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Low level healing to stay up in a kids game
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<blockquote data-quote="Charlaquin" data-source="post: 8164774" data-attributes="member: 6779196"><p>You might want to examine why it isn’t seeing use. Is the player simply forgetting they have it? Regularly using their bonus actions for something else? Overvaluing Bardic Inspiration or undervaluing Mantle of Inspiration? Is it possible they don’t fully grasp temporary hit points and are avoiding the ability because they’re not sure when/how they should use it? These might be things to consider.</p><p></p><p>Of course, even if you convince the bard’s player to use Mantle of Inspiration more often, it doesn’t really fix the underlying problem that the players are too reluctant to let their characters go down and pressuring their one player with healing to act as a heal bot instead of getting to do cool bard things. Have you tried “popping open the hood” so to speak? Explaining that, mathematically, spending a turn of combat healing actually puts them behind in the damage race unless that healing brings an unconscious character back into the fight?</p><p></p><p>An alternative angle might be to sit down with the players and talk about the problem with them directly. Tell them you’ve noticed [bard’s player] seems a little frustrated with having to heal everyone else and not getting a chance to do other things they’d like to do. Suggest that maybe the other players invest in some healing abilities, like the Healer feat, the Chef feat, or even a level in a class with healing spells, so that they can spread out healing duty among the whole party instead of forcing it all onto one player.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8164774, member: 6779196"] You might want to examine why it isn’t seeing use. Is the player simply forgetting they have it? Regularly using their bonus actions for something else? Overvaluing Bardic Inspiration or undervaluing Mantle of Inspiration? Is it possible they don’t fully grasp temporary hit points and are avoiding the ability because they’re not sure when/how they should use it? These might be things to consider. Of course, even if you convince the bard’s player to use Mantle of Inspiration more often, it doesn’t really fix the underlying problem that the players are too reluctant to let their characters go down and pressuring their one player with healing to act as a heal bot instead of getting to do cool bard things. Have you tried “popping open the hood” so to speak? Explaining that, mathematically, spending a turn of combat healing actually puts them behind in the damage race unless that healing brings an unconscious character back into the fight? An alternative angle might be to sit down with the players and talk about the problem with them directly. Tell them you’ve noticed [bard’s player] seems a little frustrated with having to heal everyone else and not getting a chance to do other things they’d like to do. Suggest that maybe the other players invest in some healing abilities, like the Healer feat, the Chef feat, or even a level in a class with healing spells, so that they can spread out healing duty among the whole party instead of forcing it all onto one player. [/QUOTE]
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