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<blockquote data-quote="aco175" data-source="post: 9221941" data-attributes="member: 27385"><p>First, [USER=7043963]@Naurohtar[/USER] welcome to the site, hope you find what you are looking for and stay a while. </p><p></p><p>I would add to the others that you once liked the setting. Ask yourself what you liked and go from there. It might just be that you are looking at everything and feel overwhelmed on where to go and what to do next. Skip all the rest and only look at what the PCs are doing now and next. Are you looking at a first level adventure, fine. Prepare one part of it today and another part tomorrow. </p><p></p><p>Do not be afraid to scrap things you do not like. If you prepared that the leader of the town was X and now want Y- kill him off and go with what you like. You can take that point and make an adventure out of it. </p><p></p><p>You can also work on mundane things until your excitement comes back. Make a list of names for NPCs, draw a town, create a new monster, whatever. </p><p></p><p>Talk to the players. Tell them you are not felling whatever part of the campaign you thought was going to be cool. Maybe they feel the same, maybe they come up with something cooler. Make them part of the solution. </p><p></p><p>End of the day though it is your campaign. If you try and still find you not liking things, tell the players and scrap it.</p></blockquote><p></p>
[QUOTE="aco175, post: 9221941, member: 27385"] First, [USER=7043963]@Naurohtar[/USER] welcome to the site, hope you find what you are looking for and stay a while. I would add to the others that you once liked the setting. Ask yourself what you liked and go from there. It might just be that you are looking at everything and feel overwhelmed on where to go and what to do next. Skip all the rest and only look at what the PCs are doing now and next. Are you looking at a first level adventure, fine. Prepare one part of it today and another part tomorrow. Do not be afraid to scrap things you do not like. If you prepared that the leader of the town was X and now want Y- kill him off and go with what you like. You can take that point and make an adventure out of it. You can also work on mundane things until your excitement comes back. Make a list of names for NPCs, draw a town, create a new monster, whatever. Talk to the players. Tell them you are not felling whatever part of the campaign you thought was going to be cool. Maybe they feel the same, maybe they come up with something cooler. Make them part of the solution. End of the day though it is your campaign. If you try and still find you not liking things, tell the players and scrap it. [/QUOTE]
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