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<blockquote data-quote="the_redbeard" data-source="post: 4307063" data-attributes="member: 22644"><p>And where is the fun when the neat-sounding ability (say, Tieflings burninating things with fire) runs up against the reality in the game where so many things will be resistant or immune? My neat sounding ability, my hoped for contribution to the group, my tool in my quest, is useless against so many of the hurdles that I face?</p><p></p><p>When Aeriel Verloren (my current wizard in a 3.5 game I'm playing in) is investigating a challenge, she consults books, sages, and bards. She learns about what she might face, and plans her spell choices accordingly. She's gone on an adventure to find a masterwork knowledge of Arcana book. When she sees a monster, she checks her memory as to what kind of attack this creature is most vulnerable to - and casts a spell against that vulnerability.</p><p>In 3.5, the knowledge check allows her skill, her intelligence, into the game.</p><p>To do otherwise would be playing an intelligence 18 character stupidly.</p><p></p><p></p><p></p><p></p><p>The internet (and computers in general) has made compilation and distribution of these statistics easier. But they happened anyway. They were distributed instead in fanzines and such. There were many different role-playing magazines besides the Dragon (still are) with fan created content. There were BBS bulletin boards before the internet made such connections world wide and universal.</p><p></p><p></p><p></p><p>The Dungeons and Dragons experience is different at nearly every group that sits down and plays.</p><p></p><p>You and your group are entirely free to ignore this thread. You are free to not sit down and game with me and others on this thread.</p><p></p><p></p><p></p><p>Some work <strong>hard</strong> at finding the easiest way. </p><p></p><p></p><p></p><p>Then that player didn't belong in that group.</p><p></p><p>You can play the game as you like. I'm not telling you different. </p><p></p><p>You, however, are intruding in on how others play the game.</p></blockquote><p></p>
[QUOTE="the_redbeard, post: 4307063, member: 22644"] And where is the fun when the neat-sounding ability (say, Tieflings burninating things with fire) runs up against the reality in the game where so many things will be resistant or immune? My neat sounding ability, my hoped for contribution to the group, my tool in my quest, is useless against so many of the hurdles that I face? When Aeriel Verloren (my current wizard in a 3.5 game I'm playing in) is investigating a challenge, she consults books, sages, and bards. She learns about what she might face, and plans her spell choices accordingly. She's gone on an adventure to find a masterwork knowledge of Arcana book. When she sees a monster, she checks her memory as to what kind of attack this creature is most vulnerable to - and casts a spell against that vulnerability. In 3.5, the knowledge check allows her skill, her intelligence, into the game. To do otherwise would be playing an intelligence 18 character stupidly. The internet (and computers in general) has made compilation and distribution of these statistics easier. But they happened anyway. They were distributed instead in fanzines and such. There were many different role-playing magazines besides the Dragon (still are) with fan created content. There were BBS bulletin boards before the internet made such connections world wide and universal. The Dungeons and Dragons experience is different at nearly every group that sits down and plays. You and your group are entirely free to ignore this thread. You are free to not sit down and game with me and others on this thread. Some work [b]hard[/b] at finding the easiest way. Then that player didn't belong in that group. You can play the game as you like. I'm not telling you different. You, however, are intruding in on how others play the game. [/QUOTE]
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