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Lost Mine of Phandelver - CG
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<blockquote data-quote="Charwoman Gene" data-source="post: 7153134" data-attributes="member: 5044"><p>Evelyn can identify the horses as belonging to Gundren Rockseeker and Sildar Hallwinter. The saddlebags have been looted. Nearby lies an empty leather map case.</p><p></p><p>Brother Lantern, you see two small humanoids in the edge of the forest to the west. Salazar, you see three small humanoids at the edge of the forest to the east. Everyone hears a loud snapping branch noise followed by a curse in the goblin tongue.</p><p></p><p>[gm]Anyone who hasn't rolled Perception, roll perception DC 7. If you fail, you miss the first round of combat due to surprise.</p><p></p><p> [MENTION=6803664]ccs[/MENTION] Let me know if Roy's placement doesn't suit you.</p><p></p><p>Roll Initiative, if you get 16 or higher, you may post your round one actions, otherwise you will go after the goblins.</p><p>[sblock=Goblin Stats]GOBLIN</p><p>Small humanoid (goblinoid), neutral evil</p><p>Armor Class 15 (leather armor, shield)</p><p>Hit Points 7 (2d6)</p><p>Speed 30 ft.</p><p>STR 8 (-1) DEX 14 (+2) CON 10 (+0)</p><p>INT 10 (+0) WIS 8 (-1) CHA 8 (-1)</p><p>Skills Stealth +6</p><p>Senses darkvision 60 ft., passive Perception 9</p><p>Languages Common, Goblin</p><p>Challenge 1/4 (50 XP)</p><p>Nimble Escape. The goblin can take the Disengage or Hide action</p><p>as a bonus action on each of its turns.</p><p>ACTIONS</p><p>Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.</p><p>Hit: 5 (ld6 + 2) slashing damage.</p><p>Shortbow. Ranged Weapon Attack: +4 to hit, range 80 ft./320 ft.,</p><p>one target. Hit: 5 (1d6 + 2) piercing damage.</p><p>Goblins are black-hearted, gather in overwhelming</p><p>numbers, and crave power, which they abuse.</p><p>[/sblock][sblock=Map][ATTACH]85586[/ATTACH][/sblock][/gm]</p></blockquote><p></p>
[QUOTE="Charwoman Gene, post: 7153134, member: 5044"] Evelyn can identify the horses as belonging to Gundren Rockseeker and Sildar Hallwinter. The saddlebags have been looted. Nearby lies an empty leather map case. Brother Lantern, you see two small humanoids in the edge of the forest to the west. Salazar, you see three small humanoids at the edge of the forest to the east. Everyone hears a loud snapping branch noise followed by a curse in the goblin tongue. [gm]Anyone who hasn't rolled Perception, roll perception DC 7. If you fail, you miss the first round of combat due to surprise. [MENTION=6803664]ccs[/MENTION] Let me know if Roy's placement doesn't suit you. Roll Initiative, if you get 16 or higher, you may post your round one actions, otherwise you will go after the goblins. [sblock=Goblin Stats]GOBLIN Small humanoid (goblinoid), neutral evil Armor Class 15 (leather armor, shield) Hit Points 7 (2d6) Speed 30 ft. STR 8 (-1) DEX 14 (+2) CON 10 (+0) INT 10 (+0) WIS 8 (-1) CHA 8 (-1) Skills Stealth +6 Senses darkvision 60 ft., passive Perception 9 Languages Common, Goblin Challenge 1/4 (50 XP) Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns. ACTIONS Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (ld6 + 2) slashing damage. Shortbow. Ranged Weapon Attack: +4 to hit, range 80 ft./320 ft., one target. Hit: 5 (1d6 + 2) piercing damage. Goblins are black-hearted, gather in overwhelming numbers, and crave power, which they abuse. [/sblock][sblock=Map][ATTACH=CONFIG]85586._xfImport[/ATTACH][/sblock][/gm] [/QUOTE]
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