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Low Level Wizards Really Do Suck in 5E
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<blockquote data-quote="FrogReaver" data-source="post: 7556169" data-attributes="member: 6795602"><p>Let's ignore variant human's for just a moment. I really don't think many people use a feat at level 4. </p><p></p><p>Classes that generally always take +2 stat at level 4</p><p>Rogue</p><p>Monk</p><p></p><p>Classes that don't have a feat that is clearly better at level 4 than +2 ASI</p><p>Bard</p><p>Cleric</p><p>Druid</p><p>Warlock</p><p>Wizard</p><p>Paladin</p><p>Ranger</p><p></p><p>Classes that have a feat that is better than +2 ASI at level 4</p><p>Barbarian</p><p>Fighter</p><p></p><p></p><p>The thing is that even classes that have a feat or feats that would clearly be stronger at level 4, many players of those classes aren't taking those feats till later if at all. For the classes that have good feats but not necessarily feats that are better than +2 ASI at level 4, even more players choose the +2 ASI at that point IME.</p><p></p><p>So, I don't know about all levels but unless variant human is nearly the only racial choice made I don't see how anyone comes away with a majority of players are using feats by level 4. Now I do agree that most games have at least 1 player that takes a feat by level 4. </p><p></p><p></p><p></p><p></p><p>In my games and many others, backline characters generally get attacked much less than front line characters. A wizard with mage armor has about 16 AC. As a quick estimate I'd say that leaves him at 50% chance of being hit when attacked. Shield lowers that to about 25%. When he's hit he will have a about a 35% chance of passing his concentration save (unless the enemy does really high damage). With wise shield use I'm going to estimate that the wizard only gets hit by 35% of the attacks coming his way. This means that on average a wizard needs to be attacked nearly 3 times to make a concentration check. If he made 9 concentration checks that would mean about 27 attacks have came his wizards way which equates to about 2 per level.</p><p></p><p>I find a wizard taking 2 attacks per level to be a little low but not totally unreasonable.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7556169, member: 6795602"] Let's ignore variant human's for just a moment. I really don't think many people use a feat at level 4. Classes that generally always take +2 stat at level 4 Rogue Monk Classes that don't have a feat that is clearly better at level 4 than +2 ASI Bard Cleric Druid Warlock Wizard Paladin Ranger Classes that have a feat that is better than +2 ASI at level 4 Barbarian Fighter The thing is that even classes that have a feat or feats that would clearly be stronger at level 4, many players of those classes aren't taking those feats till later if at all. For the classes that have good feats but not necessarily feats that are better than +2 ASI at level 4, even more players choose the +2 ASI at that point IME. So, I don't know about all levels but unless variant human is nearly the only racial choice made I don't see how anyone comes away with a majority of players are using feats by level 4. Now I do agree that most games have at least 1 player that takes a feat by level 4. In my games and many others, backline characters generally get attacked much less than front line characters. A wizard with mage armor has about 16 AC. As a quick estimate I'd say that leaves him at 50% chance of being hit when attacked. Shield lowers that to about 25%. When he's hit he will have a about a 35% chance of passing his concentration save (unless the enemy does really high damage). With wise shield use I'm going to estimate that the wizard only gets hit by 35% of the attacks coming his way. This means that on average a wizard needs to be attacked nearly 3 times to make a concentration check. If he made 9 concentration checks that would mean about 27 attacks have came his wizards way which equates to about 2 per level. I find a wizard taking 2 attacks per level to be a little low but not totally unreasonable. [/QUOTE]
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