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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4270475" data-attributes="member: 710"><p>I love power-gaming. Power-gaming is great. A role-playing game that doesn't allow me to power-game is not to my taste.</p><p></p><p>There is, off course, a limit. I don't like power-gaming if there is only one good power-gaming build is. That gets boring.</p><p></p><p>I want to take a concept like "Swashbuckler, great at seducing women", or a concept like "Wizard specializing in illusions and enchantments to avoid having to kill people." and have rules that i can use to achieve this concept with the best effect, and be as combat effective as if I had just played a Weapon Specialist Fighter focusing on the biggest and baddest weapon out there. </p><p></p><p>Now, after a short excursion to the realms of my wet power-gaming fantasies, head back to the real topic: </p><p></p><p>Awesome list. I think it shows that there is a consistent math behind all the rules.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4270475, member: 710"] I love power-gaming. Power-gaming is great. A role-playing game that doesn't allow me to power-game is not to my taste. There is, off course, a limit. I don't like power-gaming if there is only one good power-gaming build is. That gets boring. I want to take a concept like "Swashbuckler, great at seducing women", or a concept like "Wizard specializing in illusions and enchantments to avoid having to kill people." and have rules that i can use to achieve this concept with the best effect, and be as combat effective as if I had just played a Weapon Specialist Fighter focusing on the biggest and baddest weapon out there. Now, after a short excursion to the realms of my wet power-gaming fantasies, head back to the real topic: Awesome list. I think it shows that there is a consistent math behind all the rules. [/QUOTE]
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