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Low Level Wizards Really Do Suck in 5E
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<blockquote data-quote="raleel" data-source="post: 6428711" data-attributes="member: 21664"><p>I agree that there is a focus on the schools that really doesn't need to be there. It's a nice add, but it's generally not going to be make or break</p><p></p><p>As for falling to the bottom - I disagree. I think there is an illusion of 1-3e look, but it plays closer to a 4e wizard. 4e wizards were part of a team, and had a good role.</p><p></p><p></p><p></p><p>Concentration is a big balancing point. That, bonus actions, and advantage/disadvantage not stacking like you might think. Those three things really control the game in many ways.</p><p></p><p>There are some spells outside of the bounds of concentration, and they are generally well received. however, they are also limited. They don't shut down fights often.</p><p></p><p></p><p></p><p>Great! I like bards in this edition as well. I'm quite happy with what they've done with them.</p><p></p><p></p><p></p><p>I think a feat would be boring <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> The damage is a little lighter than a fighter at the same level, but scales roughly the same, and you get other options. The reason why it's like that is so you don't step on the fighter's toes. If you want to be a shooter, play a fighter <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Or do a warlock or a sorcerer. Those are cool classes too.</p><p></p><p></p><p></p><p>Yes. You are sensing a balance point there. it's not fun to be the king and then have to share the throne sometimes <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> But it is an important step. They had to make space for the other classes to shine.</p><p></p><p>On the plus side, it makes archers and movement a little easier and maybe makes archers a little more interesting.</p><p></p><p></p><p></p><p>you do get more spells per day - look at your slot progression. Sorcerers are designed to be "I can do this one thing, and I know all the ways to make it awesome and have absolutely the optimal impact with my thing". That and 4 cantrips because they are supposed to use them more at first, because they won't have the right place to use their 2-7 spells always.</p><p></p><p>Again, I personally dislike mage armor for low level casters. I know you feel like you want it, but it means you are going to be pew pew pewing with fire bolt much more. Shield I'll make an exception for, even though I also think it sucks - it is a reaction and can get you out of hot water. It should come with a free <em>Message</em> that tells the fighter to get his butt to the caster now <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="raleel, post: 6428711, member: 21664"] I agree that there is a focus on the schools that really doesn't need to be there. It's a nice add, but it's generally not going to be make or break As for falling to the bottom - I disagree. I think there is an illusion of 1-3e look, but it plays closer to a 4e wizard. 4e wizards were part of a team, and had a good role. Concentration is a big balancing point. That, bonus actions, and advantage/disadvantage not stacking like you might think. Those three things really control the game in many ways. There are some spells outside of the bounds of concentration, and they are generally well received. however, they are also limited. They don't shut down fights often. Great! I like bards in this edition as well. I'm quite happy with what they've done with them. I think a feat would be boring :) The damage is a little lighter than a fighter at the same level, but scales roughly the same, and you get other options. The reason why it's like that is so you don't step on the fighter's toes. If you want to be a shooter, play a fighter :) Or do a warlock or a sorcerer. Those are cool classes too. Yes. You are sensing a balance point there. it's not fun to be the king and then have to share the throne sometimes :) But it is an important step. They had to make space for the other classes to shine. On the plus side, it makes archers and movement a little easier and maybe makes archers a little more interesting. you do get more spells per day - look at your slot progression. Sorcerers are designed to be "I can do this one thing, and I know all the ways to make it awesome and have absolutely the optimal impact with my thing". That and 4 cantrips because they are supposed to use them more at first, because they won't have the right place to use their 2-7 spells always. Again, I personally dislike mage armor for low level casters. I know you feel like you want it, but it means you are going to be pew pew pewing with fire bolt much more. Shield I'll make an exception for, even though I also think it sucks - it is a reaction and can get you out of hot water. It should come with a free [I]Message[/I] that tells the fighter to get his butt to the caster now ;) [/QUOTE]
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