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<blockquote data-quote="DalkonCledwin" data-source="post: 6030050" data-attributes="member: 6680145"><p>[sblock=OOC]I wasn't specifically trying to locate information about shadowplane creatures in particular, but rather about Celestials and similar creatures. In otherwords the kinds of creatures that would serve a being such as Helerion</p><p></p><p>And no, Sense Motive isn't particularly one of Tonris' more powerful skill sets.</p><p></p><p>Also, if it is allowable, I am going to have my Familiar roll a diplomacy aid another check. Not sure if that is actually something that works, but its worth a try...[/sblock]</p><p></p><p>Tonris says <span style="color: RoyalBlue">"Money isn't an issue. I have enough on my person to cover the charges for a wand of this kind with up to as many as 24 charges. Though I hardly think we should need one with more than 10 charges, unless we are dreadfully unlucky."</span> He then looks at the Padre more fully and says with an intense glare <span style="color: RoyalBlue">"When you say 'we don't have the time.' are you referring to all of us as a group, or you specifically?"</span> While Tonris is saying all of this, Rex is cooing in a tone that emphasizes agreement with everything that Tonris is saying.</p><p></p><p>[sblock=Tonris, Mini Stats]<p style="text-align: center"><strong><a href="http://livingpf.wikia.com/wiki/Tonris_the_Vengeful_%28DalkonCledwin%29" target="_blank">Tonris the Vengeful (DalkonCledwin)</a></strong></p><p><span style="color: RoyalBlue"><strong>Initiative:</strong></span> +9</p><p><span style="color: RoyalBlue"><strong>Perception:</strong></span> -1 (it is +1 if within arm’s reach of Familiar)</p><p><span style="color: RoyalBlue"><strong>Armor Class:</strong></span> 13 (Flat-Footed: 12 // Touch: 12)</p><p><span style="color: RoyalBlue"><strong>Mage Armor Class:</strong></span> 16 (Flat-Footed: 15 // Touch: 12)</p><p><span style="color: RoyalBlue"><strong>Hit Points:</strong></span> 36 Current // 36 Total</p><p><span style="color: RoyalBlue"><strong>BAB:</strong></span> +2 <span style="color: RoyalBlue"><strong>CMB:</strong></span> +3 <span style="color: RoyalBlue"><strong>CMD:</strong></span> 14</p><p><span style="color: RoyalBlue"><strong>Fort:</strong></span> +3 <span style="color: RoyalBlue"><strong>Ref:</strong></span> +2 <span style="color: RoyalBlue"><strong>Will:</strong></span> +4</p><p><span style="color: RoyalBlue"><strong>Special Resistances:</strong></span> +2 Trait Bonus to Saving Throws against Divination Effects, and a +1 Trait Bonus to Saving Throws against Divine Spells.</p><p><span style="color: RoyalBlue"><strong>Concentration Check:</strong></span> 1d20 +9 (plus an additional 4 if casting defensively)</p><p><span style="color: RoyalBlue"><strong>Caster Level Check:</strong></span> 1d20 +5</p><p> </p><p><span style="color: RoyalBlue"><strong>Primary Weapon:</strong></span> M.W. Quarterstaff (Attack Bonus: +4 || Damage: 1d6+1 / 1d6+1 || Critical: 20/x2 || Double Weapon || Masterwork)</p><p><span style="color: RoyalBlue"><strong>Secondary Natural Weapon:</strong></span> Prehensile Hair (Attack Bonus: +1 || Damage: 1d3+2 || Critical: 20/x2 || 10 foot reach)</p><p><span style="color: RoyalBlue"><strong>Wands:</strong></span> Wand of Mage Armor (40 Charges remaining)</p><p> </p><p style="text-align: center"><span style="color: RoyalBlue"><strong><u>Class Abilities & Spells</u></strong></span></p><p><span style="color: RoyalBlue"><strong>Hexes:</strong></span> <strong></strong></p><p><strong>Evil Eye:</strong> can be used on any one target within 30 feet whom Tonris can see. This ability gives a -2 penalty to one of the following: AC, Ability Checks, Attack Rolls, Saving Throws, or Skill Checks for 7 rounds. Will save DC 16 reduces effect to just 1 round.