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[LPF] Don't Let It Go!
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<blockquote data-quote="perrinmiller" data-source="post: 6616341" data-attributes="member: 88649"><p>A medium length adventure to save a kingdom that has become unnaturally overrun with winter.</p><p></p><p>DM: Perrinmiller</p><p>Judge: ??</p><p></p><p></p><p>Heroes:</p><p><a href="http://livingpf.wikia.com/wiki/Yosephus_Errol_Smithe_%28Tailspinner%29" target="_blank">Yosephus Errol Smithe (Tailspinner)</a> - Aasimar Cleric - <a href="http://livingpf.wikia.com/wiki/Yosephus_2_NPC_%28LMiller%29" target="_blank">Yosephus_NPC'd (LMiller)</a></p><p><a href="http://livingpf.wikia.com/wiki/Devlin_%28resrick%29" target="_blank">Devlin (resrick)</a> - Halfling Alchemist</p><p><a href="http://livingpf.wikia.com/wiki/Charity_%28Aura%29" target="_blank">Charity (Aura)</a> - Human Paladin</p><p><a href="http://livingpf.wikia.com/wiki/Jaelle_Nuri_%28Mowgli%29" target="_blank">Jaelle Nuri (Mowgli)</a> - Tiefling Slayer</p><p><a href="http://livingpf.wikia.com/wiki/Francis_John_III_%28FrancisJohn%29" target="_blank">Francis John III(FrancisJohn)</a> - Halfling Rogue/Witch</p><p></p><p></p><p>[sblock=XP]Clock Starts on 18 May 2015 (17 May in the tracker) & Ends ???</p><p><strong>Yosephus</strong> started at 4,833XP; 4th Level on 3 Aug at 6,003XP; 5th level on 4 Jan at 10,141XP;</p><p><strong>Devlin</strong> started at 4,833XP; 4th Level on 3 Aug at 6,003XP; Ended at 7411XP on 6 Oct 2015</p><p><strong>Charity</strong> started at 9,415XP; 5th Level on 13 Jun at 10,009XP; 6th Level on 9 Dec at 15,021XP; </p><p><strong>Jaelle</strong> started at 6,000XP; 5th Level on 15 Nov at 10,004XP; </p><p><strong>Francis John</strong> started at 5041XP (on 24 Oct 2015); 4th Level on 9 Dec at 6,001XP</p><p></p><p>Enc1: 3000XP (4 Jan 2016)</p><p>[/sblock][sblock=Treasury]Enc1: 100gp, Medals worth 50gp, 5 Everburning Torches (550gp)</p><p></p><p></p><p>[/sblock][Sblock=Final Awards]</p><p>Totals:</p><p><strong>Devlin</strong> gained 2578XP & finished at 7411XP & Earned +2926gp</p><p><strong>Yosephus</strong> gained __XP & finished at __XP & Earned +__gp</p><p><strong>Charity</strong> gained __XP & finished at __XP & Earned +__gp</p><p><strong>Jaelle</strong> gained __XP & finished at __XP & Earned +__gp</p><p><strong>Francis John</strong> gained XP & finished at __XP & Earned +__gp</p><p></p><p>[/Sblock][sblock=Adventure Rules]* I will use group initiatives, rolling them myself. So in combat you must post your actions within 48-72 hours of the players turn coming up. Unless stated by a character that their actions are to follow another character, they will be resolved in posted order. After that time, if there was no communication with the DM, I will NPC the MIA player and move on.</p><p></p><p>* Dice rollers can be Invisible Castle or <a href="http://www.coyotecode.net/roll/" target="_blank">http://www.coyotecode.net/roll/</a> on-line dice rollers for the players. The DM will use his own purple dice at home or an on-line random number generator.</p><p></p><p>* Please use the exact BBCode link Invisible Castle provides. This requires an Account at Invisible Castle to add. I want to see what the roll is for and the target designated (ie. "Bite vs. Orc 4") in the description block that is provided when you are logged in. Including the modifiers that make the bonuses different than normal can also be included. This example would be ideal: <a href="http://invisiblecastle.com/roller/view/4172743/" target="_blank">Spiked Chain vs. Orc 4 (Kn Dev & -2/+4 PA) (1d20+11=12, 2d4+10=14)</a> </p><p>I would appreciate not having to take any extra time to click any links during my updates.</p><p></p><p>* Any absences for longer than 2-3 days should be communicated to the DM. If you do not post for a week or more without having informed the DM, he reserves the right to remove you from the adventure giving you your share of the XP and treasure earned as well as time XP and gp to the date of your last post</p><p></p><p>* If your character gets enough XP to level, generally you may do so immediately once combat is finished. Subject to DM approval if the timing is okay. Regardless the date of actual leveling will not change even if use of the new level is delayed in IC action.</p><p></p><p>* Leveling up mid-campaign: This grants the extra hp, but does not heal damage, and grants any additional spell slots, but not spells prepared. A caster capable of spontaneously casting could use these slots normally, a cleric could only use them for cure or inflict spells, a druid for summon nature's ally, etc. Prepared casters may prepare spells in these slots as if they had left the slots blank for the day, if they are able to do so. They can go through the appropriate spell preparation as if they had already rested if applicable.</p><p></p><p>* All characters need an appropriate character picture, head-shot preferably, for token on the tactical grids and in every IC post. Also a mini-stat spoiler block that includes a link to your character sheet will be required in every IC post.</p><p></p><p>* Game Mechanics should be placed in a sblock, leaving only IC content/narration & a character avatar in the meat of a post. </p><p></p><p>* Do not quote another person's IC content in your post narration.[/sblock]</p></blockquote><p></p>
