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Low level healing to stay up in a kids game
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<blockquote data-quote="aco175" data-source="post: 8164338" data-attributes="member: 27385"><p>I like items myself and gave a party of two a ring that could heal 3/day for like 1d8, but as a bonus action. It was more like free healing which helped. Other times I add healing to a magic weapon. A +0 sword is good only to hit monsters needing magic, but add 1/day it can heal out to 30ft for 2d10hp and it becomes something they will keep. I usually add another power like 1/day you can reroll an attack to aid as well.</p><p></p><p>Another thing you can do is add to their AC to prevent being hit. A floating shield is cool and keeps your hands open while making you 10% less hittable. </p><p></p><p>Some rules changes like flanking allow the PCs to hit more and kill faster. You control the monsters, so they can flank as much as you think. I mostly have skeletons and such not flank much, but soldier-types flank as often as the PCs.</p></blockquote><p></p>
[QUOTE="aco175, post: 8164338, member: 27385"] I like items myself and gave a party of two a ring that could heal 3/day for like 1d8, but as a bonus action. It was more like free healing which helped. Other times I add healing to a magic weapon. A +0 sword is good only to hit monsters needing magic, but add 1/day it can heal out to 30ft for 2d10hp and it becomes something they will keep. I usually add another power like 1/day you can reroll an attack to aid as well. Another thing you can do is add to their AC to prevent being hit. A floating shield is cool and keeps your hands open while making you 10% less hittable. Some rules changes like flanking allow the PCs to hit more and kill faster. You control the monsters, so they can flank as much as you think. I mostly have skeletons and such not flank much, but soldier-types flank as often as the PCs. [/QUOTE]
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Low level healing to stay up in a kids game
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