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Low Level Wizards Really Do Suck in 5E
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<blockquote data-quote="5ekyu" data-source="post: 7556233" data-attributes="member: 6919838"><p>This is getting sillier by the moment. </p><p></p><p>As I stated earlier, a difference between challenges between tables that would affect these was the way terrain (dungeon selves was one example) and the nature of enemy ( sluggers, less range, fewer or rare casters, etc) would reduce the frequency of mages being exposed to damage. Now you retort with how rare attackers with spells are and how it's mostly monsters and so... it seems we agree. (That was what I meant as "manageable" BTW. More limited types of threats or more circumstantial control curtailing some of the risks.)</p><p></p><p>You focus on MM but ignore the save spells - cantrips in fact but also slotted spells. Then again fewer monsters have them in play so that oversight can be forgiven. But getting back to the forest, not the trees, it's fairly common at our tables for casters to know enough to know the benefits of having both an AC attack and a Save attack (often in cantrips) so that they have the option opto use to deal with a variety of threats. That basic how-to is also common to non-pc casters of a combat or adventure nature. So, again, a difference in our tables. (That was what I meant by least favored attacks, not whatever place you drug out the trying to get to 22 dmg at all. Just simple decisions about having options to go after saves instead of AC - very basic tactical choices - sometimes ignored in white rooms analysis but very important in actual play.)</p><p></p><p>Which is fine, of course. Different tables, different needs result in different values.</p><p></p><p>But it's clear we are working from very different places as far as what we see in play, challenges we see as frequent and apparently even some very basic tactical foundations - so no point in carrying this further.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7556233, member: 6919838"] This is getting sillier by the moment. As I stated earlier, a difference between challenges between tables that would affect these was the way terrain (dungeon selves was one example) and the nature of enemy ( sluggers, less range, fewer or rare casters, etc) would reduce the frequency of mages being exposed to damage. Now you retort with how rare attackers with spells are and how it's mostly monsters and so... it seems we agree. (That was what I meant as "manageable" BTW. More limited types of threats or more circumstantial control curtailing some of the risks.) You focus on MM but ignore the save spells - cantrips in fact but also slotted spells. Then again fewer monsters have them in play so that oversight can be forgiven. But getting back to the forest, not the trees, it's fairly common at our tables for casters to know enough to know the benefits of having both an AC attack and a Save attack (often in cantrips) so that they have the option opto use to deal with a variety of threats. That basic how-to is also common to non-pc casters of a combat or adventure nature. So, again, a difference in our tables. (That was what I meant by least favored attacks, not whatever place you drug out the trying to get to 22 dmg at all. Just simple decisions about having options to go after saves instead of AC - very basic tactical choices - sometimes ignored in white rooms analysis but very important in actual play.) Which is fine, of course. Different tables, different needs result in different values. But it's clear we are working from very different places as far as what we see in play, challenges we see as frequent and apparently even some very basic tactical foundations - so no point in carrying this further. [/QUOTE]
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