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<blockquote data-quote="Dog Moon" data-source="post: 3032550" data-attributes="member: 23023"><p>Okay, next, the last of the magic item creation HRs:</p><p></p><p></p><p></p><p>I have several reasons for creating this:</p><p></p><p>1. The first, and the smallest reason, is that I felt that I needed some way to counteract the free Craft Points. Using our old system, we simply had a feat that essentially granted us enough bonus XP to use for items. Now, however, you gain these Points [Craft instead of Experience] for free, so I thought maybe something should balance it out.</p><p></p><p>2. The second is that I wanted lesser items to be more common and greater items to be a little more rare. Thinking of a reason as to why this might be, I thought of why they might also drain XP. My reasoning was because they could be dangerous. They used a part of the caster's life to power them. I thought hp was a good way to do this without using XP. This way, low power items do not inflict hp [cause they use less than 100XP] while the more powerful items have a chance to hurt greatly, a scary thought which is why higher power items are created less frequently.</p><p></p><p>3. I wanted some flavor. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I'm not sure, however, that I like the set number, or that it is a good number. I think that higher power items should have a greater chance and lesser power items while at the same time, casters with more experience should have a lower chance of this occurring than those without much experience.</p></blockquote><p></p>
[QUOTE="Dog Moon, post: 3032550, member: 23023"] Okay, next, the last of the magic item creation HRs: I have several reasons for creating this: 1. The first, and the smallest reason, is that I felt that I needed some way to counteract the free Craft Points. Using our old system, we simply had a feat that essentially granted us enough bonus XP to use for items. Now, however, you gain these Points [Craft instead of Experience] for free, so I thought maybe something should balance it out. 2. The second is that I wanted lesser items to be more common and greater items to be a little more rare. Thinking of a reason as to why this might be, I thought of why they might also drain XP. My reasoning was because they could be dangerous. They used a part of the caster's life to power them. I thought hp was a good way to do this without using XP. This way, low power items do not inflict hp [cause they use less than 100XP] while the more powerful items have a chance to hurt greatly, a scary thought which is why higher power items are created less frequently. 3. I wanted some flavor. :) I'm not sure, however, that I like the set number, or that it is a good number. I think that higher power items should have a greater chance and lesser power items while at the same time, casters with more experience should have a lower chance of this occurring than those without much experience. [/QUOTE]
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