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<blockquote data-quote="DonTadow" data-source="post: 3074971" data-attributes="member: 22622"><p>My experience. </p><p></p><p>the campaign took a six month recharging break. I told the players to come up with what hteir characters were doing during the 9 months of downtime (actual months in game). All of the stories were well detailed and interesting. The most different one was one players account that there character was now being tested because of his fame. He faced all the challenges except one challenge, a young woman had beaten him with a very unique fighting style. The backstory was not plot moving like the others, but it ws interesting enough for me to want to include it into a subplot. It made since to me that the woman sought out such a famous warrior as a spy for aresistance force ( the party has been working for the government). She ended up falling in love with the warrior but she still hd to keep up her resistance ties. </p><p></p><p>I thought this would be a good idea so that the background of the pc played a part in some storyline. A chance came where i needed a terrorist group to try to sabatoge a treaty signing and thus, used the npc character as one of the people hired to pull it off. The PC found out and a series of long ,drawn out dialogues occured between the two. They were very melodramatic and little was accomplished plot wise during the dialogue other than notifying the PC that his lover was in a resistance movement, one that he was suppose to stop. </p><p></p><p>I got emails from a couple of players that complained that the pc drew out the diialgoue a bit too much considering most of his dialogue was "why? why? why? why?" . And there was a too described scene wher ethe two watch the sunset. Eh, it was all in the spirit of roleplaying so Idecided to just run with it. </p><p></p><p>Finally the climatic scene comes down and the npc unleashes her plans, the pcs thrawt it, but not before another soap opera dialgogue between the two where nothing happened. The NPC completed her plan and escaped. </p><p></p><p>I thought this bolded well, considering i had to cut the dialgoue short acouple times to get to the action, which is what hte other pcs wanted. </p><p></p><p>After the game I get an email from the player criticizing how i played hte love interest wrong (second time I've been told i played htis npc wrong by this player) and that I ruined the players love story by making it look like Les Miserable. </p><p></p><p>I've included love in my games before but on a minor level, in particular the sociliate of the group enjoys dating the wealthy nobleman of the city and has quite a few established suitors. But this type of romance left a bad taste in my mouth. The dialogue just didnt feel like it belonged in an RPG, the player seemed a bit too into it, and i felt uncomfortable playing a woman and talking to another woman (the player is a woman playing a man). Thus afterwards I sent a note to the player indicating that the lover is going to disappear for a while and that i probably won't revisit romance especially with cross gender characters. </p><p></p><p>I think a romance supplement would be another wasted wotc supplement. </p><p></p><p>I believe that romance can be done right in an rpg, but it takes a good player, good group and good DM. I still think the game hsould be about the pcs, and that pcs shoudln't have their families belongside them while their adventuring.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 3074971, member: 22622"] My experience. the campaign took a six month recharging break. I told the players to come up with what hteir characters were doing during the 9 months of downtime (actual months in game). All of the stories were well detailed and interesting. The most different one was one players account that there character was now being tested because of his fame. He faced all the challenges except one challenge, a young woman had beaten him with a very unique fighting style. The backstory was not plot moving like the others, but it ws interesting enough for me to want to include it into a subplot. It made since to me that the woman sought out such a famous warrior as a spy for aresistance force ( the party has been working for the government). She ended up falling in love with the warrior but she still hd to keep up her resistance ties. I thought this would be a good idea so that the background of the pc played a part in some storyline. A chance came where i needed a terrorist group to try to sabatoge a treaty signing and thus, used the npc character as one of the people hired to pull it off. The PC found out and a series of long ,drawn out dialogues occured between the two. They were very melodramatic and little was accomplished plot wise during the dialogue other than notifying the PC that his lover was in a resistance movement, one that he was suppose to stop. I got emails from a couple of players that complained that the pc drew out the diialgoue a bit too much considering most of his dialogue was "why? why? why? why?" . And there was a too described scene wher ethe two watch the sunset. Eh, it was all in the spirit of roleplaying so Idecided to just run with it. Finally the climatic scene comes down and the npc unleashes her plans, the pcs thrawt it, but not before another soap opera dialgogue between the two where nothing happened. The NPC completed her plan and escaped. I thought this bolded well, considering i had to cut the dialgoue short acouple times to get to the action, which is what hte other pcs wanted. After the game I get an email from the player criticizing how i played hte love interest wrong (second time I've been told i played htis npc wrong by this player) and that I ruined the players love story by making it look like Les Miserable. I've included love in my games before but on a minor level, in particular the sociliate of the group enjoys dating the wealthy nobleman of the city and has quite a few established suitors. But this type of romance left a bad taste in my mouth. The dialogue just didnt feel like it belonged in an RPG, the player seemed a bit too into it, and i felt uncomfortable playing a woman and talking to another woman (the player is a woman playing a man). Thus afterwards I sent a note to the player indicating that the lover is going to disappear for a while and that i probably won't revisit romance especially with cross gender characters. I think a romance supplement would be another wasted wotc supplement. I believe that romance can be done right in an rpg, but it takes a good player, good group and good DM. I still think the game hsould be about the pcs, and that pcs shoudln't have their families belongside them while their adventuring. [/QUOTE]
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