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Low Level Wizards Really Do Suck in 5E
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<blockquote data-quote="KarinsDad" data-source="post: 6428710" data-attributes="member: 2011"><p>poppycock.</p><p></p><p>You cannot roll it into a group too easily. It only affects the first NPC that it actually rams into. Sure, one NPC often has 35% to 50% chance to save for 3 damage instead of 7, but it's a one encounter spell. It only damages creatures (including PCs) that end their turn next to it (not one that starts its turn next to it). Unless a foe has multiple PCs around him, most foes can easily get away. It's situational. It's also fire damage (which is the damage most likely to be resisted or immune to). Unlike Hunter's Mark, all of the NPCs know who is using this spell and they can focus attacks on the wizard. In a 3 encounter fight cast in the first round, and a 35% chance to save, it does 17 more damage. With a 50% chance to save for high Dex foes, that's 15 points.</p><p></p><p>Hunter's Mark at level one can easily do 7 to 10 extra hit points per encounter. NPCs do not necessarily know that it is even happening. If the ranger never gets hit or never fails a con check, he can easily use this for 2 to 4 encounters. Sure, it stops with a short rest (shy of being used in a third level slot). But it's easily a match for Flaming Sphere.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6428710, member: 2011"] poppycock. You cannot roll it into a group too easily. It only affects the first NPC that it actually rams into. Sure, one NPC often has 35% to 50% chance to save for 3 damage instead of 7, but it's a one encounter spell. It only damages creatures (including PCs) that end their turn next to it (not one that starts its turn next to it). Unless a foe has multiple PCs around him, most foes can easily get away. It's situational. It's also fire damage (which is the damage most likely to be resisted or immune to). Unlike Hunter's Mark, all of the NPCs know who is using this spell and they can focus attacks on the wizard. In a 3 encounter fight cast in the first round, and a 35% chance to save, it does 17 more damage. With a 50% chance to save for high Dex foes, that's 15 points. Hunter's Mark at level one can easily do 7 to 10 extra hit points per encounter. NPCs do not necessarily know that it is even happening. If the ranger never gets hit or never fails a con check, he can easily use this for 2 to 4 encounters. Sure, it stops with a short rest (shy of being used in a third level slot). But it's easily a match for Flaming Sphere. [/QUOTE]
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