information on and even the Gods themselves do not offer this information easily. The planes do not exist quite so freely in this world as they do on other planes. Travel between them is much less frequent than normal. Most often, the only way to reach these planes is by traveling through a portal, but the locations of these portals are thought to be unknown by all but a very small number. The only exception of this are the created portals to the Land of the Dead.</p><p>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="Dog Moon, post: 2855684, member: 23023"] [b]Spells[/b] [SBLOCK] 1. No Find the Path. 2. Although Speak with the Dead contacts the body, a character with a Caster Level of 9th level or higher can actually contact the spirit of the dead instead of merely the body. 3. Spells which have a save or Death do not exist in my campaign. I dislike using them as a DM and I dislike anything dying simply because they roll bad once. 4. Because there is no Shadow Plane, Ethereal Plane, or Astral Plane, spells which require the existence of any of the above do not exist. Therefore, Blink, Teleport, Shadow Walk, etc. do not exist in my world. 5. There is no True Resurrection. Raise Dead is a 6th level spell, and Resurrection is a 9th level spell. Reincarnate remains as a 4th level spell, but can only be cast by the Chosen of Webyrd. However, the target always receives some sort of additional physical alteration as well as the normal penalties of coming back from the dead. 6. Necromantic spells hurt to cast. Whenever a spell from the Necromantic school is cast, the caster suffers nonlethal damage [subdual] damage equal to twice the spell level of the spell. 7. Spells which increase a stat (Bull's Strength, Bear's Endurance, etc) do not exist. 8. Summoning spells are not cast because there is a chance of an Infernal [Demons or Devils, essentially] will come in place of the target creature summoned. It is not guaranteed, but it is thought that the more powerful the summoning spell, the more powerful the Infernal and the higher the chance of it appear instead of the target creature. Note: Demons or Devils cannot be summoned normally through a Summoning spell. Note: the Infernals are not controlled by the caster as normal. Summon Nature's Ally, however, does not work the same way. It instead brings a creature from one place to another, drawing on the essences in the surrounding areas to create an animal, although the animal can only be of a kind normally found in the natural surroundings. Once the creature is destroyed or the spell ends, the essences break apart and disperse back into the nature. Casters of Summon Nature's Ally do not have to worry about Infernals hopping a ride on their spell. All Summon spells only take a Standard action to cast. However, the creatures do not appear until the next round when the caster goes, but the Summoned creature can then attack as normal. 9. Because alignment does not exist in my campaign, spells requiring alignment do not exist. Thus spells such as Protection From Evil, Detect Good, Holy Word, etc. do not exist in my world. 10. Spells dealing with portals and other planes are less common than normal. Portal magic is difficult to find information on and even the Gods themselves do not offer this information easily. The planes do not exist quite so freely in this world as they do on other planes. Travel between them is much less frequent than normal. Most often, the only way to reach these planes is by traveling through a portal, but the locations of these portals are thought to be unknown by all but a very small number. The only exception of this are the created portals to the Land of the Dead. [/SBLOCK] [/QUOTE]
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