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<blockquote data-quote="Coredump" data-source="post: 6825704" data-attributes="member: 6939"><p>Hey, if that is what works for you, great. But you are missing out on a lot of oppotunities for improving the game and experience for your players.</p><p>Just last week there was an encounter with 2 Drow Spore servants and a named bad guy. With a full table (6-7) of 5th level PCs... it was going to be an uneventful cake walk. I could have just added another *two-three dozen* drow spore servants.... but that would have changed the flavor of the encounter, and been kind of boring. Instead I swapped for 1 Chuul and 1 Hook Horror spore servant. Same *type* of creature, same flavor of encounter.... but not just a huge wave of bodies. (which can also be fun, as an option)</p><p></p><p>A while back, they were to come across some zombies.... needed to get buffed up. I could have just added more and more of the same basic zombies.... but instead I added a few Ogre zombies (reskinned to something more appropriate to the area)</p><p></p><p>Also worth noting, is that using more and more weak creatures does not provide the same XP to the PCs as the same difficulty of stronger creatures. Which is an eternal problem with the hardback adventures already...</p><p></p><p>I think it is good advice to keep the replacement creatures as close to the original as possible.... the exact same is safest, and different versions of the same creature would be next safest. But if I did decide to go with just more and more basic zombies, I can almost guarantee I would have mixed in some skeletons... and maybe something else.</p><p></p><p>This does not mean its a good idea to swap out a bunch of zombies for a vampire spawn..... with DM power comes DM responsibility....</p></blockquote><p></p>
[QUOTE="Coredump, post: 6825704, member: 6939"] Hey, if that is what works for you, great. But you are missing out on a lot of oppotunities for improving the game and experience for your players. Just last week there was an encounter with 2 Drow Spore servants and a named bad guy. With a full table (6-7) of 5th level PCs... it was going to be an uneventful cake walk. I could have just added another *two-three dozen* drow spore servants.... but that would have changed the flavor of the encounter, and been kind of boring. Instead I swapped for 1 Chuul and 1 Hook Horror spore servant. Same *type* of creature, same flavor of encounter.... but not just a huge wave of bodies. (which can also be fun, as an option) A while back, they were to come across some zombies.... needed to get buffed up. I could have just added more and more of the same basic zombies.... but instead I added a few Ogre zombies (reskinned to something more appropriate to the area) Also worth noting, is that using more and more weak creatures does not provide the same XP to the PCs as the same difficulty of stronger creatures. Which is an eternal problem with the hardback adventures already... I think it is good advice to keep the replacement creatures as close to the original as possible.... the exact same is safest, and different versions of the same creature would be next safest. But if I did decide to go with just more and more basic zombies, I can almost guarantee I would have mixed in some skeletons... and maybe something else. This does not mean its a good idea to swap out a bunch of zombies for a vampire spawn..... with DM power comes DM responsibility.... [/QUOTE]
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