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General Tabletop Discussion
*Pathfinder & Starfinder
Low magic armor and weapon tables, now with costs (based on the "Mearls Code")
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<blockquote data-quote="aurance" data-source="post: 4564755" data-attributes="member: 12854"><p>This is a little weird.</p><p></p><p>You've essentially taken magical armor, added it to a magic neck-slot item, and given it a non-magical armor name. This brings up a few questions. How is armor providing a bonus to Will Defense? How does some armor penalize checks while at the same time providing a bonus to Ref Defense? Do they make you clumsy and dextrous at the same time? And if none of this is magic, why is it that someone won't have access to your "brigandine" until epic levels?</p><p></p><p>I'm also curious why you've chosen to do low magic this way, instead of the more typical approach of giving the character a +1 to attack / damage / all defenses every 5 levels.</p></blockquote><p></p>
[QUOTE="aurance, post: 4564755, member: 12854"] This is a little weird. You've essentially taken magical armor, added it to a magic neck-slot item, and given it a non-magical armor name. This brings up a few questions. How is armor providing a bonus to Will Defense? How does some armor penalize checks while at the same time providing a bonus to Ref Defense? Do they make you clumsy and dextrous at the same time? And if none of this is magic, why is it that someone won't have access to your "brigandine" until epic levels? I'm also curious why you've chosen to do low magic this way, instead of the more typical approach of giving the character a +1 to attack / damage / all defenses every 5 levels. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Low magic armor and weapon tables, now with costs (based on the "Mearls Code")
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