Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Low Fantasy RPG?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="innerdude" data-source="post: 6357659" data-attributes="member: 85870"><p>I own all three rules sets (Burning Wheel, Savage Worlds, GURPS), and have actively played GURPS and Savage. If none of those three are floating your boat, I'm not sure what to add at this point. </p><p></p><p>Savage Worlds would fantastically emulate what @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=50895" target="_blank">gamerprinter</a></u></strong></em> talked about if you used the Beasts and Barbarians campaign setting. But Savage Worlds is admittedly (and purposefully) not extremely "crunch heavy." It's definitely rules-medium, or a step down in terms of rules complexity from D&D 3.x / PF, and probably a step and a half down in complexity from GURPS. Savage is perfect if you're interested in fast combats, with some fun, streamlined tactical gameplay (though not nearly as in-depth as D&D 3 or 4). Out of combat it supports a more "free-wheeling," improvisational style where your players can "go off the rails" in terms of trying fun stuff in-game. If this is what you're looking for, Savage Worlds is the perfect fit. And frankly, in spite of there being meta-game and gamist artifacts poking up all over the place, it actually feels more "simulationist" in play than D&D. But if you're looking for "hard," detailed, crunchy combats using multiple subsystems, it's definitely not the right fit.</p><p></p><p>GURPS takes hard, detailed, crunchy combat to the next level. GURPS and Runequest are generally regarded among the most detailed, "realistic" RPG combat systems, though I personally have never really cared for GURPS' overall style and vibe. </p><p></p><p>I can't comment on HERO, having never read or played it, though from most of what I've heard, HERO and GURPS bear a number of similarities. If the general vibe of GURPS isn't working for you, then I don't know that HERO will be what you're looking for either. @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=19675" target="_blank">Dannyalcatraz</a></u></strong></em> might be your best resource for getting info on HERO. </p><p></p><p>Burning Wheel is crunchy, but the crunch serves a totally different purpose than GURPS. It's trying to generate a character "narrative" tone, and not necessarily provide crunchy combat. Its combat system is more abstract, though I've only read through the rules and haven't seen it in play. </p><p></p><p>If none of those three seem to feel right for what you're looking for, I'd probably suggest looking at Runequest, Harnmaster, or EABA ("End All, Be All"). A low-level game of True20, or the D&D 3.x "E6" variant might also work.</p></blockquote><p></p>
[QUOTE="innerdude, post: 6357659, member: 85870"] I own all three rules sets (Burning Wheel, Savage Worlds, GURPS), and have actively played GURPS and Savage. If none of those three are floating your boat, I'm not sure what to add at this point. Savage Worlds would fantastically emulate what @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=50895"]gamerprinter[/URL][/U][/B][/I] talked about if you used the Beasts and Barbarians campaign setting. But Savage Worlds is admittedly (and purposefully) not extremely "crunch heavy." It's definitely rules-medium, or a step down in terms of rules complexity from D&D 3.x / PF, and probably a step and a half down in complexity from GURPS. Savage is perfect if you're interested in fast combats, with some fun, streamlined tactical gameplay (though not nearly as in-depth as D&D 3 or 4). Out of combat it supports a more "free-wheeling," improvisational style where your players can "go off the rails" in terms of trying fun stuff in-game. If this is what you're looking for, Savage Worlds is the perfect fit. And frankly, in spite of there being meta-game and gamist artifacts poking up all over the place, it actually feels more "simulationist" in play than D&D. But if you're looking for "hard," detailed, crunchy combats using multiple subsystems, it's definitely not the right fit. GURPS takes hard, detailed, crunchy combat to the next level. GURPS and Runequest are generally regarded among the most detailed, "realistic" RPG combat systems, though I personally have never really cared for GURPS' overall style and vibe. I can't comment on HERO, having never read or played it, though from most of what I've heard, HERO and GURPS bear a number of similarities. If the general vibe of GURPS isn't working for you, then I don't know that HERO will be what you're looking for either. @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=19675"]Dannyalcatraz[/URL][/U][/B][/I] might be your best resource for getting info on HERO. Burning Wheel is crunchy, but the crunch serves a totally different purpose than GURPS. It's trying to generate a character "narrative" tone, and not necessarily provide crunchy combat. Its combat system is more abstract, though I've only read through the rules and haven't seen it in play. If none of those three seem to feel right for what you're looking for, I'd probably suggest looking at Runequest, Harnmaster, or EABA ("End All, Be All"). A low-level game of True20, or the D&D 3.x "E6" variant might also work. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Low Fantasy RPG?
Top