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Lost Souls Campaign Advice: things that go bump... (Terraism OUT!)
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<blockquote data-quote="Malcolm" data-source="post: 1424870" data-attributes="member: 11180"><p>i'm getting *chills* as I read this right now.</p><p></p><p>For Terraism's PC: Since he's not actively developing the skill I'd make it random and something he can't control. He should have flashes, "bad feelings", wake up in the middle of the night feeling he's being watched, etc. Various side effects of a psychic sense that's not being controlled should be both terrifying and exhilirating. The NPCs that don't tap into such sides of their life will be confused or not understand (or even believe) his inuitions; the NPCs who share this skill potential with him will understand and be empathetic.</p><p>Try to evoke the skill and the world's reaction to it as close to the real world as possible; which may be a bit sad, so throw in the "game" aspects and that should add more joy to it.</p><p>The more stressful/dangerous of a situation, the more strongly the Sense should provide information to him. Not always coherent though.</p><p>If he tells you at one point that he wants to develop it, ask him how he wants to pursue doing so. If he chooses books, meditation, etc. (whatever form you think the skill should develop through) then have him make some progress and "meet" others who are drawn to him. If he has no idea how to proceed then possibly interject one of the other NPCs who has more control (they know they are putting skill points into it) show up during an adventure to offer friendship and guidance. When the student is ready, the master will appear.</p><p></p><p>Rashi: As a Spotter (real-world term) Rashi is an ideal canidate for further adventures, he'll be drawn to people and places that "buzz" and draw them to himself as well. One side effect to being a Spotter is that people who are Gifted usually inherently trust a Spotter, even if they are "villian types" (such as the Professor), unless they are developing paranoid tendencies. He could start up a convo with Alex on the pre-text of what Alex is reading but Rashi really doesn't care; he knows what Alex is, and getting to "know" more about Alex is the real goal of course.</p><p></p><p>Adventures: hehheh, easy. Life for those who are Gifted usually turns from one adventure to another. Adventures are all about information; knowing X which leads you to Y. Those who are Gifted (such as Alex, and Rashi) tend to get drawn into adventures whether they like it or not. </p><p>For an Empath gifted the way Alex is (i.e. can read/see beings which are incorporeal) he will get a lot of attention; the Dead know who can see or feel them, and they have alot to say.</p><p>One track is to go with a strong-Barrier where the adventures are closer to what happens to Bruce Willis's character in "Unbreakable";the hero gets flashes or glimpses of info and then acts on them as best as he can with the skills he has being somewhat mortal still. Or go with a weak-Barrier where more *impossible* things seem to occur as in "Bullet-proof Monk" either due to training or innate talent.</p><p></p><p>anyway, thats enough for now.</p></blockquote><p></p>
[QUOTE="Malcolm, post: 1424870, member: 11180"] i'm getting *chills* as I read this right now. For Terraism's PC: Since he's not actively developing the skill I'd make it random and something he can't control. He should have flashes, "bad feelings", wake up in the middle of the night feeling he's being watched, etc. Various side effects of a psychic sense that's not being controlled should be both terrifying and exhilirating. The NPCs that don't tap into such sides of their life will be confused or not understand (or even believe) his inuitions; the NPCs who share this skill potential with him will understand and be empathetic. Try to evoke the skill and the world's reaction to it as close to the real world as possible; which may be a bit sad, so throw in the "game" aspects and that should add more joy to it. The more stressful/dangerous of a situation, the more strongly the Sense should provide information to him. Not always coherent though. If he tells you at one point that he wants to develop it, ask him how he wants to pursue doing so. If he chooses books, meditation, etc. (whatever form you think the skill should develop through) then have him make some progress and "meet" others who are drawn to him. If he has no idea how to proceed then possibly interject one of the other NPCs who has more control (they know they are putting skill points into it) show up during an adventure to offer friendship and guidance. When the student is ready, the master will appear. Rashi: As a Spotter (real-world term) Rashi is an ideal canidate for further adventures, he'll be drawn to people and places that "buzz" and draw them to himself as well. One side effect to being a Spotter is that people who are Gifted usually inherently trust a Spotter, even if they are "villian types" (such as the Professor), unless they are developing paranoid tendencies. He could start up a convo with Alex on the pre-text of what Alex is reading but Rashi really doesn't care; he knows what Alex is, and getting to "know" more about Alex is the real goal of course. Adventures: hehheh, easy. Life for those who are Gifted usually turns from one adventure to another. Adventures are all about information; knowing X which leads you to Y. Those who are Gifted (such as Alex, and Rashi) tend to get drawn into adventures whether they like it or not. For an Empath gifted the way Alex is (i.e. can read/see beings which are incorporeal) he will get a lot of attention; the Dead know who can see or feel them, and they have alot to say. One track is to go with a strong-Barrier where the adventures are closer to what happens to Bruce Willis's character in "Unbreakable";the hero gets flashes or glimpses of info and then acts on them as best as he can with the skills he has being somewhat mortal still. Or go with a weak-Barrier where more *impossible* things seem to occur as in "Bullet-proof Monk" either due to training or innate talent. anyway, thats enough for now. [/QUOTE]
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