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Lost Souls Campaign Advice: things that go bump... (Terraism OUT!)
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<blockquote data-quote="randomling" data-source="post: 1715074" data-attributes="member: 8432"><p>Hmm, OK - here's some notes on NPCs, and some of the wonderings I'm having.</p><p></p><p><strong>Anna</strong></p><p>Doesn't really need stats just yet - she's a ghost trapped in a mirror, and can't have much effect on the outside world. She might be able to directly affect Alex's dreams if she really tries, but she isn't likely to try right now. She could theoretically be a danger to Alex, though - he has a strong link to her, and if that link was suddenly broken (most likely to happen when things are emotionally charged). She's held in that mirror by a spell that might be in some ways similar to <em>Trap the Soul</em> - I haven't quite figured out the details yet. The spell is either warded by other magic, or the spell itself wards against any psychic attempts to look into it. If it's the latter, it makes sense that Anna herself might know about attempts to look into or break the spell (because those attempts will probably hurt her).</p><p></p><p><strong>Madame Luludja</strong></p><p>I don't think she's above 4th level - she's probably Dedicated 3 and has one level of some kind of Seer class. She might have to be a Hero for that (can Ordinaries take advanced classes?). Her abilities and knowledge are actually fairly limited, but she's been doing the professional psychic gig for a long time and knows how to sound like she knows a lot. She can do the crystal ball thing to track down ghosts - she doesn't have the Sense skill, but a similar one that gives her the ability to sense ghosts that have moved on, which I think means she can sense ghosts here too at a penalty. So finding Anna is a Sense check, aided by Alex and Rashi. And the magic wards prompt a Fort save.</p><p></p><p><strong>Professor Landau/7-13/'Boston'</strong></p><p>I picture him about 10th - he's a long-term project for Alex <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> - with mostly Smart and Mage levels, and a level or two of Tough too. The big question is whether he'll be able to sense the attack on the wards. Maybe I should oppose Madame L's Sense check with his Spellcraft check, and if he beats it, he'll be able to tell that she reached his spell. (I should also set a DC for the Sense check - probably Anna's Sense DC, whatever it is, with a warding bonus for the spell.) There's also the question of what he'll do if he feels somebody messing with his magic... he might already have an idea that somebody's been poking around his house....</p></blockquote><p></p>
[QUOTE="randomling, post: 1715074, member: 8432"] Hmm, OK - here's some notes on NPCs, and some of the wonderings I'm having. [b]Anna[/b] Doesn't really need stats just yet - she's a ghost trapped in a mirror, and can't have much effect on the outside world. She might be able to directly affect Alex's dreams if she really tries, but she isn't likely to try right now. She could theoretically be a danger to Alex, though - he has a strong link to her, and if that link was suddenly broken (most likely to happen when things are emotionally charged). She's held in that mirror by a spell that might be in some ways similar to [i]Trap the Soul[/i] - I haven't quite figured out the details yet. The spell is either warded by other magic, or the spell itself wards against any psychic attempts to look into it. If it's the latter, it makes sense that Anna herself might know about attempts to look into or break the spell (because those attempts will probably hurt her). [b]Madame Luludja[/b] I don't think she's above 4th level - she's probably Dedicated 3 and has one level of some kind of Seer class. She might have to be a Hero for that (can Ordinaries take advanced classes?). Her abilities and knowledge are actually fairly limited, but she's been doing the professional psychic gig for a long time and knows how to sound like she knows a lot. She can do the crystal ball thing to track down ghosts - she doesn't have the Sense skill, but a similar one that gives her the ability to sense ghosts that have moved on, which I think means she can sense ghosts here too at a penalty. So finding Anna is a Sense check, aided by Alex and Rashi. And the magic wards prompt a Fort save. [B]Professor Landau/7-13/'Boston'[/B] I picture him about 10th - he's a long-term project for Alex ;) - with mostly Smart and Mage levels, and a level or two of Tough too. The big question is whether he'll be able to sense the attack on the wards. Maybe I should oppose Madame L's Sense check with his Spellcraft check, and if he beats it, he'll be able to tell that she reached his spell. (I should also set a DC for the Sense check - probably Anna's Sense DC, whatever it is, with a warding bonus for the spell.) There's also the question of what he'll do if he feels somebody messing with his magic... he might already have an idea that somebody's been poking around his house.... [/QUOTE]
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