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Lost Mine of Phandelver
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<blockquote data-quote="Phoenix8008" data-source="post: 6515609" data-attributes="member: 211"><p>Garuk silently taps on the shoulder of those in front of him and motions for them to let him by, pointing ahead and miming the goblins falling asleep. When they let him pass to the front of the line, he focuses for a moment, mutters quietly <span style="color: #800080">"Slumber of the dead..."</span>, and focuses his magical power through the focus of his staff to target a point between the three goblins while gesturing with his free hand to complete the arcane spell, hoping to knock all of them out... after he finishes, he gets out of the way as best he can so others can pass by deal with any still conscious.</p><p></p><p>[sblock=Details]Casting Sleep. No saving throw for the goblins. Should be able to target all 3 goblins in this room, but unlikely to reach the one on the bridge. (Affects creatures within 20 feet of a chosen point, closest first. Affecting one nearest bridge first, then one by nearest dam, then one by second dam, then one on bridge last- IF he's close enough and there are enough HP's left to affect him.) Roll to see how many HP's affected= <a href="http://invisiblecastle.com/roller/view/4766107/" target="_blank">5d8=20</a> So goblins fall asleep in order listed above (this may leave the one by the far dam still awake and needing dealt with. Any that are asleep can be attacked with advantage and any hits are automatically critical hits for double damage.</p><p></p><p><strong>AC:</strong> 14 (14 from Scale Mail armor)</p><p><strong>HP:</strong> 8 (1d6+2 Con)</p><p><strong>Hit Dice:</strong> 1d6 x <u>1</u></p><p><strong>Saves:</strong> Str +2, Dex +0, Con +2, <u>Int +4</u>, <u>Wis +4</u>, Cha -1</p><p></p><p>[sblock=Spellcasting<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /><u><strong>Primary Ability:</strong> INT, <strong>Spell Save DC:</strong> 12, <strong>Spell Attack Bonus:</strong> +4</u></p><p></p><p><strong>Spell Slots:</strong></p><p>Level 1= 2/3</p><p></p><p><strong>Cantrips:</strong></p><p>0-Chill Touch</p><p>0-Poison Spray</p><p>0-Ray of Frost</p><p></p><p><strong>Spells Prepared:</strong> (Wiz level 1 + INT mod +2 = 3 per day)</p><p>-Magic Missile</p><p>-Ray of Sickness</p><p>-Sleep</p><p></p><p><strong>Spells Known:</strong></p><p>1-Comprehend Languages (ritual)</p><p>1-Detect Magic (ritual)</p><p>1-Identify (ritual)</p><p>1-Magic Missile</p><p>1-Ray of Sickness</p><p>1-Sleep[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="Phoenix8008, post: 6515609, member: 211"] Garuk silently taps on the shoulder of those in front of him and motions for them to let him by, pointing ahead and miming the goblins falling asleep. When they let him pass to the front of the line, he focuses for a moment, mutters quietly [COLOR="#800080"]"Slumber of the dead..."[/COLOR], and focuses his magical power through the focus of his staff to target a point between the three goblins while gesturing with his free hand to complete the arcane spell, hoping to knock all of them out... after he finishes, he gets out of the way as best he can so others can pass by deal with any still conscious. [sblock=Details]Casting Sleep. No saving throw for the goblins. Should be able to target all 3 goblins in this room, but unlikely to reach the one on the bridge. (Affects creatures within 20 feet of a chosen point, closest first. Affecting one nearest bridge first, then one by nearest dam, then one by second dam, then one on bridge last- IF he's close enough and there are enough HP's left to affect him.) Roll to see how many HP's affected= [url=http://invisiblecastle.com/roller/view/4766107/]5d8=20[/url] So goblins fall asleep in order listed above (this may leave the one by the far dam still awake and needing dealt with. Any that are asleep can be attacked with advantage and any hits are automatically critical hits for double damage. [B]AC:[/B] 14 (14 from Scale Mail armor) [B]HP:[/B] 8 (1d6+2 Con) [B]Hit Dice:[/B] 1d6 x [U]1[/U] [B]Saves:[/B] Str +2, Dex +0, Con +2, [U]Int +4[/U], [U]Wis +4[/U], Cha -1 [sblock=Spellcasting:][U][B]Primary Ability:[/B] INT, [B]Spell Save DC:[/B] 12, [B]Spell Attack Bonus:[/B] +4[/U] [B]Spell Slots:[/B] Level 1= 2/3 [B]Cantrips:[/B] 0-Chill Touch 0-Poison Spray 0-Ray of Frost [B]Spells Prepared:[/B] (Wiz level 1 + INT mod +2 = 3 per day) -Magic Missile -Ray of Sickness -Sleep [B]Spells Known:[/B] 1-Comprehend Languages (ritual) 1-Detect Magic (ritual) 1-Identify (ritual) 1-Magic Missile 1-Ray of Sickness 1-Sleep[/sblock][/sblock] [/QUOTE]
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