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<blockquote data-quote="sckeener" data-source="post: 3082365" data-attributes="member: 8801"><p>I'm not sure how that would work. The players are supposed to be playing roles and the DM is supposed to be giving them a framework to play those roles. </p><p></p><p>I guess the closest a game gets to a chess (Boardgame) version of D&D is <a href="http://www.boardgamegeek.com/game/714" target="_blank">Talisman</a>. Love isn't going to be introduced into that game.</p><p></p><p>and the closest a soap opera from TV comes to D&D is video games such as <a href="http://en.wikipedia.org/wiki/Baldur%27s_Gate_Dark_Alliance" target="_blank">Baldur's Gate Dark Alliance</a>.</p><p></p><p>RPGs in general are interesting games since the social aspect is built into the system (the role players part.) I suppose one could introduce it to chess (or other boardgames) and tell a story on why the white Bishop likes taking black pawns. I doubt the player playing black though would like that soap opera introduced to his boardgame. </p><p></p><p>However, it is the stories or events in ones life that are meaningful. People remember Chess at a tournement because of the tournament or a paticular multistep trick that won the game. They do not usually remember all the minor pawns or bishops taken. I can not remember my die rolls 2 weeks ago, but I can describe the D&D plots from 18 years ago (and some from 26 years ago.) Running more story heavy games leds to more memorable games.</p></blockquote><p></p>
[QUOTE="sckeener, post: 3082365, member: 8801"] I'm not sure how that would work. The players are supposed to be playing roles and the DM is supposed to be giving them a framework to play those roles. I guess the closest a game gets to a chess (Boardgame) version of D&D is [URL="http://www.boardgamegeek.com/game/714"]Talisman[/URL]. Love isn't going to be introduced into that game. and the closest a soap opera from TV comes to D&D is video games such as [URL="http://en.wikipedia.org/wiki/Baldur%27s_Gate_Dark_Alliance"]Baldur's Gate Dark Alliance[/URL]. RPGs in general are interesting games since the social aspect is built into the system (the role players part.) I suppose one could introduce it to chess (or other boardgames) and tell a story on why the white Bishop likes taking black pawns. I doubt the player playing black though would like that soap opera introduced to his boardgame. However, it is the stories or events in ones life that are meaningful. People remember Chess at a tournement because of the tournament or a paticular multistep trick that won the game. They do not usually remember all the minor pawns or bishops taken. I can not remember my die rolls 2 weeks ago, but I can describe the D&D plots from 18 years ago (and some from 26 years ago.) Running more story heavy games leds to more memorable games. [/QUOTE]
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