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Lost Mines of P: election day!
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<blockquote data-quote="Fabio Andrea Rossi" data-source="post: 6411826" data-attributes="member: 67378"><p>I just wanted to share something that emerged in our weekend marathon: to celebrate the 40[SUP]th[/SUP] birthday of one of our team we were able to leave everything and retreat for a looong weekend in the mountains playing D&D, basically we counted 24 hours of gaming, a dream come true J</p><p> </p><p>Caution: spoilers abund, players be warned!</p><p> </p><p>We played most of Lost Mines of Phandelver and on the spot I made some variations which brought interesting results. What happened: speaking with Phandelin's villagers our heroes realized that:</p><p> </p><p></p><ol> <li data-xf-list-type="ol">Many people hated the Redbrands</li> <li data-xf-list-type="ol">Herbin the mayor was inadequate</li> </ol><p></p><p>The PCs made quite an impression as they came straight from Cragmaw castle. They were the strong heroes and they had the intention to settle the score with the Redbrands. They also were worried about the aftermath: how to change the mayor…so they started asking questions in this direction.</p><p> </p><p>It was easy to play the NPCs as possible sponsors of the PCs. Many of them, notably Halia (the tough lady from the Miners’ Exchange), the retired adventurer Eldath (drinking wine in his manor) and Sildar all wanted something different for the post-Herbin age, while Herbin of course didn’t want to lose his position.</p><p> </p><p>This led to some improvised role playing where all of these NPCs asked the PCs to propose a different solution for the town after they (if they) dealed with the Redbrands. This led to interesting choices for the PCs, so it’s something I advise for DMs willing to play LMoP.</p><p> </p><p>For the curious ones…</p><p></p><p>My PCs at the end decided to let the people of Phandelin choose their own destiny. After infiltrating the manor (Glasstaff escaped), the bard aroused the town with a song of freedom and they all headed to the Redbrands’s inn to judge the remaining few. But things went a little different that they expected... after some role playing and some bad rolls the angered mob made justice there and now by shredding to pieces the remaining few Redbarands. </p><p> </p><p>Many good aligned NPCs were worried by the outcome, and I judged that the ambitious Halia had an easy game in taking over not the Redbrands, but the town rule.</p><p> </p><p>A song was born, and it was a great night J</p></blockquote><p></p>
[QUOTE="Fabio Andrea Rossi, post: 6411826, member: 67378"] I just wanted to share something that emerged in our weekend marathon: to celebrate the 40[SUP]th[/SUP] birthday of one of our team we were able to leave everything and retreat for a looong weekend in the mountains playing D&D, basically we counted 24 hours of gaming, a dream come true J Caution: spoilers abund, players be warned! We played most of Lost Mines of Phandelver and on the spot I made some variations which brought interesting results. What happened: speaking with Phandelin's villagers our heroes realized that: [LIST=1] [*]Many people hated the Redbrands [*]Herbin the mayor was inadequate [/LIST] The PCs made quite an impression as they came straight from Cragmaw castle. They were the strong heroes and they had the intention to settle the score with the Redbrands. They also were worried about the aftermath: how to change the mayor…so they started asking questions in this direction. It was easy to play the NPCs as possible sponsors of the PCs. Many of them, notably Halia (the tough lady from the Miners’ Exchange), the retired adventurer Eldath (drinking wine in his manor) and Sildar all wanted something different for the post-Herbin age, while Herbin of course didn’t want to lose his position. This led to some improvised role playing where all of these NPCs asked the PCs to propose a different solution for the town after they (if they) dealed with the Redbrands. This led to interesting choices for the PCs, so it’s something I advise for DMs willing to play LMoP. For the curious ones… My PCs at the end decided to let the people of Phandelin choose their own destiny. After infiltrating the manor (Glasstaff escaped), the bard aroused the town with a song of freedom and they all headed to the Redbrands’s inn to judge the remaining few. But things went a little different that they expected... after some role playing and some bad rolls the angered mob made justice there and now by shredding to pieces the remaining few Redbarands. Many good aligned NPCs were worried by the outcome, and I judged that the ambitious Halia had an easy game in taking over not the Redbrands, but the town rule. A song was born, and it was a great night J [/QUOTE]
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