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Low Level Wizards Really Do Suck in 5E
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<blockquote data-quote="Hussar" data-source="post: 7556138" data-attributes="member: 22779"><p>To be honest [MENTION=23751]Maxperson[/MENTION], in, what is it now, five years of 5e? I've never seen anyone take warcaster. It's just never been an issue. Again, taking it at 4th level seems very, very pointless. Advantage on Concentration checks, when, presuming a 14 Con (not unreasonable for a wizard) we're talking about needing an 8 or better on a d20 if you get hit while concentrating on a spell seems rather gilding the lily. You're making the check twice as often as not, so, why bother burning a feat on it? Much better to bump Int, which makes all your spells more effective.</p><p></p><p>I mean, in your example, the wizard would have to make, at most, 4 concentration checks per adventuring day. He's going to cast a LOT more spells than that. Mathematically, he should make 2 or 3 of those 4 checks without the feat. Taking the feat basically means he'll make one, maybe two extra Concentration checks. Seems a rather loss leader to me considering what else the character could be doing with feats.</p><p></p><p>Higher level? Sure. That makes a LOT more sense when you're eating attacks that are dealing far more than 20 points per shot and thus bumping the concentration check above 10. But at low levels? Meh, there's a lot of feats or ability score bumps I'd put in front of Warcaster.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7556138, member: 22779"] To be honest [MENTION=23751]Maxperson[/MENTION], in, what is it now, five years of 5e? I've never seen anyone take warcaster. It's just never been an issue. Again, taking it at 4th level seems very, very pointless. Advantage on Concentration checks, when, presuming a 14 Con (not unreasonable for a wizard) we're talking about needing an 8 or better on a d20 if you get hit while concentrating on a spell seems rather gilding the lily. You're making the check twice as often as not, so, why bother burning a feat on it? Much better to bump Int, which makes all your spells more effective. I mean, in your example, the wizard would have to make, at most, 4 concentration checks per adventuring day. He's going to cast a LOT more spells than that. Mathematically, he should make 2 or 3 of those 4 checks without the feat. Taking the feat basically means he'll make one, maybe two extra Concentration checks. Seems a rather loss leader to me considering what else the character could be doing with feats. Higher level? Sure. That makes a LOT more sense when you're eating attacks that are dealing far more than 20 points per shot and thus bumping the concentration check above 10. But at low levels? Meh, there's a lot of feats or ability score bumps I'd put in front of Warcaster. [/QUOTE]
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