Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Low level healing to stay up in a kids game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Blue" data-source="post: 8164330" data-attributes="member: 20564"><p>So, one of the games I run is for my kids and niece and nephew. They have a drow rogue (scout) 4, a red dragonborn barbarian (ancients) 4, a half-elven sorcerer (wild magic) 3 / warlock (hexblade) 1, and a eladrin bard (glamour) 4. The rogue is melee focused and the sorlock often is in melee as well.</p><p></p><p>Having the character hit zero is a traumatic experience, and they attempt a lot of pre-healing to prevent that. Which, as everyone knows, is not the best in 5e. On top of that, the bard is the only healer (plus some potions) and is doing things like using 2nd level slots with Healing Word and getting roped into being a faux heal-bot. I've even "forgotten" the rules a few times and allowed casting a bard spell the same round as the bonus action healing word just to let them do something bard-like. (And the player wants to be a bard, not a heal-bot.)</p><p></p><p>I'm looking for ideas I can do to help shift and lighten the healing load. I've pointed out several times the tHP from the bard's Mantle of Inspiration to the player, but it's never seen use. The sorlock doesn't want a shield (hexblade gives proficiency) because she wants a hand free for casting - and aesthetics. She has the Shield spell, but has been using Hellish Rebuke if hit instead. The rogue does their best and has a good AC but has the lowest HP in the party. And does like to take a second d4+0) attack with an offhand dagger rather than disengage and move back. She's rather bloodthirsty. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> (The barb is just fine, just he's not the only one getting attacked.)</p><p></p><p>I've floated the idea of having a healing sidekick with them, but the players aren't up for that. I do want this to be a training game to some degree so I'm not going to load them up with lots of defensive magic items or a staff of healing (rare) at this level. Heck, even if I gave a staff of healing, it would still be a single character (and that's the bard again as the only one who can attune) dedicating their actions to using it.</p><p></p><p>I'm detuning combat encounters to some degree, but remember they are mostly calibrated not to go down which takes a lot mroe resources than popping up after going down.</p><p></p><p>Assume the players are happy with their characters, so no one is rerolling a new character and the rogue is staying primary-melee and the sorlock as occasionally melee. And that I don't want to flood them with items that change the experience.</p><p></p><p>So, what are your ideas? Out of the box or in plain sight that I've overlooked.</p></blockquote><p></p>
[QUOTE="Blue, post: 8164330, member: 20564"] So, one of the games I run is for my kids and niece and nephew. They have a drow rogue (scout) 4, a red dragonborn barbarian (ancients) 4, a half-elven sorcerer (wild magic) 3 / warlock (hexblade) 1, and a eladrin bard (glamour) 4. The rogue is melee focused and the sorlock often is in melee as well. Having the character hit zero is a traumatic experience, and they attempt a lot of pre-healing to prevent that. Which, as everyone knows, is not the best in 5e. On top of that, the bard is the only healer (plus some potions) and is doing things like using 2nd level slots with Healing Word and getting roped into being a faux heal-bot. I've even "forgotten" the rules a few times and allowed casting a bard spell the same round as the bonus action healing word just to let them do something bard-like. (And the player wants to be a bard, not a heal-bot.) I'm looking for ideas I can do to help shift and lighten the healing load. I've pointed out several times the tHP from the bard's Mantle of Inspiration to the player, but it's never seen use. The sorlock doesn't want a shield (hexblade gives proficiency) because she wants a hand free for casting - and aesthetics. She has the Shield spell, but has been using Hellish Rebuke if hit instead. The rogue does their best and has a good AC but has the lowest HP in the party. And does like to take a second d4+0) attack with an offhand dagger rather than disengage and move back. She's rather bloodthirsty. :) (The barb is just fine, just he's not the only one getting attacked.) I've floated the idea of having a healing sidekick with them, but the players aren't up for that. I do want this to be a training game to some degree so I'm not going to load them up with lots of defensive magic items or a staff of healing (rare) at this level. Heck, even if I gave a staff of healing, it would still be a single character (and that's the bard again as the only one who can attune) dedicating their actions to using it. I'm detuning combat encounters to some degree, but remember they are mostly calibrated not to go down which takes a lot mroe resources than popping up after going down. Assume the players are happy with their characters, so no one is rerolling a new character and the rogue is staying primary-melee and the sorlock as occasionally melee. And that I don't want to flood them with items that change the experience. So, what are your ideas? Out of the box or in plain sight that I've overlooked. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Low level healing to stay up in a kids game
Top