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<blockquote data-quote="MerryMortician" data-source="post: 6700127" data-attributes="member: 6794573"><p><strong>Aelspeth Noromiel, Emergent Conjurer</strong></p><p></p><p>[align=left]http://vignette1.wikia.nocookie.net/livingpf/images/7/73/Aelspeth_Noromiel_2.png[/align]Aelspeth is mortified by Darwin's shenanigans. She hears Autumn's meek protest with wide eyes, mouth agape. <span style="color: #9933ff">"I am terribly sorry, Miss Autumn! Darwin is a drunken hooligan fit to make goblins proud."</span> She glares once more at her hairy companion, who shoves a finger in her ear and grins triumphantly. She swats his tiny fingered hand and introduces herself hastily. <span style="color: #9933ff">"I am Aelspeth Noromiel."</span></p><p></p><p>The wizard turns back to her former companion, Arradon Delgaran, with a smile. <span style="color: #9933ff">"And I am pleased to hear that you are hale."</span> Her expression shifts very slightly, taking a playful quality. <span style="color: #9933ff">"</span><span style="color: #ffa07a">Dôl gîn lost.</span> <span style="color: #9933ff">You call me "Little Sister" and you cannot have lived a day over one hundred fifty."</span></p><p></p><p>At the farmer's greeting, Aelspeth gives a shallow plié. <span style="color: #9933ff">"As a matter of fact, I could use some work. I have been in Venza just shy of a week this evening and already my purse grows light. I shall retrieve my horse and--"</span> Jezz hurries the congregation of would-be heroes and Aelspeth falls into step between Arradon and Kristia, somewhat resignedly. With a meaningful look at Arradon, she mutters, <span style="color: #9933ff">"At least this time I have my pack. Tell me about these devil dogs."</span></p><p></p><p>The group travels out the city gate and down the road. Aelspeth looks up slightly at Barnibus's inquiry and says, <span style="color: #9933ff">"Darwin is a monkey, an animal vaguely like a gnome with a pelt. My studies indicate that many are playful but perhaps not as malfeasant as he."</span> The elf woman is lost briefly in a memory before she continues. <span style="color: #9933ff">"I came upon him caged in a bazaar long ago. He was made to perform for people who had never seen his like and I thought his previous owner detestable. I prefer to think that I paid for his just release rather than having purchased him. By all rights, he may leave me at his leisure. But something binds us inexplicably. Were I to knowingly take a familiar, I would have chosen something with better manners. Being awakened in a sense seems to have brought out the worst in him."</span> As she says this last, her tone belies any negative feelings. It is at least obvious that she cares for the critter.</p><p></p><p>When the party approaches the conflict at the head of the outbound procession, Aelspeth turns to Kristia. <span style="color: #9933ff">"Your face is pretty, youthful. Perhaps you can diffuse that disagreement before a murder turns this column into a violent mob? Jezz's devil dogs will have no quarry in us if we are trampled underfoot."</span></p><p></p><p>[sblock=Elvish]"Your head is empty."[/sblock]</p><p></p><p>[sblock=Lack of Perception]<a href="http://roll.coyotecode.net/lookup.php?rollid=97377" target="_blank">Perception: 1D20+2 = [5]+2 = 7</a></p><p>GE, I don't read skill sblocks unless I make the relevant roll for Perception, Knowledge, etc. Let me know if you prefer otherwise but I'm inclined to guess you would agree. Also, I apologize for the tremendous post. I didn't want to leave anyone out.