[QUOTE="perrinmiller, post: 6616341, member: 88649"] A medium length adventure to save a kingdom that has become unnaturally overrun with winter. DM: Perrinmiller Judge: ?? Heroes: [URL="http://livingpf.wikia.com/wiki/Yosephus_Errol_Smithe_%28Tailspinner%29"]Yosephus Errol Smithe (Tailspinner)[/URL] - Aasimar Cleric - [URL="http://livingpf.wikia.com/wiki/Yosephus_2_NPC_%28LMiller%29"]Yosephus_NPC'd (LMiller)[/URL] [URL="http://livingpf.wikia.com/wiki/Devlin_%28resrick%29"]Devlin (resrick)[/URL] - Halfling Alchemist [URL="http://livingpf.wikia.com/wiki/Charity_%28Aura%29"]Charity (Aura)[/URL] - Human Paladin [URL="http://livingpf.wikia.com/wiki/Jaelle_Nuri_%28Mowgli%29"]Jaelle Nuri (Mowgli)[/URL] - Tiefling Slayer [URL="http://livingpf.wikia.com/wiki/Francis_John_III_%28FrancisJohn%29"]Francis John III(FrancisJohn)[/URL] - Halfling Rogue/Witch [sblock=XP]Clock Starts on 18 May 2015 (17 May in the tracker) & Ends ??? [B]Yosephus[/B] started at 4,833XP; 4th Level on 3 Aug at 6,003XP; 5th level on 4 Jan at 10,141XP; [B]Devlin[/B] started at 4,833XP; 4th Level on 3 Aug at 6,003XP; Ended at 7411XP on 6 Oct 2015 [B]Charity[/B] started at 9,415XP; 5th Level on 13 Jun at 10,009XP; 6th Level on 9 Dec at 15,021XP; [B]Jaelle[/B] started at 6,000XP; 5th Level on 15 Nov at 10,004XP; [B]Francis John[/B] started at 5041XP (on 24 Oct 2015); 4th Level on 9 Dec at 6,001XP Enc1: 3000XP (4 Jan 2016) [/sblock][sblock=Treasury]Enc1: 100gp, Medals worth 50gp, 5 Everburning Torches (550gp) [/sblock][Sblock=Final Awards] Totals: [B]Devlin[/B] gained 2578XP & finished at 7411XP & Earned +2926gp [B]Yosephus[/B] gained __XP & finished at __XP & Earned +__gp [B]Charity[/B] gained __XP & finished at __XP & Earned +__gp [B]Jaelle[/B] gained __XP & finished at __XP & Earned +__gp [B]Francis John[/B] gained XP & finished at __XP & Earned +__gp [/Sblock][sblock=Adventure Rules]* I will use group initiatives, rolling them myself. So in combat you must post your actions within 48-72 hours of the players turn coming up. Unless stated by a character that their actions are to follow another character, they will be resolved in posted order. After that time, if there was no communication with the DM, I will NPC the MIA player and move on. * Dice rollers can be Invisible Castle or [URL]http://www.coyotecode.net/roll/[/URL] on-line dice rollers for the players. The DM will use his own purple dice at home or an on-line random number generator. * Please use the exact BBCode link Invisible Castle provides. This requires an Account at Invisible Castle to add. I want to see what the roll is for and the target designated (ie. "Bite vs. Orc 4") in the description block that is provided when you are logged in. Including the modifiers that make the bonuses different than normal can also be included. This example would be ideal: [URL="http://invisiblecastle.com/roller/view/4172743/"]Spiked Chain vs. Orc 4 (Kn Dev & -2/+4 PA) (1d20+11=12, 2d4+10=14)[/URL] I would appreciate not having to take any extra time to click any links during my updates. * Any absences for longer than 2-3 days should be communicated to the DM. If you do not post for a week or more without having informed the DM, he reserves the right to remove you from the adventure giving you your share of the XP and treasure earned as well as time XP and gp to the date of your last post * If your character gets enough XP to level, generally you may do so immediately once combat is finished. Subject to DM approval if the timing is okay. Regardless the date of actual leveling will not change even if use of the new level is delayed in IC action. * Leveling up mid-campaign: This grants the extra hp, but does not heal damage, and grants any additional spell slots, but not spells prepared. A caster capable of spontaneously casting could use these slots normally, a cleric could only use them for cure or inflict spells, a druid for summon nature's ally, etc. Prepared casters may prepare spells in these slots as if they had left the slots blank for the day, if they are able to do so. They can go through the appropriate spell preparation as if they had already rested if applicable. * All characters need an appropriate character picture, head-shot preferably, for token on the tactical grids and in every IC post. Also a mini-stat spoiler block that includes a link to your character sheet will be required in every IC post. * Game Mechanics should be placed in a sblock, leaving only IC content/narration & a character avatar in the meat of a post. * Do not quote another person's IC content in your post narration.[/sblock] [/QUOTE]
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