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Lost Mine of Phandelver: The Rogue's Betrayer
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<blockquote data-quote="Rya.Reisender" data-source="post: 7563497" data-attributes="member: 6801585"><p>If one of your players asked a question that I didn't expect, like about the whereabouts of someone I never heard of, rather than sidestepping for a short moment I'd go OOC and ask my player how he got to that question. The player would then show me his background story and I'd quickly improvise based on that.</p><p></p><p>As for the rogue background, I solved it simply by having one of the many Redbrands in the dungeon be the betrayer and could be easily identified by him himself saying something along the lines of "I knew you couldn't be trusted!". In fact it was the very NPC that runs during one of the encounters (as per campaign script)! That makes it much more interesting than just killing him the first time you see him.</p><p></p><p>In general it's always best to prepare something for backgrounds / adventure hooks right after Session 0. Because it's more fun for players if they gradually find hints on how to reach their goal than if it's just "adventure together, no hints... adventure together, no hints... [several months later] Bam! The goal of your adventure hook stands in front of you!"</p><p></p><p>For example the rogue background is particularly tricky, you should establish several things before even startings the campaign, like: Does the Rogue know who betrayed him? Does he have any hints or general idea who it is? Has he ever been at the hideout or was he only a lower rank member that wasn't allowed to know yet? Did the hideout's layout change since he was there last?</p><p></p><p>In any case:</p><p></p><p>Yeah going via Iarno works, of course you first need to admit to your player you messed up, so he even knows he could get more information by asking again. (In case he asked Iarno before.)</p><p>Even if Iarno was dead, he might still have the "note" that the betrayer wrote in his office.</p><p></p><p>Redbrands are not always in their hideout. They are also often at the pub in Phandelver. They may also be "undercover" somewhere. Maybe he is currently at Cragmaw, trying to forge an alliance too. Several possibilities.</p></blockquote><p></p>
[QUOTE="Rya.Reisender, post: 7563497, member: 6801585"] If one of your players asked a question that I didn't expect, like about the whereabouts of someone I never heard of, rather than sidestepping for a short moment I'd go OOC and ask my player how he got to that question. The player would then show me his background story and I'd quickly improvise based on that. As for the rogue background, I solved it simply by having one of the many Redbrands in the dungeon be the betrayer and could be easily identified by him himself saying something along the lines of "I knew you couldn't be trusted!". In fact it was the very NPC that runs during one of the encounters (as per campaign script)! That makes it much more interesting than just killing him the first time you see him. In general it's always best to prepare something for backgrounds / adventure hooks right after Session 0. Because it's more fun for players if they gradually find hints on how to reach their goal than if it's just "adventure together, no hints... adventure together, no hints... [several months later] Bam! The goal of your adventure hook stands in front of you!" For example the rogue background is particularly tricky, you should establish several things before even startings the campaign, like: Does the Rogue know who betrayed him? Does he have any hints or general idea who it is? Has he ever been at the hideout or was he only a lower rank member that wasn't allowed to know yet? Did the hideout's layout change since he was there last? In any case: Yeah going via Iarno works, of course you first need to admit to your player you messed up, so he even knows he could get more information by asking again. (In case he asked Iarno before.) Even if Iarno was dead, he might still have the "note" that the betrayer wrote in his office. Redbrands are not always in their hideout. They are also often at the pub in Phandelver. They may also be "undercover" somewhere. Maybe he is currently at Cragmaw, trying to forge an alliance too. Several possibilities. [/QUOTE]
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