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[LPF] About a Cow
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<blockquote data-quote="MerryMortician" data-source="post: 6722735" data-attributes="member: 6794573"><p><strong>Aelspeth Noromiel, Emergent Conjurer</strong></p><p></p><p>[align=left]http://vignette1.wikia.nocookie.net/livingpf/images/7/73/Aelspeth_Noromiel_2.png[/align]<span style="color: #9933ff">"Asking Mister Jezz for more information is a fine idea. Our captive in the barn will have even more information if we can get him to speak. Why not do that while we wait for the farmer to come in for lunch? The dagger could be used as a bargaining chip, as I'm sure the scamp values it highly. Barnibus, not all conflicts need be resolved via physical aggression, though I am not optimistic that we shall avoid combat altogether. Have you any skill getting people to talk?"</span></p><p></p><p>Aelspeth turns to Autumn. <span style="color: #9933ff">"As an aside, Autumn, I would entrust my healing wand to you until we return to Venza. You are far more capable than I with that vein of magic and may well keep at least one of us from Death's doorstep."</span></p><p></p><p>[sblock=Aelspeth Mini Stats]<a href="http://livingpf.wikia.com/wiki/Aelspeth_Noromiel_(MerryMortician)" target="_blank"><strong>Aelspeth</strong></a></p><p><span style="color: #33ff66"><strong>HP:</strong></span> 13/13</p><p><span style="color: #33ff66"><strong>AC:</strong></span> 13 <span style="color: #33ff66"><strong>FF:</strong></span> 10 <span style="color: #33ff66"><strong>T:</strong></span> 13</p><p><span style="color: #33ff66"><strong>CMB:</strong></span> +0 <span style="color: #33ff66"><strong>CMD:</strong></span> 13</p><p><span style="color: #33ff66"><strong>Fort:</strong></span> +2 <span style="color: #33ff66"><strong> Reflex:</strong></span> +4 <span style="color: #33ff66"><strong>Will:</strong></span> +4</p><p><span style="color: #33ff66"><strong>Special:</strong></span> Immune to magical sleep, +2 on saving throws against Enchantment </p><p><span style="color: #33ff66"><strong>Perception:</strong></span> +2 <span style="color: #33ff66"><strong>S. Motive:</strong></span> +0</p><p><span style="color: #33ff66"><strong>Initiative:</strong></span> +3</p><p><span style="color: #33ff66"><strong>Conditions in Effect:</strong></span> ---</p><p><span style="color: #33ff66"><strong>Weapon in Hand:</strong></span> Longbow (19/20)</p><p><span style="color: #33ff66"><strong>Shift:</strong></span> 5 ft, 7/7 remaining</p><p><span style="color: #33ff66"><strong>0 Level:</strong></span> Acid Splash, Detect Magic, Ghost Sound, Mage Hand</p><p><span style="color: #33ff66"><strong>1st Level:</strong></span> Grease, Unseen Servant, Color Spray, Color Spray</p><p><span style="color: #33ff66"><strong>Consumables: </strong></span> Wand of CLW -1</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="MerryMortician, post: 6722735, member: 6794573"] [b]Aelspeth Noromiel, Emergent Conjurer[/b] [align=left]http://vignette1.wikia.nocookie.net/livingpf/images/7/73/Aelspeth_Noromiel_2.png[/align][color=#9933ff]"Asking Mister Jezz for more information is a fine idea. Our captive in the barn will have even more information if we can get him to speak. Why not do that while we wait for the farmer to come in for lunch? The dagger could be used as a bargaining chip, as I'm sure the scamp values it highly. Barnibus, not all conflicts need be resolved via physical aggression, though I am not optimistic that we shall avoid combat altogether. Have you any skill getting people to talk?"[/color] Aelspeth turns to Autumn. [color=#9933ff]"As an aside, Autumn, I would entrust my healing wand to you until we return to Venza. You are far more capable than I with that vein of magic and may well keep at least one of us from Death's doorstep."[/color] [sblock=Aelspeth Mini Stats][URL="http://livingpf.wikia.com/wiki/Aelspeth_Noromiel_(MerryMortician)"][B]Aelspeth[/B][/URL] [COLOR=#33ff66][B]HP:[/B][/COLOR] 13/13 [COLOR=#33ff66][B]AC:[/B][/COLOR] 13 [COLOR=#33ff66][B]FF:[/B][/COLOR] 10 [COLOR=#33ff66][B]T:[/B][/COLOR] 13 [COLOR=#33ff66][B]CMB:[/B][/COLOR] +0 [COLOR=#33ff66][B]CMD:[/B][/COLOR] 13 [COLOR=#33ff66][B]Fort:[/B][/COLOR] +2 [COLOR=#33ff66][B] Reflex:[/B][/COLOR] +4 [COLOR=#33ff66][B]Will:[/B][/COLOR] +4 [COLOR=#33ff66][B]Special:[/B][/COLOR] Immune to magical sleep, +2 on saving throws against Enchantment [COLOR=#33ff66][B]Perception:[/B][/COLOR] +2 [COLOR=#33ff66][B]S. Motive:[/B][/COLOR] +0 [COLOR=#33ff66][B]Initiative:[/B][/COLOR] +3 [COLOR=#33ff66][B]Conditions in Effect:[/B][/COLOR] --- [COLOR=#33ff66][B]Weapon in Hand:[/B][/COLOR] Longbow (19/20) [COLOR=#33ff66][B]Shift:[/B][/COLOR] 5 ft, 7/7 remaining [COLOR=#33ff66][B]0 Level:[/B][/COLOR] Acid Splash, Detect Magic, Ghost Sound, Mage Hand [COLOR=#33ff66][B]1st Level:[/B][/COLOR] Grease, Unseen Servant, Color Spray, Color Spray [COLOR=#33ff66][B]Consumables: [/B][/COLOR] Wand of CLW -1 [/sblock] [/QUOTE]
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