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Low Fantasy RPG?
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<blockquote data-quote="Mantriel" data-source="post: 6346917" data-attributes="member: 76902"><p>Yeah I should have specified what I mean under Low Fantasy, I'm not meaning a dark world (like Howard or Glen Cook or whatever), but something semi-realistic. PCs can't fly, or/and don't have demigod abilities like in Dragonball, but rather are like "normal" humans, in a fantasy setting (for example like Ars Magica).</p><p></p><p>I have just checked <strong>Runequest 6</strong> and I'm quite impressed (thank you for the suggestion), the system seems really solid. I have to dig deeper to see if I could use it though (since it seems to be a quite celtic/roman style game).</p><p></p><p>I am quite intimidated by <strong>GURPS</strong>, and I don't really see the "good points" yet in it. I usually don't play Sci-Fi (if I do, I usually don't DM/GM, and it is Star Wars, Star Trek, Babylon 5, Warhammer 40k or some such brand, where the system is not really relevant but the campaign setting is the main focus).</p><p></p><p>I flipped through <strong>Rolemaster</strong> (SS and FRP) and I see there is a ton of harvestable stuff in it. (It is basically the best parts of D&D3 for me, but with an AD&D flavour).</p><p></p><p>-</p><p></p><p>I think <strong>D&D5</strong> will have the same problem for me as 3, 3.5 and Pathfinder did. I really don't like the high fantasy, grid based, tactical min/maxing style they offered, and I think D&D5 (although it will be modular in design), still looks like a power-gaming, "feat obsessed", prestige class heavy system (mainly focused on high fantasy, grid based, tactical min/maxing), I sure hope I'm wrong, but my favourite 2 WotC RPG authors already have left the ship (Monte Cook and James Wyatt), so I'm quite sure this game won't be my cup of tee. Sadly. But I guess I have to wait for the DMG to decide.</p><p></p><p>-</p><p></p><p>I checked <strong>Fate</strong>, although it looks fun, I think I still prefer rules heavy games. Dunno why.</p><p></p><p>-</p><p></p><p>Thank you guys!</p></blockquote><p></p>
[QUOTE="Mantriel, post: 6346917, member: 76902"] Yeah I should have specified what I mean under Low Fantasy, I'm not meaning a dark world (like Howard or Glen Cook or whatever), but something semi-realistic. PCs can't fly, or/and don't have demigod abilities like in Dragonball, but rather are like "normal" humans, in a fantasy setting (for example like Ars Magica). I have just checked [B]Runequest 6[/B] and I'm quite impressed (thank you for the suggestion), the system seems really solid. I have to dig deeper to see if I could use it though (since it seems to be a quite celtic/roman style game). I am quite intimidated by [B]GURPS[/B], and I don't really see the "good points" yet in it. I usually don't play Sci-Fi (if I do, I usually don't DM/GM, and it is Star Wars, Star Trek, Babylon 5, Warhammer 40k or some such brand, where the system is not really relevant but the campaign setting is the main focus). I flipped through [B]Rolemaster[/B] (SS and FRP) and I see there is a ton of harvestable stuff in it. (It is basically the best parts of D&D3 for me, but with an AD&D flavour). - I think [B]D&D5[/B] will have the same problem for me as 3, 3.5 and Pathfinder did. I really don't like the high fantasy, grid based, tactical min/maxing style they offered, and I think D&D5 (although it will be modular in design), still looks like a power-gaming, "feat obsessed", prestige class heavy system (mainly focused on high fantasy, grid based, tactical min/maxing), I sure hope I'm wrong, but my favourite 2 WotC RPG authors already have left the ship (Monte Cook and James Wyatt), so I'm quite sure this game won't be my cup of tee. Sadly. But I guess I have to wait for the DMG to decide. - I checked [B]Fate[/B], although it looks fun, I think I still prefer rules heavy games. Dunno why. - Thank you guys! [/QUOTE]
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