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Low level parties and dungeon encounters
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<blockquote data-quote="victordoom" data-source="post: 11492" data-attributes="member: 1765"><p>Ive played 3rd edition since it came out and have really enjoyed it.However its now my turn to DM,and I had a few questions that I'd like some comments on. The party consist of 3 elves(Wizard,driud,and fighter)and 3 humans (priest, barbarian,and ranger). </p><p> their fisrt 2 adventures went well and consisted of encounters above their level.Ranging from 2-4.the party had ample time to rest between encounters (they traveling across country).the encounters were a little tough but everyone made it through, more importantly the felt challanged) However their last encounter had them facing an Ogre and 4 orcs. the characters had the advantage of surprise and won the encounter with 2 of the pcs going down in the combat.(they recovered with the help of healing spells and potions)Everyone thought it was great climax, but I was a little put off by the way things unfolded.the characters literally took out the orcs on the first round with no losses.At this point I was thinking I should have made the encounter a little tougher,then before I knew it the ogre had put 2 characters(the ranger and driud) out of commision.The wizard had no spells left and the priest was hurt .At this point I was thinking sheesh I've done in my players.On the next round three of the characters killed the ogre before he could raise his axe.</p><p> After the gaming seession one the players said he loved it and wondered about how the ogre could haved killed anyone of the charcters with one blow.In truth I hadn't given this any thought to it and as I pondered this some more I also realized that the characters had felled the beast easily once they concentrated on him.</p><p> Doesn't seem all that balanced does it? Now my delima,I wish to run the party through a dungeon with about 20 rooms and 15 encounters.The problem is I don't want them to hafta go in and out of the dungeon and rest 10 times.They are all now 2 level.Time is an issue because they most stop a priest of Bane from some ritual by a certain time.Sides I always hated having to rest just to recover spells and hit points.At such a low level what type of opponants do I provide to give the party a challange but not weaken them to where they can't fight the finale battle against a group of 4 npc that will become the major villians of this campaign.Everytime I try to stock the dungeon I run into the same problem, either the encounters are too easy and the party makes with little or no effort or by time the get the last encounter they get swamped because theyved used all their resources.Any Ideas would be appreciated.</p><p> Thanks</p></blockquote><p></p>
[QUOTE="victordoom, post: 11492, member: 1765"] Ive played 3rd edition since it came out and have really enjoyed it.However its now my turn to DM,and I had a few questions that I'd like some comments on. The party consist of 3 elves(Wizard,driud,and fighter)and 3 humans (priest, barbarian,and ranger). their fisrt 2 adventures went well and consisted of encounters above their level.Ranging from 2-4.the party had ample time to rest between encounters (they traveling across country).the encounters were a little tough but everyone made it through, more importantly the felt challanged) However their last encounter had them facing an Ogre and 4 orcs. the characters had the advantage of surprise and won the encounter with 2 of the pcs going down in the combat.(they recovered with the help of healing spells and potions)Everyone thought it was great climax, but I was a little put off by the way things unfolded.the characters literally took out the orcs on the first round with no losses.At this point I was thinking I should have made the encounter a little tougher,then before I knew it the ogre had put 2 characters(the ranger and driud) out of commision.The wizard had no spells left and the priest was hurt .At this point I was thinking sheesh I've done in my players.On the next round three of the characters killed the ogre before he could raise his axe. After the gaming seession one the players said he loved it and wondered about how the ogre could haved killed anyone of the charcters with one blow.In truth I hadn't given this any thought to it and as I pondered this some more I also realized that the characters had felled the beast easily once they concentrated on him. Doesn't seem all that balanced does it? Now my delima,I wish to run the party through a dungeon with about 20 rooms and 15 encounters.The problem is I don't want them to hafta go in and out of the dungeon and rest 10 times.They are all now 2 level.Time is an issue because they most stop a priest of Bane from some ritual by a certain time.Sides I always hated having to rest just to recover spells and hit points.At such a low level what type of opponants do I provide to give the party a challange but not weaken them to where they can't fight the finale battle against a group of 4 npc that will become the major villians of this campaign.Everytime I try to stock the dungeon I run into the same problem, either the encounters are too easy and the party makes with little or no effort or by time the get the last encounter they get swamped because theyved used all their resources.Any Ideas would be appreciated. Thanks [/QUOTE]
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