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Lost Tales of Myth Drannor: DDAL's "Secret" D&D Book For Gen Con 50
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<blockquote data-quote="Mirtek" data-source="post: 7722480" data-attributes="member: 40810"><p>Yes, that sums it up perfectly.</p><p></p><p>I hope I did not come across as arrogant or dismissive of you. I didn't want to imply that my position was superior or anything, it was just my honest experience so far that trying to discuss that never ended well. Usually is merely leads to a lot of pages of fruitless discussion and at best case both sides are left none the wiser, worst case we end up none the wiser and gotten angry at each other.</p><p> Indeed. But just for me personally the only ones that matter are those working for the company telling the official canon in the shared world. The Bakers, Cunninghams, Salavatores, etc.</p><p> Here we have to agree to disagree. While I agree with you to some degree (see after next quote), there are RPGs that do have a metacanon story beyond what happens at the game tables. D&D used to be such a game. I'd say it's actually still such a game, just with that part having faded so far into the background that it become almost invisible. It's still there somewhere far behind the scenes, but nowhere near as visible and dominant as it used to be (e.g. adventures came with a blurb stating the officially assumed outcome. Sure your table results could differ, but you would be told from which end the canon metastory would march forward). For some this is a blessing they were long longing for, for others it's a curse driving them away from what they once loved.</p><p> Yup, that's our difference in perception. I only care about the part that is told by the group of people hired by the owner of the game worlds to continue there story. I don't care at all what happens at the millions of individual game tables and that explicitly includes my own game table during those times I am part of one. My own games are fully recognized by me as short "what if's", existing in a bubble my group and me formed out of a certain point in time of canon and will eventually burst without any lasting impact on the game story. Most of the time it didn't even impact our own next campaign, with it's starting point again being "cut" from a certain point in canon without assuming our last campaign/characters ever happened.</p></blockquote><p></p>
[QUOTE="Mirtek, post: 7722480, member: 40810"] Yes, that sums it up perfectly. I hope I did not come across as arrogant or dismissive of you. I didn't want to imply that my position was superior or anything, it was just my honest experience so far that trying to discuss that never ended well. Usually is merely leads to a lot of pages of fruitless discussion and at best case both sides are left none the wiser, worst case we end up none the wiser and gotten angry at each other. Indeed. But just for me personally the only ones that matter are those working for the company telling the official canon in the shared world. The Bakers, Cunninghams, Salavatores, etc. Here we have to agree to disagree. While I agree with you to some degree (see after next quote), there are RPGs that do have a metacanon story beyond what happens at the game tables. D&D used to be such a game. I'd say it's actually still such a game, just with that part having faded so far into the background that it become almost invisible. It's still there somewhere far behind the scenes, but nowhere near as visible and dominant as it used to be (e.g. adventures came with a blurb stating the officially assumed outcome. Sure your table results could differ, but you would be told from which end the canon metastory would march forward). For some this is a blessing they were long longing for, for others it's a curse driving them away from what they once loved. Yup, that's our difference in perception. I only care about the part that is told by the group of people hired by the owner of the game worlds to continue there story. I don't care at all what happens at the millions of individual game tables and that explicitly includes my own game table during those times I am part of one. My own games are fully recognized by me as short "what if's", existing in a bubble my group and me formed out of a certain point in time of canon and will eventually burst without any lasting impact on the game story. Most of the time it didn't even impact our own next campaign, with it's starting point again being "cut" from a certain point in canon without assuming our last campaign/characters ever happened. [/QUOTE]
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