</p><p><strong>Flight:</strong> grants a +4 racial bonus on swim checks, allows the use of feather fall at will, and allows Tonris to cast Levitate once per day <strong>(0 / 1 per day)</strong>. Tonris can fly for a number of minutes per day equal to his level <strong>(0 / 5 minutes per day)</strong></p><p><strong>Prehensile Hair:</strong> Grants Tonris the ability to manipulate his hair for a total of 4 minutes per day. These minutes need not be consecutive, but they must be spent in 1 minute intervals <strong>(1 / 4 minutes per day)</strong>.</p><p></p><p><span style="color: RoyalBlue"><strong>Prepared Spells</strong></span></p><p><strong>Cantrips (DC – 14):</strong> Guidance; Resistance; Detect Magic; Stabilize</p><p><strong>First Level (DC – 15):</strong> Cure Light Wounds; Burning Hands; Ear Piercing Scream; Ray of Enfeeblement</p><p><strong>Second Level (DC – 16):</strong> Cure Moderate Wounds; Touch of Idiocy, Enthrall[/sblock]</p><p>[sblock=Rex, Mini Stats]</p><p><u><strong>Dinosaur, Compsognathus</strong></u></p><p><em></em></p><p><em>Neutral, Tiny Animal</em></p><p><strong>Init:</strong> +6; <strong>Senses:</strong> Lowlight Vision, Scent; Perception +4</p><p><strong>AC:</strong> 18, <em>Touch</em> 14, <em>Flat-Footed</em> 16 (+2 Dex, +4 Nat, +2 Size)</p><p><strong>Mage Armor AC</strong> 21, <em>Touch</em> 14, <em>Flat-Footed</em> 19 (+2 Dex, +3 Nat, +4 Mage Armor, +2 Size)</p><p><strong>HP:</strong> 18 (1d8+2 treated as if it had 5d8+2)</p><p><strong>Saves:</strong> Fort +4; Ref +4; Will +4</p><p><strong>Speed:</strong> 40 ft, Swim 20 ft.</p><p><strong>Melee:</strong> – Bite +3, (1d3-1 + poison, 5 foot reach)</p><p><strong>Space:</strong> 2.5 feet // <strong>Reach:</strong> 0 feet</p><p><strong>Ability Scores:</strong> STR 8, DEX 15, CON 14, INT 8, WIS 11, CHA 5</p><p><strong>Base Attack:</strong> +2; <strong>CMB</strong> +2; <strong>CMD</strong> 11</p><p><strong>Feats:</strong> Improved Initiative</p><p><strong>Skills:</strong> Perception +4, Swim +7, plus all skills that Tonris has ranks in</p><p><strong>Poison (Bite - Injury)</strong> Save Fort DC 12: Frequency 1/round for 4 rounds; 1d2 STR; Cure = 1 save.</p><p><strong>Eidolon Evolutions:</strong> Reach (Bite) (1)</p><p><strong>Special Abilities</strong> Alertness, Empathic Link, Improved Evasion, Share Spells, Store Spells, Deliver Touch Spells, Speak with Master[/sblock]</p></blockquote><p></p>
[QUOTE="DalkonCledwin, post: 6030050, member: 6680145"] [sblock=OOC]I wasn't specifically trying to locate information about shadowplane creatures in particular, but rather about Celestials and similar creatures. In otherwords the kinds of creatures that would serve a being such as Helerion And no, Sense Motive isn't particularly one of Tonris' more powerful skill sets. Also, if it is allowable, I am going to have my Familiar roll a diplomacy aid another check. Not sure if that is actually something that works, but its worth a try...[/sblock] Tonris says [COLOR="RoyalBlue"]"Money isn't an issue. I have enough on my person to cover the charges for a wand of this kind with up to as many as 24 charges. Though I hardly think we should need one with more than 10 charges, unless we are dreadfully unlucky."[/COLOR] He then looks at the Padre more fully and says with an intense glare [COLOR="RoyalBlue"]"When you say 'we don't have the time.' are you referring to all of us as a group, or you specifically?"