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General Tabletop Discussion
*Pathfinder & Starfinder
Low magic armor and weapon tables, now with costs (based on the "Mearls Code")
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<blockquote data-quote="Daniel D. Fox" data-source="post: 4570900" data-attributes="member: 55033"><p>I've chosen to use items, as opposed to flat bonuses by level, due in that I want to continue to support an item-based reward system, along with Milestones and experience points.</p><p> </p><p>Given your feedback, I've changed the bonuses around somewhat to follow the bonus attributes by item type and slot.</p><p> </p><p>Armor provides only bonuses to AC, as stated. Subtypes introduced, with prices built upon the Grain Into Gold suppliment (and reasonable prices for upgrqades armors introduced, which I will address in my PDF release to "fix" the economy in 4E and treasure parcels).</p><p> </p><p>Weapons provide enhancement bonuses as before, with built-in bonuses by material for attack, damage and critical. Full cost for Grain Into Gold economy built into the weapon listings.</p><p> </p><p>I used the 1, 3, 8, 13, 18, 23, 28 model instead of the 1, 5, 10, et al in order to drop bonuses earlier into player hands. Once again, this will be addressed in the treasure parcel/grand economy PDF I release here in the next week or so.</p><p> </p><p>I am now working on adapting magic items into mundane items that emulate magical powers. More on that later.</p><p> </p><p>Level bonuses beside armor/weapons are for DM use only as a measure of when to introduce them into the game based on the treasure parcel system.</p></blockquote><p></p>
[QUOTE="Daniel D. Fox, post: 4570900, member: 55033"] I've chosen to use items, as opposed to flat bonuses by level, due in that I want to continue to support an item-based reward system, along with Milestones and experience points. Given your feedback, I've changed the bonuses around somewhat to follow the bonus attributes by item type and slot. Armor provides only bonuses to AC, as stated. Subtypes introduced, with prices built upon the Grain Into Gold suppliment (and reasonable prices for upgrqades armors introduced, which I will address in my PDF release to "fix" the economy in 4E and treasure parcels). Weapons provide enhancement bonuses as before, with built-in bonuses by material for attack, damage and critical. Full cost for Grain Into Gold economy built into the weapon listings. I used the 1, 3, 8, 13, 18, 23, 28 model instead of the 1, 5, 10, et al in order to drop bonuses earlier into player hands. Once again, this will be addressed in the treasure parcel/grand economy PDF I release here in the next week or so. I am now working on adapting magic items into mundane items that emulate magical powers. More on that later. Level bonuses beside armor/weapons are for DM use only as a measure of when to introduce them into the game based on the treasure parcel system. [/QUOTE]
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Low magic armor and weapon tables, now with costs (based on the "Mearls Code")
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