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General Tabletop Discussion
*Pathfinder & Starfinder
Lots of statistics from the Monster Manual
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<blockquote data-quote="Aria Silverhands" data-source="post: 4271288" data-attributes="member: 66086"><p>Such information, when presented to players, undermines their confidence in their characters capabilities, making them rethink their choices that were based on enjoyment, feel, and perception, rather than calculated statistics. They stop evaluating new abilities, feats, etc by the numbers, rather than simple appeal.</p><p></p><p></p><p>I'll start with the internet first. Before widespread use of the internet, I never knew of anyone who would create detailed statistical analysis' of all the stats in the monster manual. No one in my experience has done so. People just played the game for what it was and accepted what it wasn't. With the ease of communication over the internet, we've gone from simply playing the game to dissecting the game. Any game really. Just look at all the sites devoted to analyzing every single statistic and formula for crpg's and mmo's. Especially mmo's.</p><p></p><p>That statistic driven competitive mindset has infected gamers everywhere. Yeah, it's all personal experience and anecdotal evidence, but when D&D games turn into discussions of numbers and stats... I get disgusted. D&D is about roleplaying, not number crunching. People have lost sight of what the game should be.</p><p></p><p>Instead of creating games where the numbers are less important, computer games have turned the focus towards the numbers, in an ever increasing drive to be the best. I alway read things where people say they want a challenge, but then they go through and try to find the easiest way to beat something.</p><p></p><p></p><p>Playing games is about emotions. Numbers are inherently without emotion. Same with statistics. The only reason to worry about numbers, is for personal and selfish enjoyment through being "better" at the game. There's no thought given to how your character might affect the group as a whole. I've seen one group dissolve because players stopped showing up. Their reason was that the game just wasn't fun anymore with a certain player in the group and the dm was too timid to kick them out. That player was a min/maxxing power gamer to the core. That's one group too many, imo.</p><p></p><p></p><p>I only need one thing to deal with any exploits: <strong>common sense</strong>. The math is irrelevant.</p></blockquote><p></p>
[QUOTE="Aria Silverhands, post: 4271288, member: 66086"] Such information, when presented to players, undermines their confidence in their characters capabilities, making them rethink their choices that were based on enjoyment, feel, and perception, rather than calculated statistics. They stop evaluating new abilities, feats, etc by the numbers, rather than simple appeal. I'll start with the internet first. Before widespread use of the internet, I never knew of anyone who would create detailed statistical analysis' of all the stats in the monster manual. No one in my experience has done so. People just played the game for what it was and accepted what it wasn't. With the ease of communication over the internet, we've gone from simply playing the game to dissecting the game. Any game really. Just look at all the sites devoted to analyzing every single statistic and formula for crpg's and mmo's. Especially mmo's. That statistic driven competitive mindset has infected gamers everywhere. Yeah, it's all personal experience and anecdotal evidence, but when D&D games turn into discussions of numbers and stats... I get disgusted. D&D is about roleplaying, not number crunching. People have lost sight of what the game should be. Instead of creating games where the numbers are less important, computer games have turned the focus towards the numbers, in an ever increasing drive to be the best. I alway read things where people say they want a challenge, but then they go through and try to find the easiest way to beat something. Playing games is about emotions. Numbers are inherently without emotion. Same with statistics. The only reason to worry about numbers, is for personal and selfish enjoyment through being "better" at the game. There's no thought given to how your character might affect the group as a whole. I've seen one group dissolve because players stopped showing up. Their reason was that the game just wasn't fun anymore with a certain player in the group and the dm was too timid to kick them out. That player was a min/maxxing power gamer to the core. That's one group too many, imo. I only need one thing to deal with any exploits: [b]common sense[/b]. The math is irrelevant. [/QUOTE]
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