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Low Level Wizards Really Do Suck in 5E
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<blockquote data-quote="5ekyu" data-source="post: 7556146" data-attributes="member: 6919838"><p>The point remains that "optimal" and decisions about what is optimal varies greatly by campaign and by party. A group with strong healing might not make 4hp for the wiz more important than keeping that fog cloud, hold person or hypnotic pattern or levitate going. </p><p></p><p>In quite a few cases, controlling one key guy while the minions be minions can turn a tough encounter into an easy one and being able to manage thru several low damage minion hits and keep concentration is big. Quite possibly they font get near beating the healing rate fast enough to get the wiz at a point where that 4hp would be key. </p><p></p><p>But if getting attacked to you drives you to see getting an extra hp per level as better than advsntage on concentration for key spells, my guess is your combats look or play quite different. </p><p></p><p>As always, it comes down to the challenges but I have to say I have never seen a wizard use their 4th level option for +2 Con but have seen it used for WarCaster more than a few. </p><p></p><p>Now, I myself am fond of other feats at 4th - like Mage Slayer as I tend to ho more active than resistant early- but that varies a lot because each character, party and campaign are different. But WC is up there on the priority list and taken at 4th it's really for 5th threy 7th and there are some key concentrations there too.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7556146, member: 6919838"] The point remains that "optimal" and decisions about what is optimal varies greatly by campaign and by party. A group with strong healing might not make 4hp for the wiz more important than keeping that fog cloud, hold person or hypnotic pattern or levitate going. In quite a few cases, controlling one key guy while the minions be minions can turn a tough encounter into an easy one and being able to manage thru several low damage minion hits and keep concentration is big. Quite possibly they font get near beating the healing rate fast enough to get the wiz at a point where that 4hp would be key. But if getting attacked to you drives you to see getting an extra hp per level as better than advsntage on concentration for key spells, my guess is your combats look or play quite different. As always, it comes down to the challenges but I have to say I have never seen a wizard use their 4th level option for +2 Con but have seen it used for WarCaster more than a few. Now, I myself am fond of other feats at 4th - like Mage Slayer as I tend to ho more active than resistant early- but that varies a lot because each character, party and campaign are different. But WC is up there on the priority list and taken at 4th it's really for 5th threy 7th and there are some key concentrations there too. [/QUOTE]
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