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<blockquote data-quote="Cor Azer" data-source="post: 3074886" data-attributes="member: 870"><p>I've used love and romance in my games before, but I usually let the players take the lead on such things, and I never force them to pursue it. Usually its PC-and-NPC, but has on at least one occasion been PC-and-PC.</p><p></p><p>It's not always a plot hook, although I'm not averse to using them as such. It is, however, a strictly comfort-level and role-playing issue, and not something that needs to be addressed in a gaming supplement (although I'd note that discussion on a messagboard is quite useful, particularly to gain other insights into character motivations and the like). For those that progress, it's always innuendo and fade-to-black though.</p><p></p><p>In my various games, I've had:</p><p>- a PC married to an NPC before the campaign started (only factored in as giving the PC an additional reason to protect their home base</p><p>- two PCs asked to commit to (two separate) political marriages; one blossomed into love (complete with jealous stalker (ways to get the PCs involved in noble intrigues)</p><p>- one sexually tense PC/NPC duo where the NPC's (unavoidable) death spawned a large change in the PCs outlook (one-on-one campaign before joining the PC to another game)</p><p>- another PC/NPC romance (completely player driven at first) that went through initial bliss, then separation anxiety (NPC wasn't an adventurer), reconciliation, and then tragedy (NPC turned out to be a lycanthrope, and PC cleric dropped a flamestrike to prevent others from being infected) - likely the most fun I ever had with a subplot</p><p>- a PC paladin, raised cloistered, falling for the mysteriously charming PC bard</p><p>- a PC falling for the strongly independent ruler of a major town (player driven)</p><p>- in my current AGoT game, the noble characters are expected to enter political marriages (love is a secondary concern), but nothing has been arranged yet</p><p></p><p>I have had several NPCs fall for PCs on occasion, either for humour or in seriousness, but never press if the player/PC isn't interested.</p></blockquote><p></p>
[QUOTE="Cor Azer, post: 3074886, member: 870"] I've used love and romance in my games before, but I usually let the players take the lead on such things, and I never force them to pursue it. Usually its PC-and-NPC, but has on at least one occasion been PC-and-PC. It's not always a plot hook, although I'm not averse to using them as such. It is, however, a strictly comfort-level and role-playing issue, and not something that needs to be addressed in a gaming supplement (although I'd note that discussion on a messagboard is quite useful, particularly to gain other insights into character motivations and the like). For those that progress, it's always innuendo and fade-to-black though. In my various games, I've had: - a PC married to an NPC before the campaign started (only factored in as giving the PC an additional reason to protect their home base - two PCs asked to commit to (two separate) political marriages; one blossomed into love (complete with jealous stalker (ways to get the PCs involved in noble intrigues) - one sexually tense PC/NPC duo where the NPC's (unavoidable) death spawned a large change in the PCs outlook (one-on-one campaign before joining the PC to another game) - another PC/NPC romance (completely player driven at first) that went through initial bliss, then separation anxiety (NPC wasn't an adventurer), reconciliation, and then tragedy (NPC turned out to be a lycanthrope, and PC cleric dropped a flamestrike to prevent others from being infected) - likely the most fun I ever had with a subplot - a PC paladin, raised cloistered, falling for the mysteriously charming PC bard - a PC falling for the strongly independent ruler of a major town (player driven) - in my current AGoT game, the noble characters are expected to enter political marriages (love is a secondary concern), but nothing has been arranged yet I have had several NPCs fall for PCs on occasion, either for humour or in seriousness, but never press if the player/PC isn't interested. [/QUOTE]
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