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<blockquote data-quote="DalkonCledwin" data-source="post: 6112056" data-attributes="member: 6680145"><p>[sblock=OOC]That is balls. I was going to take an action and I even said as much. I specifically said I wasn't going to delay. I merely wanted to clarify what the mechanics on flight happened to be. The problem with your rules is that in order to fly at half or less speed and remain in the air I require a DC 10 Fly check (auto pass assuming I am allowed to take a 10). Additionally if I were to fly straight up into the air at an angle exceeding a 45 degree angle (which I am presuming I would have to do in order to avoid the table in the first place while also not hitting the curtain fastenings) I would need to make a separate DC 20 Fly check. Now in order to even see these obstacles in the darkness would require a DC 5 Perception check, easy to make assuming I have a high enough bonus in perception to beat the penalties to perception for being in darkened conditions (that is of course going on the assumption that the Acrobatics check for movement exceeding 50% base speed is true because of the next paragraph).</p><p></p><p>Also, I am looking at the Vision and Light section of the SRD right now, and it specifically says that it is only under conditions of darkness (i.e. no light at all) that my character (who does not have darkvision) would be considered blinded, and it is only in cases when you are blinded that you need to make a DC 10 Acrobatics Check. You yourself have specified that there was dim light in the room, therefore Tonris should not be blinded at the point in time I was asking about flying due to that dim light. Therefore he should not require an acrobatics check to move. Even if he did require one, I would still have taken an action in the last round, and I am now royally pissed off because you progressed the round due to misinformation and not providing accurate descriptions of the conditions on the board, because it is now quite apparent to me that you never intended for there to be dim light in the room at all, despite Tyrien's arrows having hit their marks.[/sblock]</p></blockquote><p></p>
[QUOTE="DalkonCledwin, post: 6112056, member: 6680145"] [sblock=OOC]That is balls. I was going to take an action and I even said as much. I specifically said I wasn't going to delay. I merely wanted to clarify what the mechanics on flight happened to be. The problem with your rules is that in order to fly at half or less speed and remain in the air I require a DC 10 Fly check (auto pass assuming I am allowed to take a 10). Additionally if I were to fly straight up into the air at an angle exceeding a 45 degree angle (which I am presuming I would have to do in order to avoid the table in the first place while also not hitting the curtain fastenings) I would need to make a separate DC 20 Fly check. Now in order to even see these obstacles in the darkness would require a DC 5 Perception check, easy to make assuming I have a high enough bonus in perception to beat the penalties to perception for being in darkened conditions (that is of course going on the assumption that the Acrobatics check for movement exceeding 50% base speed is true because of the next paragraph). Also, I am looking at the Vision and Light section of the SRD right now, and it specifically says that it is only under conditions of darkness (i.e. no light at all) that my character (who does not have darkvision) would be considered blinded, and it is only in cases when you are blinded that you need to make a DC 10 Acrobatics Check. You yourself have specified that there was dim light in the room, therefore Tonris should not be blinded at the point in time I was asking about flying due to that dim light. Therefore he should not require an acrobatics check to move. Even if he did require one, I would still have taken an action in the last round, and I am now royally pissed off because you progressed the round due to misinformation and not providing accurate descriptions of the conditions on the board, because it is now quite apparent to me that you never intended for there to be dim light in the room at all, despite Tyrien's arrows having hit their marks.[/sblock] [/QUOTE]
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