[/sblock]</p><p></p><p>[sblock=Identifying Devil Dogs]I have my suspicions about the creatures and I wonder if the descriptors "scaly, tricksy, and dog-like" might have set anything off in Aelspeth's mind. I guess I'll throw in Knowledge (Planes) as well, on the outside chance Jezz is on to something.</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=97427" target="_blank">K(Arcana) for "devil dogs": 1D20+9 = [18]+9 = 27</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=97428" target="_blank">K(Planes) for "devil dogs": 1D20+9 = [20]+9 = 29</a>[/sblock]</p><p></p><p>[sblock=Aelspeth Mini Stats]<a href="http://livingpf.wikia.com/wiki/Aelspeth_Noromiel_(MerryMortician)" target="_blank"><strong>Aelspeth</strong></a></p><p><span style="color: #33ff66"><strong>HP:</strong></span> 13/13</p><p><span style="color: #33ff66"><strong>AC:</strong></span> 13 <span style="color: #33ff66"><strong>FF:</strong></span> 10 <span style="color: #33ff66"><strong>T:</strong></span> 13</p><p><span style="color: #33ff66"><strong>CMB:</strong></span> +0 <span style="color: #33ff66"><strong>CMD:</strong></span> 13</p><p><span style="color: #33ff66"><strong>Fort:</strong></span> +2 <span style="color: #33ff66"><strong> Reflex:</strong></span> +4 <span style="color: #33ff66"><strong>Will:</strong></span> +4</p><p><span style="color: #33ff66"><strong>Special:</strong></span> Immune to magical sleep, +2 on saving throws against Enchantment </p><p><span style="color: #33ff66"><strong>Perception:</strong></span> +2 <span style="color: #33ff66"><strong>S. Motive:</strong></span> +0</p><p><span style="color: #33ff66"><strong>Initiative:</strong></span> +3</p><p><span style="color: #33ff66"><strong>Conditions in Effect:</strong></span> ---</p><p><span style="color: #33ff66"><strong>Weapon in Hand:</strong></span> Quarterstaff (as walking stick)</p><p><span style="color: #33ff66"><strong>Shift:</strong></span> 5 ft, 7/7 remaining</p><p><span style="color: #33ff66"><strong>0 Level:</strong></span> Acid Splash, Detect Magic, Ghost Sound, Mage Hand</p><p><span style="color: #33ff66"><strong>1st Level:</strong></span> Grease, Unseen Servant, Color Spray, Color Spray</p><p><span style="color: #33ff66"><strong>Consumables: </strong></span> ---</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="MerryMortician, post: 6700127, member: 6794573"] [b]Aelspeth Noromiel, Emergent Conjurer[/b] [align=left]http://vignette1.wikia.nocookie.net/livingpf/images/7/73/Aelspeth_Noromiel_2.png[/align]Aelspeth is mortified by Darwin's shenanigans. She hears Autumn's meek protest with wide eyes, mouth agape. [COLOR=#9933ff]"I am terribly sorry, Miss Autumn! Darwin is a drunken hooligan fit to make goblins proud."[/COLOR] She glares once more at her hairy companion, who shoves a finger in her ear and grins triumphantly. She swats his tiny fingered hand and introduces herself hastily. [COLOR=#9933ff]"I am Aelspeth Noromiel."[/COLOR] The wizard turns back to her former companion, Arradon Delgaran, with a smile. [COLOR=#9933ff]"And I am pleased to hear that you are hale."[/COLOR] Her expression shifts very slightly, taking a playful quality. [COLOR=#9933ff]"[/COLOR][COLOR=#ffa07a]Dôl gîn lost.[/COLOR] [COLOR=#9933ff]You call me "Little Sister" and you cannot have lived a day over one hundred fifty."[/COLOR] At the farmer's greeting, Aelspeth gives a shallow plié. [COLOR=#9933ff]"As a matter of fact, I could use some work. I have been in Venza just shy of a week this evening and already my purse grows light. I shall retrieve my horse and--"[/COLOR] Jezz hurries the congregation of would-be heroes and Aelspeth falls into step between Arradon and Kristia, somewhat resignedly. With a meaningful look at Arradon, she mutters, [COLOR=#9933ff]"At least this time I have my pack. Tell me about these devil dogs."