[/COLOR] While Tonris is saying all of this, Rex is cooing in a tone that emphasizes agreement with everything that Tonris is saying. [sblock=Tonris, Mini Stats][CENTER][B][URL="http://livingpf.wikia.com/wiki/Tonris_the_Vengeful_%28DalkonCledwin%29"]Tonris the Vengeful (DalkonCledwin)[/URL][/B][/CENTER] [COLOR=RoyalBlue][B]Initiative:[/B][/COLOR] +9 [COLOR=RoyalBlue][B]Perception:[/B][/COLOR] -1 (it is +1 if within arm’s reach of Familiar) [COLOR=RoyalBlue][B]Armor Class:[/B][/COLOR] 13 (Flat-Footed: 12 // Touch: 12) [COLOR=RoyalBlue][B]Mage Armor Class:[/B][/COLOR] 16 (Flat-Footed: 15 // Touch: 12) [COLOR=RoyalBlue][B]Hit Points:[/B][/COLOR] 36 Current // 36 Total [COLOR=RoyalBlue][B]BAB:[/B][/COLOR] +2 [COLOR=RoyalBlue][B]CMB:[/B][/COLOR] +3 [COLOR=RoyalBlue][B]CMD:[/B][/COLOR] 14 [COLOR=RoyalBlue][B]Fort:[/B][/COLOR] +3 [COLOR=RoyalBlue][B]Ref:[/B][/COLOR] +2 [COLOR=RoyalBlue][B]Will:[/B][/COLOR] +4 [COLOR=RoyalBlue][B]Special Resistances:[/B][/COLOR] +2 Trait Bonus to Saving Throws against Divination Effects, and a +1 Trait Bonus to Saving Throws against Divine Spells. [COLOR=RoyalBlue][B]Concentration Check:[/B][/COLOR] 1d20 +9 (plus an additional 4 if casting defensively) [COLOR=RoyalBlue][B]Caster Level Check:[/B][/COLOR] 1d20 +5 [COLOR=RoyalBlue][B]Primary Weapon:[/B][/COLOR] M.W. Quarterstaff (Attack Bonus: +4 || Damage: 1d6+1 / 1d6+1 || Critical: 20/x2 || Double Weapon || Masterwork) [COLOR=RoyalBlue][B]Secondary Natural Weapon:[/B][/COLOR] Prehensile Hair (Attack Bonus: +1 || Damage: 1d3+2 || Critical: 20/x2 || 10 foot reach) [COLOR=RoyalBlue][B]Wands:[/B][/COLOR] Wand of Mage Armor (40 Charges remaining) [CENTER][COLOR=RoyalBlue][B][U]Class Abilities & Spells[/U][/B][/COLOR][/CENTER] [COLOR=RoyalBlue][B]Hexes:[/B][/COLOR] [B] Evil Eye:[/B] can be used on any one target within 30 feet whom Tonris can see. This ability gives a -2 penalty to one of the following: AC, Ability Checks, Attack Rolls, Saving Throws, or Skill Checks for 7 rounds. Will save DC 16 reduces effect to just 1 round. [B]Flight:[/B] grants a +4 racial bonus on swim checks, allows the use of feather fall at will, and allows Tonris to cast Levitate once per day [B](0 / 1 per day)[/B]. Tonris can fly for a number of minutes per day equal to his level [B](0 / 5 minutes per day)[/B] [B]Prehensile Hair:[/B] Grants Tonris the ability to manipulate his hair for a total of 4 minutes per day. These minutes need not be consecutive, but they must be spent in 1 minute intervals [B](1 / 4 minutes per day)[/B]. [COLOR=RoyalBlue][B]Prepared Spells[/B][/COLOR] [B]Cantrips (DC – 14):[/B] Guidance; Resistance; Detect Magic; Stabilize [B]First Level (DC – 15):[/B] Cure Light Wounds; Burning Hands; Ear Piercing Scream; Ray of Enfeeblement [B]Second Level (DC – 16):[/B] Cure Moderate Wounds; Touch of Idiocy, Enthrall[/sblock] [sblock=Rex, Mini Stats] [U][B]Dinosaur, Compsognathus[/B][/U] [I] Neutral, Tiny Animal[/I] [B]Init:[/B] +6; [B]Senses:[/B] Lowlight Vision, Scent; Perception +4 [B]AC:[/B] 18, [I]Touch[/I] 14, [I]Flat-Footed[/I] 16 (+2 Dex, +4 Nat, +2 Size) [B]Mage Armor AC[/B] 21, [I]Touch[/I] 14, [I]Flat-Footed[/I] 19 (+2 Dex, +3 Nat, +4 Mage Armor, +2 Size) [B]HP:[/B] 18 (1d8+2 treated as if it had 5d8+2) [B]Saves:[/B] Fort +4; Ref +4; Will +4 [B]Speed:[/B] 40 ft, Swim 20 ft. [B]Melee:[/B] – Bite +3, (1d3-1 + poison, 5 foot reach) [B]Space:[/B] 2.5 feet // [B]Reach:[/B] 0 feet [B]Ability Scores:[/B] STR 8, DEX 15, CON 14, INT 8, WIS 11, CHA 5 [B]Base Attack:[/B] +2; [B]CMB[/B] +2; [B]CMD[/B] 11 [B]Feats:[/B] Improved Initiative [B]Skills:[/B] Perception +4, Swim +7, plus all skills that Tonris has ranks in [B]Poison (Bite - Injury)[/B] Save Fort DC 12: Frequency 1/round for 4 rounds; 1d2 STR; Cure = 1 save. [B]Eidolon Evolutions:[/B] Reach (Bite) (1) [B]Special Abilities[/B] Alertness, Empathic Link, Improved Evasion, Share Spells, Store Spells, Deliver Touch Spells, Speak with Master[/sblock] [/QUOTE]
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