[/COLOR] The group travels out the city gate and down the road. Aelspeth looks up slightly at Barnibus's inquiry and says, [COLOR=#9933ff]"Darwin is a monkey, an animal vaguely like a gnome with a pelt. My studies indicate that many are playful but perhaps not as malfeasant as he."[/COLOR] The elf woman is lost briefly in a memory before she continues. [COLOR=#9933ff]"I came upon him caged in a bazaar long ago. He was made to perform for people who had never seen his like and I thought his previous owner detestable. I prefer to think that I paid for his just release rather than having purchased him. By all rights, he may leave me at his leisure. But something binds us inexplicably. Were I to knowingly take a familiar, I would have chosen something with better manners. Being awakened in a sense seems to have brought out the worst in him."[/COLOR] As she says this last, her tone belies any negative feelings. It is at least obvious that she cares for the critter. When the party approaches the conflict at the head of the outbound procession, Aelspeth turns to Kristia. [COLOR=#9933ff]"Your face is pretty, youthful. Perhaps you can diffuse that disagreement before a murder turns this column into a violent mob? Jezz's devil dogs will have no quarry in us if we are trampled underfoot."[/COLOR] [sblock=Elvish]"Your head is empty."[/sblock] [sblock=Lack of Perception][URL="http://roll.coyotecode.net/lookup.php?rollid=97377"]Perception: 1D20+2 = [5]+2 = 7[/URL] GE, I don't read skill sblocks unless I make the relevant roll for Perception, Knowledge, etc. Let me know if you prefer otherwise but I'm inclined to guess you would agree. Also, I apologize for the tremendous post. I didn't want to leave anyone out.[/sblock] [sblock=Identifying Devil Dogs]I have my suspicions about the creatures and I wonder if the descriptors "scaly, tricksy, and dog-like" might have set anything off in Aelspeth's mind. I guess I'll throw in Knowledge (Planes) as well, on the outside chance Jezz is on to something. [URL="http://roll.coyotecode.net/lookup.php?rollid=97427"]K(Arcana) for "devil dogs": 1D20+9 = [18]+9 = 27[/URL] [URL="http://roll.coyotecode.net/lookup.php?rollid=97428"]K(Planes) for "devil dogs": 1D20+9 = [20]+9 = 29[/URL][/sblock] [sblock=Aelspeth Mini Stats][URL="http://livingpf.wikia.com/wiki/Aelspeth_Noromiel_(MerryMortician)"][B]Aelspeth[/B][/URL] [COLOR=#33ff66][B]HP:[/B][/COLOR] 13/13 [COLOR=#33ff66][B]AC:[/B][/COLOR] 13 [COLOR=#33ff66][B]FF:[/B][/COLOR] 10 [COLOR=#33ff66][B]T:[/B][/COLOR] 13 [COLOR=#33ff66][B]CMB:[/B][/COLOR] +0 [COLOR=#33ff66][B]CMD:[/B][/COLOR] 13 [COLOR=#33ff66][B]Fort:[/B][/COLOR] +2 [COLOR=#33ff66][B] Reflex:[/B][/COLOR] +4 [COLOR=#33ff66][B]Will:[/B][/COLOR] +4 [COLOR=#33ff66][B]Special:[/B][/COLOR] Immune to magical sleep, +2 on saving throws against Enchantment [COLOR=#33ff66][B]Perception:[/B][/COLOR] +2 [COLOR=#33ff66][B]S. Motive:[/B][/COLOR] +0 [COLOR=#33ff66][B]Initiative:[/B][/COLOR] +3 [COLOR=#33ff66][B]Conditions in Effect:[/B][/COLOR] --- [COLOR=#33ff66][B]Weapon in Hand:[/B][/COLOR] Quarterstaff (as walking stick) [COLOR=#33ff66][B]Shift:[/B][/COLOR] 5 ft, 7/7 remaining [COLOR=#33ff66][B]0 Level:[/B][/COLOR] Acid Splash, Detect Magic, Ghost Sound, Mage Hand [COLOR=#33ff66][B]1st Level:[/B][/COLOR] Grease, Unseen Servant, Color Spray, Color Spray [COLOR=#33ff66][B]Consumables: [/B][/COLOR] --- [/sblock] [/QUOTE]
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